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* Copy activated ability - fixed that it raise error on triggering on copied permanents;
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commit
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2 changed files with 107 additions and 11 deletions
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@ -29,6 +29,7 @@ import mage.filter.Filter;
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import mage.filter.FilterCard;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.NamePredicate;
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import mage.filter.predicate.mageobject.SupertypePredicate;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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@ -45,7 +46,6 @@ import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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import mage.game.stack.Spell;
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import mage.game.stack.SpellStack;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.game.turn.Phase;
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import mage.game.turn.Step;
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@ -69,7 +69,6 @@ import java.io.IOException;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import mage.filter.common.FilterControlledPermanent;
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public abstract class GameImpl implements Game, Serializable {
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@ -452,7 +451,17 @@ public abstract class GameImpl implements Game, Serializable {
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public Spell getSpellOrLKIStack(UUID spellId) {
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Spell spell = state.getStack().getSpell(spellId);
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if (spell == null) {
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spell = (Spell) this.getLastKnownInformation(spellId, Zone.STACK);
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MageObject obj = this.getLastKnownInformation(spellId, Zone.STACK);
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if (obj instanceof Spell) {
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spell = (Spell) obj;
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} else {
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if (obj != null) {
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// copied activated abilities is StackAbility (not spell) and must be ignored here
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// if not then java.lang.ClassCastException: mage.game.stack.StackAbility cannot be cast to mage.game.stack.Spell
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// see SyrCarahTheBoldTest as example
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// logger.error("getSpellOrLKIStack got non spell id - " + obj.getClass().getName() + " - " + obj.getName(), new Throwable());
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}
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}
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}
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return spell;
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}
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@ -1471,7 +1480,7 @@ public abstract class GameImpl implements Game, Serializable {
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/**
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* @param emblem
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* @param sourceObject
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* @param toPlayerId controller and owner of the emblem
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* @param toPlayerId controller and owner of the emblem
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*/
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@Override
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public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) {
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@ -1489,8 +1498,8 @@ public abstract class GameImpl implements Game, Serializable {
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/**
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* @param plane
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* @param sourceObject
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* @param toPlayerId controller and owner of the plane (may only be one per
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* game..)
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* @param toPlayerId controller and owner of the plane (may only be one per
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* game..)
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* @return boolean - whether the plane was added successfully or not
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*/
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@Override
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@ -1719,7 +1728,7 @@ public abstract class GameImpl implements Game, Serializable {
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break;
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}
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// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2454,7 +2463,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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//20100423 - 800.4a
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Set<Card> toOutside = new HashSet<>();
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
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for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
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Permanent perm = it.next();
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if (perm.isOwnedBy(playerId)) {
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if (perm.getAttachedTo() != null) {
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@ -2497,7 +2506,7 @@ public abstract class GameImpl implements Game, Serializable {
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player.moveCards(toOutside, Zone.OUTSIDE, null, this);
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// triggered abilities that don't use the stack have to be executed
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List<TriggeredAbility> abilities = state.getTriggered(player.getId());
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
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for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
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TriggeredAbility triggeredAbility = it.next();
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if (!triggeredAbility.isUsesStack()) {
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state.removeTriggeredAbility(triggeredAbility);
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@ -2517,7 +2526,7 @@ public abstract class GameImpl implements Game, Serializable {
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// Remove cards from the player in all exile zones
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for (ExileZone exile : this.getExile().getExileZones()) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
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for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
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Card card = this.getCard(it.next());
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if (card != null && card.isOwnedBy(playerId)) {
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it.remove();
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@ -2527,7 +2536,7 @@ public abstract class GameImpl implements Game, Serializable {
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//Remove all commander/emblems/plane the player controls
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boolean addPlaneAgain = false;
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
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for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
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CommandObject obj = it.next();
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if (obj.isControlledBy(playerId)) {
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if (obj instanceof Emblem) {
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