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Merge origin/master
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commit
fe32fc7cc3
15 changed files with 110 additions and 131 deletions
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@ -45,6 +45,7 @@ import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.permanent.token.TokenImpl;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.custom.CreatureToken;
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import mage.target.common.TargetControlledCreaturePermanent;
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import mage.target.common.TargetCreaturePermanent;
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@ -69,9 +70,12 @@ public class AmbushCommander extends CardImpl {
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this.toughness = new MageInt(2);
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// Forests you control are 1/1 green Elf creatures that are still lands.
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ContinuousEffect effect = new BecomesCreatureAllEffect(new AmbushCommanderToken(), "lands", filter2, Duration.WhileOnBattlefield);
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ContinuousEffect effect = new BecomesCreatureAllEffect(
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new CreatureToken(1, 1, "1/1 green Elf creature").withColor("G").withSubType(SubType.ELF),
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"lands", filter2, Duration.WhileOnBattlefield, true);
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effect.getDependencyTypes().add(DependencyType.BecomeForest);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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// {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostTargetEffect(3, 3, Duration.EndOfTurn),
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new ManaCostsImpl("{1}{G}"));
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@ -89,23 +93,3 @@ public class AmbushCommander extends CardImpl {
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return new AmbushCommander(this);
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}
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}
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class AmbushCommanderToken extends TokenImpl {
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public AmbushCommanderToken() {
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super("Elf", "1/1 green Elf creatures");
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subtype.add(SubType.ELF);
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cardType.add(CardType.CREATURE);
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power = new MageInt(1);
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toughness = new MageInt(1);
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color.setGreen(true);
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}
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public AmbushCommanderToken(final AmbushCommanderToken token) {
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super(token);
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}
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public AmbushCommanderToken copy() {
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return new AmbushCommanderToken(this);
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}
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}
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@ -48,6 +48,7 @@ import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.ControllerPredicate;
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import mage.game.permanent.token.TokenImpl;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.custom.CreatureToken;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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@ -64,16 +65,25 @@ public class Dragonshift extends CardImpl {
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public Dragonshift(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{U}{R}");
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// Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.
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Effect effect = new BecomesCreatureTargetEffect(new DragonToken(), true, false, Duration.EndOfTurn);
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Effect effect = new BecomesCreatureTargetEffect(
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new CreatureToken(4, 4, "blue and red Dragon with base power and toughness 4/4")
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.withSubType(SubType.DRAGON)
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.withColor("UR")
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.withAbility(FlyingAbility.getInstance()),
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true, false, Duration.EndOfTurn);
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effect.setText("Until end of turn, target creature you control becomes a blue and red Dragon with base power and toughness 4/4, loses all abilities, and gains flying.");
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this.getSpellAbility().addEffect(effect);
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this.getSpellAbility().addTarget(new TargetControlledCreaturePermanent());
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// Overload {3}{U}{U}{R}{R}
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Ability ability = new OverloadAbility(this, new LoseAllAbilitiesAllEffect(new FilterControlledCreaturePermanent(""), Duration.EndOfTurn), new ManaCostsImpl("{3}{U}{U}{R}{R}"));
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ability.addEffect(new BecomesCreatureAllEffect(new DragonToken(), null, filter, Duration.EndOfTurn));
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ability.addEffect(new BecomesCreatureAllEffect(
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new CreatureToken(4, 4, "blue and red Dragon with base power and toughness 4/4 and with flying")
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.withColor("UR")
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.withSubType(SubType.DRAGON)
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.withAbility(FlyingAbility.getInstance()),
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null, filter, Duration.EndOfTurn, true));
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this.addAbility(ability);
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}
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@ -85,26 +95,4 @@ public class Dragonshift extends CardImpl {
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public Dragonshift copy() {
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return new Dragonshift(this);
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}
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private class DragonToken extends TokenImpl {
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public DragonToken() {
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super("Dragon", "blue and red Dragon with base power and toughness 4/4 and with flying");
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cardType.add(CardType.CREATURE);
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color.setBlue(true);
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color.setRed(true);
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subtype.add(SubType.DRAGON);
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power = new MageInt(4);
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toughness = new MageInt(4);
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this.addAbility(FlyingAbility.getInstance());
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}
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public DragonToken(final DragonToken token) {
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super(token);
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}
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public DragonToken copy() {
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return new DragonToken(this);
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}
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}
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}
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}
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@ -105,7 +105,7 @@ class JolraelEmpressOfBeastsEffect extends OneShotEffect {
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if (targetPlayer != null) {
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FilterPermanent filter = new FilterLandPermanent();
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filter.add(new ControllerIdPredicate(targetPlayer.getId()));
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game.addEffect(new BecomesCreatureAllEffect(new CreatureToken(3, 3), "lands", filter, Duration.EndOfTurn), source);
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game.addEffect(new BecomesCreatureAllEffect(new CreatureToken(3, 3), "lands", filter, Duration.EndOfTurn, false), source);
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return true;
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}
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return false;
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@ -38,6 +38,7 @@ import mage.constants.*;
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import mage.filter.FilterPermanent;
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import mage.game.permanent.token.TokenImpl;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.custom.CreatureToken;
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/**
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*
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@ -50,7 +51,9 @@ public class KormusBell extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
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// All Swamps are 1/1 black creatures that are still lands.
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ContinuousEffect effect = new BecomesCreatureAllEffect(new KormusBellToken(), "lands", new FilterPermanent(SubType.SWAMP, "Swamps"), Duration.WhileOnBattlefield);
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ContinuousEffect effect = new BecomesCreatureAllEffect(
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new CreatureToken(1, 1, "1/1 black creature").withColor("B"),
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"lands", new FilterPermanent(SubType.SWAMP, "Swamps"), Duration.WhileOnBattlefield, true);
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effect.setDependedToType(DependencyType.BecomeSwamp);
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effect.addDependedToType(DependencyType.BecomeIsland);
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effect.addDependedToType(DependencyType.BecomeMountain);
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@ -66,21 +69,3 @@ public class KormusBell extends CardImpl {
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return new KormusBell(this);
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}
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}
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class KormusBellToken extends TokenImpl {
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public KormusBellToken() {
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super("", "1/1 black creatures");
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cardType.add(CardType.CREATURE);
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power = new MageInt(1);
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toughness = new MageInt(1);
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color.setBlack(true); // black creatures
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}
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public KormusBellToken(final KormusBellToken token) {
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super(token);
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}
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public KormusBellToken copy() {
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return new KormusBellToken(this);
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}
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}
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@ -61,8 +61,9 @@ public class LifeDeath extends SplitCard {
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// Life
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// All lands you control become 1/1 creatures until end of turn. They're still lands.
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getLeftHalfCard().getSpellAbility().addEffect(new BecomesCreatureAllEffect(new CreatureToken(1, 1), "lands",
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new FilterControlledLandPermanent("lands you control"), Duration.EndOfTurn));
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getLeftHalfCard().getSpellAbility().addEffect(new BecomesCreatureAllEffect(
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new CreatureToken(1, 1),
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"lands", new FilterControlledLandPermanent("lands you control"), Duration.EndOfTurn, false));
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// Death
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// Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
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@ -58,7 +58,9 @@ public class LivingLands extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}");
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// All Forests are 1/1 creatures that are still lands.
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ContinuousEffect effect = new BecomesCreatureAllEffect(new CreatureToken(1, 1), "lands", filter, Duration.WhileOnBattlefield);
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ContinuousEffect effect = new BecomesCreatureAllEffect(
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new CreatureToken(1, 1),
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"lands", filter, Duration.WhileOnBattlefield, false);
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effect.getDependencyTypes().add(DependencyType.BecomeForest);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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@ -53,7 +53,9 @@ public class LivingPlane extends CardImpl {
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this.addSuperType(SuperType.WORLD);
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// All lands are 1/1 creatures that are still lands.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new CreatureToken(1, 1), "lands", StaticFilters.FILTER_LANDS, Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(
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new CreatureToken(1, 1),
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"lands", StaticFilters.FILTER_LANDS, Duration.WhileOnBattlefield, false)));
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}
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public LivingPlane(final LivingPlane card) {
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@ -53,7 +53,9 @@ public class NaturalAffinity extends CardImpl {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{G}");
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// All lands become 2/2 creatures until end of turn. They're still lands.
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this.getSpellAbility().addEffect(new BecomesCreatureAllEffect(new CreatureToken(2, 2), "lands", StaticFilters.FILTER_LANDS, Duration.EndOfTurn));
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this.getSpellAbility().addEffect(new BecomesCreatureAllEffect(
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new CreatureToken(2, 2),
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"lands", StaticFilters.FILTER_LANDS, Duration.EndOfTurn, false));
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}
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public NaturalAffinity(final NaturalAffinity card) {
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@ -47,6 +47,7 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.ColorPredicate;
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import mage.game.permanent.token.TokenImpl;
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import mage.game.permanent.token.Token;
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import mage.game.permanent.token.custom.CreatureToken;
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/**
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*
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@ -68,9 +69,11 @@ public class NaturalEmergence extends CardImpl {
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Effect effect = new ReturnToHandChosenControlledPermanentEffect(filter);
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effect.setText("return a red or green enchantment you control to its owner's hand");
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this.addAbility(new EntersBattlefieldTriggeredAbility(effect, false));
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// Lands you control are 2/2 creatures with first strike. They're still lands.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new NaturalEmergenceToken(),
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"lands", new FilterControlledLandPermanent("lands you control"), Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(
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new CreatureToken(2, 2, "2/2 creatures with first strike").withAbility(FirstStrikeAbility.getInstance()),
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"lands", new FilterControlledLandPermanent("lands you control"), Duration.WhileOnBattlefield, false)));
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}
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public NaturalEmergence(final NaturalEmergence card) {
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@ -81,22 +84,4 @@ public class NaturalEmergence extends CardImpl {
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public NaturalEmergence copy() {
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return new NaturalEmergence(this);
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}
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}
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class NaturalEmergenceToken extends TokenImpl {
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public NaturalEmergenceToken() {
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super("Land", "2/2 creatures with first strike");
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cardType.add(CardType.CREATURE);
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power = new MageInt(2);
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toughness = new MageInt(2);
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this.addAbility(FirstStrikeAbility.getInstance());
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}
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public NaturalEmergenceToken(final NaturalEmergenceToken token) {
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super(token);
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}
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public NaturalEmergenceToken copy() {
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return new NaturalEmergenceToken(this);
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}
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}
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}
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@ -52,8 +52,9 @@ public class NaturesRevolt extends CardImpl {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{G}{G}");
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// All lands are 2/2 creatures that are still lands.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(new CreatureToken(2, 2),
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"lands", new FilterLandPermanent(), Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BecomesCreatureAllEffect(
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new CreatureToken(2, 2),
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"lands", new FilterLandPermanent(), Duration.WhileOnBattlefield, false)));
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}
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public NaturesRevolt(final NaturesRevolt card) {
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@ -58,7 +58,9 @@ public class RudeAwakening extends CardImpl {
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this.getSpellAbility().addEffect(new UntapAllLandsControllerEffect());
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// or until end of turn, lands you control become 2/2 creatures that are still lands.
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Mode mode = new Mode();
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mode.getEffects().add(new BecomesCreatureAllEffect(new CreatureToken(2, 2), "lands", new FilterControlledLandPermanent("lands you control"), Duration.EndOfTurn));
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mode.getEffects().add(new BecomesCreatureAllEffect(
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new CreatureToken(2, 2),
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"lands", new FilterControlledLandPermanent("lands you control"), Duration.EndOfTurn, false));
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this.getSpellAbility().getModes().addMode(mode);
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// Entwine {2}{G}
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@ -40,6 +40,7 @@ import mage.constants.Duration;
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import mage.constants.SubType;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.game.permanent.token.TokenImpl;
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import mage.game.permanent.token.custom.CreatureToken;
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/**
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*
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@ -52,10 +53,15 @@ public class SylvanAwakening extends CardImpl {
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// Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
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this.getSpellAbility().addEffect(new BecomesCreatureAllEffect(
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new SylvanAwakeningToken(),
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new CreatureToken(2, 2, "2/2 Elemental creatures with reach, indestructible, and haste")
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.withSubType(SubType.ELEMENTAL)
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.withAbility(ReachAbility.getInstance())
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.withAbility(IndestructibleAbility.getInstance())
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.withAbility(HasteAbility.getInstance()),
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"lands",
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new FilterControlledLandPermanent("all lands you control"),
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Duration.UntilYourNextTurn)
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Duration.UntilYourNextTurn,
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false)
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);
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}
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@ -68,26 +74,3 @@ public class SylvanAwakening extends CardImpl {
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return new SylvanAwakening(this);
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}
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}
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class SylvanAwakeningToken extends TokenImpl {
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public SylvanAwakeningToken() {
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super("", "2/2 Elemental creatures with reach, indestructible, and haste");
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cardType.add(CardType.CREATURE);
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this.subtype.add(SubType.ELEMENTAL);
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power = new MageInt(2);
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toughness = new MageInt(2);
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this.addAbility(ReachAbility.getInstance());
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this.addAbility(IndestructibleAbility.getInstance());
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this.addAbility(HasteAbility.getInstance());
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}
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public SylvanAwakeningToken(final SylvanAwakeningToken token) {
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super(token);
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}
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public SylvanAwakeningToken copy() {
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return new SylvanAwakeningToken(this);
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}
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}
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@ -68,7 +68,9 @@ public class TheloniteDruid extends CardImpl {
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this.toughness = new MageInt(1);
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// {1}{G}, {tap}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.
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ContinuousEffect effect = new BecomesCreatureAllEffect(new CreatureToken(2, 3), "Forests", filter, Duration.EndOfTurn);
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ContinuousEffect effect = new BecomesCreatureAllEffect(
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new CreatureToken(2, 3),
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"Forests", filter, Duration.EndOfTurn, false);
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effect.getDependencyTypes().add(DependencyType.BecomeForest);
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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effect,
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