mirror of
https://github.com/magefree/mage.git
synced 2025-12-22 03:22:00 -08:00
[PIP] Implement Lumbering Megasloth
This commit is contained in:
parent
3974f60952
commit
fd0da67e46
3 changed files with 148 additions and 0 deletions
104
Mage.Sets/src/mage/cards/l/LumberingMegasloth.java
Normal file
104
Mage.Sets/src/mage/cards/l/LumberingMegasloth.java
Normal file
|
|
@ -0,0 +1,104 @@
|
|||
package mage.cards.l;
|
||||
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.EntersBattlefieldTappedAbility;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.dynamicvalue.DynamicValue;
|
||||
import mage.abilities.effects.Effect;
|
||||
import mage.abilities.effects.common.cost.SpellCostReductionForEachSourceEffect;
|
||||
import mage.abilities.hint.Hint;
|
||||
import mage.abilities.hint.ValueHint;
|
||||
import mage.abilities.keyword.TrampleAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.SubType;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public final class LumberingMegasloth extends CardImpl {
|
||||
|
||||
public LumberingMegasloth(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{10}{G}{G}");
|
||||
|
||||
this.subtype.add(SubType.SLOTH);
|
||||
this.subtype.add(SubType.MUTANT);
|
||||
this.power = new MageInt(8);
|
||||
this.toughness = new MageInt(8);
|
||||
// This spell costs {1} less to cast for each counter among players and permanents.
|
||||
this.addAbility(
|
||||
new SimpleStaticAbility(Zone.ALL,
|
||||
new SpellCostReductionForEachSourceEffect(1, LumberingMegaslothValue.instance)
|
||||
).addHint(LumberingMegaslothValue.getHint())
|
||||
);
|
||||
|
||||
// Trample
|
||||
this.addAbility(TrampleAbility.getInstance());
|
||||
|
||||
// Lumbering Megasloth enters the battlefield tapped.
|
||||
this.addAbility(new EntersBattlefieldTappedAbility());
|
||||
}
|
||||
|
||||
private LumberingMegasloth(final LumberingMegasloth card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public LumberingMegasloth copy() {
|
||||
return new LumberingMegasloth(this);
|
||||
}
|
||||
}
|
||||
|
||||
enum LumberingMegaslothValue implements DynamicValue {
|
||||
instance;
|
||||
|
||||
private static final Hint hint = new ValueHint("Number of Counters:", instance);
|
||||
|
||||
public static Hint getHint() {
|
||||
return hint;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int calculate(Game game, Ability sourceAbility, Effect effect) {
|
||||
int onPermanents = game.getBattlefield()
|
||||
.getActivePermanents(sourceAbility.getControllerId(), game)
|
||||
.stream()
|
||||
.filter(Objects::nonNull)
|
||||
.map(perm -> perm.getCounters(game))
|
||||
.flatMap(counters -> counters.values().stream())
|
||||
.mapToInt(counter -> counter.getCount())
|
||||
.sum();
|
||||
int onPlayers = game.getState()
|
||||
.getPlayersInRange(sourceAbility.getControllerId(), game)
|
||||
.stream()
|
||||
.map(game::getPlayer)
|
||||
.filter(Objects::nonNull)
|
||||
.map(player -> player.getCounters())
|
||||
.flatMap(counters -> counters.values().stream())
|
||||
.mapToInt(counter -> counter.getCount())
|
||||
.sum();
|
||||
return onPermanents + onPlayers;
|
||||
}
|
||||
|
||||
@Override
|
||||
public LumberingMegaslothValue copy() {
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "1";
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getMessage() {
|
||||
return "counters among players and permanents";
|
||||
}
|
||||
}
|
||||
|
|
@ -172,6 +172,7 @@ public final class Fallout extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Lily Bowen, Raging Grandma", 927, Rarity.RARE, mage.cards.l.LilyBowenRagingGrandma.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Lord of the Undead", 345, Rarity.RARE, mage.cards.l.LordOfTheUndead.class));
|
||||
cards.add(new SetCardInfo("Loyal Apprentice", 190, Rarity.UNCOMMON, mage.cards.l.LoyalApprentice.class));
|
||||
cards.add(new SetCardInfo("Lumbering Megasloth", 80, Rarity.UNCOMMON, mage.cards.l.LumberingMegasloth.class));
|
||||
cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 108, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 417, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 636, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
|
||||
|
|
|
|||
|
|
@ -0,0 +1,43 @@
|
|||
package org.mage.test.cards.single.pip;
|
||||
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public class LumberingMegaslothTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* {@link mage.cards.l.LumberingMegasloth Lumbering Megasloth} {10}{G}{G}
|
||||
* Creature — Sloth Mutant
|
||||
* This spell costs {1} less to cast for each counter among players and permanents.
|
||||
* Trample
|
||||
* Lumbering Megasloth enters the battlefield tapped.
|
||||
* <p>
|
||||
* 8/8
|
||||
*/
|
||||
private static final String sloth = "Lumbering Megasloth";
|
||||
|
||||
@Test
|
||||
public void test_Reduction() {
|
||||
setStrictChooseMode(true);
|
||||
|
||||
addCard(Zone.HAND, playerA, sloth);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Adaptive Shimmerer"); // enters with 3 +1/+1
|
||||
addCard(Zone.HAND, playerA, "Aether Herder"); // {3}{G}, etb: you get {E}{E}
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Arlinn Kord"); // PW with 3 loyalty counters
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4 + 4); // 4 for Herder, then 4 for sloth as 9 counters total.
|
||||
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aether Herder", true);
|
||||
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sloth);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, sloth, 1);
|
||||
assertTappedCount("Forest", true, 8);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue