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[DSK] update spoiler and reprints
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2 changed files with 36 additions and 7 deletions
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@ -98,6 +98,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
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cards.add(new SetCardInfo("Stay Hidden, Stay Silent", 74, Rarity.UNCOMMON, mage.cards.s.StayHiddenStaySilent.class));
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cards.add(new SetCardInfo("Strangled Cemetery", 268, Rarity.COMMON, mage.cards.s.StrangledCemetery.class));
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cards.add(new SetCardInfo("Swamp", 274, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
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cards.add(new SetCardInfo("Terramorphic Expanse", 269, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
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cards.add(new SetCardInfo("The Jolly Balloon Man", 219, Rarity.RARE, mage.cards.t.TheJollyBalloonMan.class));
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cards.add(new SetCardInfo("The Swarmweaver", 236, Rarity.RARE, mage.cards.t.TheSwarmweaver.class));
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cards.add(new SetCardInfo("The Wandering Rescuer", 41, Rarity.MYTHIC, mage.cards.t.TheWanderingRescuer.class));
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@ -53983,9 +53983,11 @@ Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2
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Acrobatic Cheerleader|Duskmourn: House of Horror|1|C|{1}{W}|Creature - Human Survivor|2|2|Survival -- At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.|
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Cult Healer|Duskmourn: House of Horror|2|C|{2}{W}|Creature - Human Doctor|3|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Cult Healer gains lifelink until end of turn.|
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Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$<strong>Porcelain Gallery</strong>${4}{W}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.|
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Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
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Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
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Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
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Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature - Nightmare|2|2|Vigilance$Whenever Fear of Surveillance attacks, surveil 1.|
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Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
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Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
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Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
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@ -53995,13 +53997,16 @@ Savior of the Small|Duskmourn: House of Horror|27|U|{3}{W}|Creature - Kor Surviv
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Shardmage's Rescue|Duskmourn: House of Horror|29|U|{W}|Enchantment - Aura|||Flash$Enchant creature you control$As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof.$Enchanted creature gets +1/+1.|
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Shepherding Spirits|Duskmourn: House of Horror|31|C|{4}{W}{W}|Creature - Spirit|4|5|Flying$Plainscycling {2}|
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Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
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Splitskin Doll|Duskmourn: House of Horror|33|U|{1}{W}|Artifact Creature - Toy|2|1|When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.|
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Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
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Trapped in the Screen|Duskmourn: House of Horror|36|C|{2}{W}|Enchantment|||Ward {2}$When Trapped in the Screen enters, exile target artifact, creature, or enchantment an opponent controls until Trapped in the Screen leaves the battlefield.|
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Unsettling Twins|Duskmourn: House of Horror|38|C|{3}{W}|Creature - Human|2|2|When Unsettling Twins enters, manifest dread.|
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Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
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Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
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The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
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Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return up to one target creature to its owner's hand.$<strong>Locker Room</strong>${4}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
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Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$<strong>Promising Stairs</strong>${2}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.|
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Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.|
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Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
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Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
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Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
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@ -54018,8 +54023,11 @@ Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleto
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Silent Hallcreeper|Duskmourn: House of Horror|72|R|{1}{U}|Enchantment Creature - Horror|1|1|Silent Hallcreeper can't be blocked.$Whenever Silent Hallcreeper deals combat damage to a player, choose one that hasn't been chosen --$* Put two +1/+1 counters on Silent Hallcreeper.$* Draw a card.$* Silent Hallcreeper becomes a copy of another target creature you control.|
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Stalked Researcher|Duskmourn: House of Horror|73|C|{1}{U}|Creature - Human Wizard|3|3|Defender$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.|
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Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Aura|||Enchant creature$When Stay Hidden, Stay Silent enters, tap enchanted creature.$Enchanted creature doesn't untap during its controller's untap step.${4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.|
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Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
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Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
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Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
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Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
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Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
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Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
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Dashing Bloodsucker|Duskmourn: House of Horror|90|U|{3}{B}|Creature - Vampire Warrior|2|5|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.|
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Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
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@ -54028,22 +54036,31 @@ Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature
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Fanatic of the Harrowing|Duskmourn: House of Horror|96|C|{3}{B}|Creature - Human Cleric|2|2|When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.|
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Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.|
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Fear of the Dark|Duskmourn: House of Horror|98|C|{4}{B}|Enchantment Creature - Nightmare|5|5|Whenever Fear of the Dark attacks, if defending player controls no Glimmer creatures, it gains menace and deathtouch until end of turn.|
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Final Vengeance|Duskmourn: House of Horror|99|C|{B}|Sorcery|||As an additional cost to cast this spell, sacrifice a creature or enchantment.$Exile target creature.|
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Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return all creature cards from your graveyard to the battlefield.|
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Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
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Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
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Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
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Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
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Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
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Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
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Unholy Lobby // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$<strong>Ritual Chamber</strong>${3}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
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Unstoppable Slasher|Duskmourn: House of Horror|119|R|{2}{B}|Creature - Zombie Assassin|2|3|Deathtouch$Whenever Unstoppable Slasher deals combat damage to a player, they lose half their life, rounded up.$When Unstoppable Slasher dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.|
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Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
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Valgavoth's Faithful|Duskmourn: House of Horror|121|U|{B}|Creature - Human Cleric|1|1|{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.|
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Vile Mutilator|Duskmourn: House of Horror|122|U|{5}{B}{B}|Creature - Demon|6|5|As an additional cost to cast this spell, sacrifice a creature or enchantment.$Flying, trample$When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.|
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Betrayer's Bargain|Duskmourn: House of Horror|126|U|{1}{R}|Instant|||As an additioinal cost to cast this spell, sacrifice a creature or enchantment or pay {2}.$Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.|
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Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
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Clockwork Percussionist|Duskmourn: House of Horror|130|C|{R}|Artifact Creature - Monkey Toy|1|1|Haste$When Clockwork Percussionist dies, exile the top card of your library. You may play it until the end of your next turn.|
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Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
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Diversion Specialist|Duskmourn: House of Horror|132|U|{3}{R}|Creature - Human Warrior|4|3|Menace${1}, Sacrifice another creature or enchantment: Exile the top card of your library. You may play it this turn.|
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Fear of Burning Alive|Duskmourn: House of Horror|135|U|{4}{R}{R}|Enchantment Creature - Nightmare|4|4|When Fear of Burning Alive enters, it deals 4 damage to each opponent.$Delirium -- Whenever a source you control deals noncombat damage to an opponent, if there are four or more card types among cards in your graveyard, Fear of Burning Alive deals that amount of damage to target creature that player controls.|
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Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
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Glassworks // Shattered Yard|Duskmourn: House of Horror|137|C|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, this Room deals 4 damage to target creature an opponent controls.$<strong>Shattered Yard</strong>${4}{R}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, this Room deals 1 damage to each opponent.|
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Grab the Prize|Duskmourn: House of Horror|138|C|{1}{R}|Sorcery|||As an additional cost to cast this spell, discard a card.$Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.|
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Hand That Feeds|Duskmourn: House of Horror|139|C|{1}{R}|Creature - Mutant|2|2|Delirium -- Whenever Hand That Feeds attacks while there are four or more card types among cards in your graveyard, it gets +2/+0 and gains menace until end of turn.|
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Infernal Phantom|Duskmourn: House of Horror|141|U|{3}{R}|Creature - Spirit|2|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn.$When Infernal Phantom dies, it deals damage equal to its power to any target.|
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Irreverent Gremlin|Duskmourn: House of Horror|142|U|{1}{R}|Creature - Gremlin|2|2|Menace$Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.|
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Leyline of Resonance|Duskmourn: House of Horror|143|R|{2}{R}{R}|Enchantment|||If Leyline of Resonance is in your opening hand, you may begin the game with it on the battlefield.$Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.|
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Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
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Overlord of the Boilerbilges|Duskmourn: House of Horror|146|M|{4}{R}{R}|Enchantment Creature - Avatar Horror|5|5|Impending 4--{2}{R}{R}$Whenever Overlord of the Boilerbilges enters or attacks, it deals 4 damage to any target.|
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@ -54055,29 +54072,38 @@ Turn Inside Out|Duskmourn: House of Horror|160|C|{R}|Instant|||Target creature g
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Untimely Malfunction|Duskmourn: House of Horror|161|U|{1}{R}|Instant|||Choose one --$* Destroy target artifact.$* Change the target of target spell or ability with a single target.$* One or two target creatures can't block this turn.|
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Vicious Clown|Duskmourn: House of Horror|163|C|{2}{R}|Creature - Human Clown|2|3|Whenever another creature you control with power 2 or less enters, Vicious Clown gets +2/+0 until end of turn.|
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Altanak, the Thrice-Called|Duskmourn: House of Horror|166|U|{5}{G}{G}|Legendary Creature - Insect Beast|9|9|Trample$Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card.${1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.|
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Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium--{2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card. types among cards in your graveyard and only as a sorcery.|
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Anthropede|Duskmourn: House of Horror|167|C|{3}{G}|Creature - Insect|3|4|Reach$When Anthropede enters, you may discard a card or pay {2}. When you do, destroy target Room.|
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Balustrade Wurm|Duskmourn: House of Horror|168|R|{3}{G}{G}|Creature - Wurm|5|5|This spell can't be countered.$Trample, haste$Delirium -- {2}{G}{G}: Return Balustrade Wurm from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.|
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Bashful Beastie|Duskmourn: House of Horror|169|C|{4}{G}|Creature - Beast|5|4|When Bashful Beastie dies, manifest dread.|
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Grasping Longneck|Duskmourn: House of Horror|180|C|{2}{G}|Enchantment Creature - Horror|4|2|Reach$When Grasping Longneck dies, you gain 2 life.|
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Greenhouse // Rickety Gazebo|Duskmourn: House of Horror|181|U|{2}{G}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Lands you control have "{T}: Add one mana of any color."$<strong>Rickety Gazebo</strong>${3}{G}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.|
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Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
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Hedge Shredder|Duskmourn: House of Horror|183|R|{2}{G}{G}|Artifact - Vehicle|5|5|Whenever Hedge Shredder attacks, you may mill two cards.$Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.$Crew 1|
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Insidious Fungus|Duskmourn: House of Horror|186|U|{G}|Creature - Fungus|1|2|{2}, Sacrifice Insidious Fungus: Choose one --$* Destroy target artifact.$* Destroy target enchantment.$* Draw a card. Then you may put a land card from your hand onto the battlefield tapped.|
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Leyline of Mutation|Duskmourn: House of Horror|188|R|{2}{G}{G}|Enchantment|||If Leyline of Mutation is in your opening hand, you may begin the game with it on the battlefield.$You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.|
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Omnivorous Flytrap|Duskmourn: House of Horror|192|R|{2}{G}|Creature - Plant|2|4|Delirium -- Whenever Omnivorous Flytrap enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.|
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Overgrown Zealot|Duskmourn: House of Horror|193|U|{1}{G}|Creature - Elf Druid|0|4|{T}: Add one mana of any color.${T}: Add two mana of any one color. Spend this mana only to turn permanents face up.|
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Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
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Patchwork Beastie|Duskmourn: House of Horror|195|U|{G}|Artifact Creature - Beast|3|3|Delirium -- Patchwork Beastie can't attack or block unless there are four or more card types among cards in your graveyard.$At the beginning of your upkeep, you may mill a card.|
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Say Its Name|Duskmourn: House of Horror|197|C|{1}{G}|Sorcery|||Mill three cards. Then you may return a creature or land card from your graveyard to your hand.$Exile this card and two other cards named Say Its Name from your graveyard: Search your graveyard, hand, and/or library for a card named Altanak, the Thrice-Called and put it onto the battlefield. If you search your library this way, shuffle. Activate only as a sorcery.|
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Slavering Branchsnapper|Duskmourn: House of Horror|198|C|{4}{G}{G}|Creature - Lizard|7|6|Trample$Forestcycling {2}|
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Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{R}|Creature Insect|2|1|When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.|
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Spineseeker Centipede|Duskmourn: House of Horror|199|C|{2}{G}|Creature - Insect|2|1|When Spineseeker Centipede enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.$Delirium -- Spineseeker Centipede gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.|
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Threats Around Every Corner|Duskmourn: House of Horror|200|U|{3}{G}|Enchantment|||When Threats Around Every Corner enters, manifest dread.$Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spider Toy|2|2|{T}: Add one mana of any color. Put a nest counter on Twitching Doll.${T}, Sacrifice Twitching Doll: Create a 2/2 green Spider creature token with reach for each counter on Twitching Doll. Activate only as a sorcery.|
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Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
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Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
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Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
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Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|
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Fear of Infinity|Duskmourn: House of Horror|214|U|{1}{U}{B}|Enchantment Creature - Nightmare|2|2|Flying, lifelink$Fear of Infinity can't block.$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.|
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Growing Dread|Duskmourn: House of Horror|216|U|{G}{U}|Enchantment|||Flash$When Growing Dread enters, manifest dread.$Whenever you turn a permanent face up, put a +1/+1 counter on it.|
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Inquisitive Glimmer|Duskmourn: House of Horror|217|U|{W}{U}|Enchantment Creature - Fox Glimmer|2|3|Enchantment spells you cast cost {1} less to cast.$Unlock costs you pay cost {1} less.|
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The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
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Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
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Niko, Light of Hope|Duskmourn: House of Horror|224|M|{2}{W}{U}|Legendary Creature - Human Wizard|3|4|When Niko, Light of Hope enters, create two Shard tokens.${2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the beginning of the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.|
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Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
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Sawblade Skinripper|Duskmourn: House of Horror|231|U|{1}{B}{R}|Creature - Human Assassin|3|2|Menace${2}, Sacrifice another creature or enchantment: Put a +1/+1 counter on Sawblade Skinripper.$At the beginning of your end step, if you sacrificed one or more permanents this turn, Sawblade Skinripper deals that much damage to any target.|
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Shrewd Storyteller|Duskmourn: House of Horror|232|U|{1}{G}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Shrewd Storyteller is tapped, put a +1/+1 counter on target creature.|
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Skullsnap Nuisance|Duskmourn: House of Horror|234|U|{U}{B}|Creature - Insect Skeleton|1|4|Flying$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 1.|
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Smoky Lounge // Misty Salon|Duskmourn: House of Horror|235|U|{2}{R}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors.$<strong>Misty Salon</strong>${3}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, you create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control.|
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The Swarmweaver|Duskmourn: House of Horror|236|R|{2}{B}{G}|Legendary Artifact Creature - Scarecrow|2|3|When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.$Delirium -- As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.|
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Undead Sprinter|Duskmourn: House of Horror|237|R|{B}{R}|Creature - Zombie|2|2|Trample, haste$You may cast Undead Sprinter from your graveyard if a non-Zombie creature died this turn. If you do, Undead Sprinter enters with a +1/+1 counter on it.|
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@ -54085,6 +54111,7 @@ Victor, Valgavoth's Seneschal|Duskmourn: House of Horror|238|R|{1}{W}{B}|Legenda
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Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
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Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
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Attack-in-the-Box|Duskmourn: House of Horror|242|U|{3}|Artifact Creature - Toy|2|4|Whenever Attack-in-the-Box attacks, you may have it get +4/+0 until end of turn. If you do, sacrifice it at the beginning of the next end step.|
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Bear Trap|Duskmourn: House of Horror|243|C|{1}|Artifact|||Flash${3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.|
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Ghost Vacuum|Duskmourn: House of Horror|248|R|{1}|Artifact|||{T}: Exile target card from a graveyard.${6}, {T}, Sacrifice Ghost Vacuum: Put each creature card exiled with Ghost Vacuum onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.|
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Haunted Screen|Duskmourn: House of Horror|250|U|{3}|Artifact|||{T}: Add {W} or {B}.${T}, Pay 1 life: Add {G}, {U}, or {R}.${7}: Put seven +1/+1 counters on Haunted Screen. It becomes a 0/0 Spirit creature in addition to its other types. Activate only once.|
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Saw|Duskmourn: House of Horror|254|U|{2}|Artifact - Equipment|||Equipped creature gets +2/+0.$Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.$Equip {2}|
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@ -54102,13 +54129,14 @@ Peculiar Lighthouse|Duskmourn: House of Horror|265|C||Land|||Peculiar Lighthouse
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Raucous Carnival|Duskmourn: House of Horror|266|C||Land|||Raucous Carnival enters tapped unless a player has 13 or less life.${T}: Add {R} or {W}.|
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Razortrap Gorge|Duskmourn: House of Horror|267|C||Land|||Razortrap Gorge enters tapped unless a player has 13 or less life.${T}: Add {B} or {R}.|
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Strangled Cemetery|Duskmourn: House of Horror|268|C||Land|||Strangled Cemetery enters tapped unless a player has 13 or less life.${T}: Add {B} or {G}.|
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Terramorphic Expanse|Duskmourn: House of Horror|269|C||Land|||{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.|
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Thornspire Verge|Duskmourn: House of Horror|270|R||Land|||{T}: Add {R}.${T}: Add {G}. Activate only if you control a Mountain or a Forest.|
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Valgavoth's Lair|Duskmourn: House of Horror|271|R||Enchantment Land|||Hexproof$Valgavoth's Lair enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
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Plains|Duskmourn: House of Horror|272|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Duskmourn: House of Horror|273|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Duskmourn: House of Horror|274|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Duskmourn: House of Horror|275|C||Basic Land - Mountain|||({T}: Add {R}.)|
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Forest|Duskmourn: House of Horror|276|C||Basic Land - Forest|||({T}: Add {G}.)|
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Plains|Duskmourn: House of Horror|277|C||Basic Land - Plains|||({T}: Add {W}.)|
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Island|Duskmourn: House of Horror|279|C||Basic Land - Island|||({T}: Add {U}.)|
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Swamp|Duskmourn: House of Horror|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
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Mountain|Duskmourn: House of Horror|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
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||||
Forest|Duskmourn: House of Horror|285|C||Basic Land - Forest|||({T}: Add {G}.)|
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Felidar Savior|Foundations|12|C|{3}{W}|Creature - Cat Beast|2|3|Lifelink$When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.|
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Helpful Hunter|Foundations|16|C|{1}{W}|Creature - Cat|1|1|When this creature enters, draw a card.|
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Prideful Parent|Foundations|21|C|{2}{W}|Creature - Cat|2|2|Vigilance$When this creature enters, create a 1/1 white Cat creature token.|
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Loading…
Add table
Add a link
Reference in a new issue