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Implemented Invade the City
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3 changed files with 38 additions and 2 deletions
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@ -37,7 +37,7 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(int amassNumber) {
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this(new StaticValue(amassNumber));
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staticText = "Amass " + amassNumber + " <i>(Put " + CardUtil.numberToText(amassNumber) +
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staticText = "Amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) +
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" +1/+1 counter" + (amassNumber > 1 ? "s" : "") +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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@ -46,7 +46,7 @@ public class AmassEffect extends OneShotEffect {
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public AmassEffect(DynamicValue amassNumber) {
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super(Outcome.BoostCreature);
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this.amassNumber = amassNumber;
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staticText = "Amass " + amassNumber.getMessage() + " <i>(Put X +1/+1 counters" +
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staticText = "Amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" +
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"on an Army you control. If you don’t control one, " +
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"create a 0/0 black Zombie Army creature token first.)</i>";
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}
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