Ravnica: City of Guilds - Added the 5 missing cards with Radiance ability word.

This commit is contained in:
LevelX2 2016-12-12 20:54:45 +01:00
parent 49d9630c05
commit fe97f289f8
9 changed files with 625 additions and 47 deletions

View file

@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,15 +20,15 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects.common.continuous;
import mage.MageObject;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.keyword.ProtectionAbility;
@ -46,12 +46,19 @@ import mage.players.Player;
* @author BetaSteward_at_googlemail.com
*/
public class GainProtectionFromColorTargetEffect extends GainAbilityTargetEffect {
protected ChoiceColor choice;
public GainProtectionFromColorTargetEffect(Duration duration) {
this(duration, null);
}
public GainProtectionFromColorTargetEffect(Duration duration, ObjectColor protectColor) {
super(new ProtectionAbility(new FilterCard()), duration);
choice = new ChoiceColor(true);
if (protectColor != null) {
choice.setChoice(protectColor.toString());
}
}
public GainProtectionFromColorTargetEffect(final GainProtectionFromColorTargetEffect effect) {
@ -70,15 +77,16 @@ public class GainProtectionFromColorTargetEffect extends GainAbilityTargetEffect
MageObject sourceObject = game.getObject(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (sourceObject != null && controller != null) {
choice.clearChoice();
while (!choice.isChosen()) {
controller.choose(Outcome.Protect, choice, game);
if (!controller.canRespond()) {
return;
if (!choice.isChosen()) {
while (!choice.isChosen()) {
controller.choose(Outcome.Protect, choice, game);
if (!controller.canRespond()) {
return;
}
}
if (choice.isChosen() && !game.isSimulation()) {
game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen protection from " + choice.getChoice());
}
}
if (choice.isChosen() && !game.isSimulation()) {
game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen protection from " + choice.getChoice());
}
}
}
@ -87,10 +95,10 @@ public class GainProtectionFromColorTargetEffect extends GainAbilityTargetEffect
public boolean apply(Game game, Ability source) {
Permanent creature = game.getPermanent(getTargetPointer().getFirst(game, source));
if (creature != null) {
FilterCard protectionFilter = (FilterCard)((ProtectionAbility)ability).getFilter();
FilterCard protectionFilter = (FilterCard) ((ProtectionAbility) ability).getFilter();
protectionFilter.add(new ColorPredicate(choice.getColor()));
protectionFilter.setMessage(choice.getChoice());
((ProtectionAbility)ability).setFilter(protectionFilter);
((ProtectionAbility) ability).setFilter(protectionFilter);
creature.addAbility(ability, source.getSourceId(), game);
return true;
}