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* Fixed a problem with Animate Dead and bringing creatures with triggered abilities into play that had no targets. It was related to manipulating spellAbility and not copying spellAbility correctly during states copies. (related to #4428).
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3 changed files with 15 additions and 7 deletions
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@ -100,7 +100,7 @@ class AnimateDeadReAttachEffect extends OneShotEffect {
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public AnimateDeadReAttachEffect() {
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super(Outcome.Benefit);
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this.staticText = "Return enchanted creature card to the battlefield under your control and attach {this} to it";
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this.staticText = "return enchanted creature card to the battlefield under your control and attach {this} to it";
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}
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public AnimateDeadReAttachEffect(final AnimateDeadReAttachEffect effect) {
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