* Fixed that cyle triggered abilities did not work.

This commit is contained in:
LevelX2 2015-05-11 12:18:07 +02:00
parent 47ad97adc7
commit fdcc365926
4 changed files with 150 additions and 27 deletions

View file

@ -28,13 +28,11 @@
package mage.abilities.common;
import mage.MageObject;
import mage.abilities.effects.Effect;
import mage.abilities.keyword.CyclingAbility;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.stack.StackObject;
/**
@ -55,11 +53,6 @@ public class CycleTriggeredAbility extends ZoneChangeTriggeredAbility {
super(ability);
}
@Override
public boolean isInUseableZone(Game game, MageObject source, GameEvent event) {
return game.getState().getZone(getSourceId()).equals(Zone.HAND) && hasSourceObjectAbility(game, source, event);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ACTIVATED_ABILITY;

View file

@ -639,8 +639,9 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public void discardToMax(Game game) {
if (hand.size() > this.maxHandSize) {
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " discards down to " + this.maxHandSize + (this.maxHandSize == 1 ? " hand card" : " hand cards"));
}
discard(hand.size() - this.maxHandSize, null, game);
}
}
@ -733,8 +734,9 @@ public abstract class PlayerImpl implements Player, Serializable {
*/
if (card != null) {
// write info to game log first so game log infos from triggered or replacement effects follow in the game log
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " discards " + card.getLogName());
}
/* If a card is discarded while Rest in Peace is on the battlefield, abilities that function
* when a card is discarded (such as madness) still work, even though that card never reaches
* a graveyard. In addition, spells or abilities that check the characteristics of a discarded
@ -1034,8 +1036,9 @@ public abstract class PlayerImpl implements Player, Serializable {
game.getStack().push(new StackAbility(ability, playerId));
if (ability.activate(game, false)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, ability.getId(), ability.getSourceId(), playerId));
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(getLogName() + ability.getGameLogMessage(game));
}
game.removeBookmark(bookmark);
resetStoredBookmark(game);
return true;
@ -1061,8 +1064,9 @@ public abstract class PlayerImpl implements Player, Serializable {
int bookmark = game.bookmarkState();
if (action.activate(game, false)) {
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.ACTIVATED_ABILITY, action.getSourceId(), action.getId(), playerId));
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(getLogName() + action.getGameLogMessage(game));
}
if (action.resolve(game)) {
game.removeBookmark(bookmark);
resetStoredBookmark(game);
@ -1287,8 +1291,9 @@ public abstract class PlayerImpl implements Player, Serializable {
public void shuffleLibrary(Game game) {
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.SHUFFLE_LIBRARY, playerId, playerId))) {
this.library.shuffle();
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(getLogName() + " shuffles his or her library.");
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LIBRARY_SHUFFLED, playerId, playerId));
}
}
@ -1585,8 +1590,9 @@ public abstract class PlayerImpl implements Player, Serializable {
GameEvent event = new GameEvent(GameEvent.EventType.LOSE_LIFE, playerId, playerId, playerId, amount, false);
if (!game.replaceEvent(event)) {
this.life -= event.getAmount();
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(this.getLogName() + " loses " + event.getAmount() + " life");
}
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.LOST_LIFE, playerId, playerId, playerId, amount));
return amount;
}
@ -2055,8 +2061,9 @@ public abstract class PlayerImpl implements Player, Serializable {
}
GameEvent event = GameEvent.getEvent(GameEvent.EventType.SEARCH_LIBRARY, targetPlayerId, playerId, playerId, Integer.MAX_VALUE);
if (!game.replaceEvent(event)) {
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(searchInfo);
}
TargetCardInLibrary newTarget = target.copy();
int count;
int librarySearchLimit = event.getAmount();
@ -2096,8 +2103,9 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public boolean flipCoin(Game game, ArrayList<UUID> appliedEffects) {
boolean result = rnd.nextBoolean();
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers("[Flip a coin] " + getLogName() + (result ? " won (head)." : " lost (tail)."));
}
GameEvent event = new GameEvent(GameEvent.EventType.FLIP_COIN, playerId, null, playerId, 0, result);
event.setAppliedEffects(appliedEffects);
game.replaceEvent(event);
@ -2287,12 +2295,12 @@ public abstract class PlayerImpl implements Player, Serializable {
}
// controller specific alternate spell costs
for (AlternativeSourceCosts alternativeSourceCosts: getAlternativeSourceCosts()) {
if (alternativeSourceCosts instanceof Ability) {
if (((AlternativeSourceCosts) alternativeSourceCosts).isAvailable(ability, game)) {
if (((Ability) alternativeSourceCosts).getCosts().canPay(ability, playerId, playerId, game)) {
for (AlternativeSourceCosts alternateSourceCosts: getAlternativeSourceCosts()) {
if (alternateSourceCosts instanceof Ability) {
if (alternateSourceCosts.isAvailable(ability, game)) {
if (((Ability) alternateSourceCosts).getCosts().canPay(ability, playerId, playerId, game)) {
ManaCostsImpl manaCosts = new ManaCostsImpl();
for (Cost cost : ((Ability) alternativeSourceCosts).getCosts()) {
for (Cost cost : ((Ability) alternateSourceCosts).getCosts()) {
if (cost instanceof ManaCost) {
manaCosts.add((ManaCost) cost);
}
@ -2884,7 +2892,7 @@ public abstract class PlayerImpl implements Player, Serializable {
}
boolean chooseOrder = true;
if (cards.size() > 2) {
chooseOrder = choosingPlayer.chooseUse(Outcome.Neutral, "Do you like to choose the order the cards go to graveyard?", game);
chooseOrder = choosingPlayer.chooseUse(Outcome.Neutral, "Would you like to choose the order the cards go to graveyard?", game);
}
if (chooseOrder) {
while (choosingPlayer.isInGame() && cards.size() > 1) {
@ -2997,11 +3005,12 @@ public abstract class PlayerImpl implements Player, Serializable {
public boolean putOntoBattlefieldWithInfo(Card card, Game game, Zone fromZone, UUID sourceId, boolean tapped, boolean facedown) {
boolean result = false;
if (card.putOntoBattlefield(game, fromZone, sourceId, this.getId(), tapped, facedown)) {
if (!game.isSimulation())
if (!game.isSimulation()) {
game.informPlayers(new StringBuilder(this.getLogName())
.append(" puts ").append(facedown ? "a card face down ":card.getLogName())
.append(" from ").append(fromZone.toString().toLowerCase(Locale.ENGLISH)).append(" ")
.append("onto the Battlefield").toString());
.append(" puts ").append(facedown ? "a card face down ":card.getLogName())
.append(" from ").append(fromZone.toString().toLowerCase(Locale.ENGLISH)).append(" ")
.append("onto the Battlefield").toString());
}
result = true;
}
return result;