From fd86790308deb4aa816f026b60a0ed9b27a6a7f7 Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Mon, 20 Apr 2020 21:57:55 -0400 Subject: [PATCH] fixed Nightsquad Commando not triggering --- Mage.Sets/src/mage/cards/n/NightsquadCommando.java | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/n/NightsquadCommando.java b/Mage.Sets/src/mage/cards/n/NightsquadCommando.java index c17a2d7b603..15e60891de5 100644 --- a/Mage.Sets/src/mage/cards/n/NightsquadCommando.java +++ b/Mage.Sets/src/mage/cards/n/NightsquadCommando.java @@ -10,6 +10,7 @@ import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.SubType; import mage.game.permanent.token.HumanSoldierToken; +import mage.watchers.common.PlayerAttackedWatcher; import java.util.UUID; @@ -31,7 +32,7 @@ public final class NightsquadCommando extends CardImpl { new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new HumanSoldierToken())), RaidCondition.instance, "When {this} enters the battlefield, " + "if you attacked this turn, create a 1/1 white Human Soldier creature token." - )); + ), new PlayerAttackedWatcher()); } private NightsquadCommando(final NightsquadCommando card) {