[CLB] Fix Forge section of Undercity not giving 2 +1/+1 counters. For #9010.

This commit is contained in:
Alex Vasile 2022-05-29 12:01:24 -06:00
parent b201722301
commit fdbca7048a

View file

@ -39,6 +39,10 @@ public class UndercityDungeon extends Dungeon {
public UndercityDungeon() {
super("Undercity", "CLB");
// Secret Entrance Search your library for a basic land card,
// reveal it,
// put it into your hand,
// then shuffle. (Leads to: Forge, Lost Well)
DungeonRoom secretEntrance = new DungeonRoom(
"Secret Entrance",
new SearchLibraryPutInHandEffect(
@ -46,27 +50,38 @@ public class UndercityDungeon extends Dungeon {
)
);
// Forge Put two +1/+1 counters on target creature. (Leads to: Trap!, Arena)
DungeonRoom forge = new DungeonRoom(
"Forge", new AddCountersTargetEffect(CounterType.P1P1.createInstance())
"Forge", new AddCountersTargetEffect(CounterType.P1P1.createInstance(2))
);
forge.addTarget(new TargetCreaturePermanent());
// Lost Well Scry 2. (Leads to: Arena, Stash)
DungeonRoom lostWell = new DungeonRoom(
"Lost Well", new ScryEffect(2, false)
);
// Trap! Target player loses 5 life. (Leads to: Archives)
DungeonRoom trap = new DungeonRoom("Trap!", new LoseLifeTargetEffect(5));
trap.addTarget(new TargetPlayer());
// Arena Goad target creature. (Leads to: Archives, Catacombs)
DungeonRoom arena = new DungeonRoom("Arena", new GoadTargetEffect());
arena.addTarget(new TargetCreaturePermanent());
// Stash Create a Treasure token. (Leads to: Catacombs)
DungeonRoom stash = new DungeonRoom("Stash", new CreateTokenEffect(new TreasureToken()));
// Archives Draw a card. (Leads to: Throne of the Dead Three)
DungeonRoom archives = new DungeonRoom("Archives", new DrawCardSourceControllerEffect(1));
// Catacombs Create a 4/1 black Skeleton creature token with menace. (Leads to: Throne of the Dead Three)
DungeonRoom catacombs = new DungeonRoom("Catacombs", new CreateTokenEffect(new SkeletonMenaceToken()));
// Throne of the Dead Three Reveal the top ten cards of your library.
// Put a creature card from among them onto the battlefield with three +1/+1 counters on it.
// It gains hexproof until your next turn.
// Then shuffle.
DungeonRoom throneOfTheDeadThree = new DungeonRoom("Throne of the Dead Three", new ThroneOfTheDeadThreeEffect());
secretEntrance.addNextRoom(forge);