From fe4814680ebd6c36824c7b0c5d6e35b28f1659a8 Mon Sep 17 00:00:00 2001 From: Oleg Agafonov Date: Mon, 10 Jun 2024 20:29:28 +0400 Subject: [PATCH] game, AI: fixed bloated logs in AI and other games --- Mage/src/main/java/mage/game/GameImpl.java | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/Mage/src/main/java/mage/game/GameImpl.java b/Mage/src/main/java/mage/game/GameImpl.java index eb98537947e..71bb71b2891 100644 --- a/Mage/src/main/java/mage/game/GameImpl.java +++ b/Mage/src/main/java/mage/game/GameImpl.java @@ -856,12 +856,7 @@ public abstract class GameImpl implements Game { // game thread can call concede directly if (ThreadUtils.isRunGameThread()) { - // TODO: is it normal use case? If yes then remove logs - Player player = this.getPlayer(playerId); - logger.info(String.format("Game thread used concede request for (%s): %s", - player == null ? "null" : player.getName(), - this - )); + // example: forced lost due state base actions check checkConcede(); } }