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[PIP] Implement Lumbering Megasloth
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104
Mage.Sets/src/mage/cards/l/LumberingMegasloth.java
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104
Mage.Sets/src/mage/cards/l/LumberingMegasloth.java
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package mage.cards.l;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTappedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.cost.SpellCostReductionForEachSourceEffect;
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import mage.abilities.hint.Hint;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.Objects;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class LumberingMegasloth extends CardImpl {
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public LumberingMegasloth(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{10}{G}{G}");
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this.subtype.add(SubType.SLOTH);
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this.subtype.add(SubType.MUTANT);
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this.power = new MageInt(8);
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this.toughness = new MageInt(8);
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// This spell costs {1} less to cast for each counter among players and permanents.
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this.addAbility(
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new SimpleStaticAbility(Zone.ALL,
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new SpellCostReductionForEachSourceEffect(1, LumberingMegaslothValue.instance)
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).addHint(LumberingMegaslothValue.getHint())
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);
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// Trample
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this.addAbility(TrampleAbility.getInstance());
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// Lumbering Megasloth enters the battlefield tapped.
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this.addAbility(new EntersBattlefieldTappedAbility());
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}
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private LumberingMegasloth(final LumberingMegasloth card) {
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super(card);
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}
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@Override
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public LumberingMegasloth copy() {
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return new LumberingMegasloth(this);
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}
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}
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enum LumberingMegaslothValue implements DynamicValue {
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instance;
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private static final Hint hint = new ValueHint("Number of Counters:", instance);
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public static Hint getHint() {
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return hint;
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}
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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int onPermanents = game.getBattlefield()
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.getActivePermanents(sourceAbility.getControllerId(), game)
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.stream()
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.filter(Objects::nonNull)
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.map(perm -> perm.getCounters(game))
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.flatMap(counters -> counters.values().stream())
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.mapToInt(counter -> counter.getCount())
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.sum();
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int onPlayers = game.getState()
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.getPlayersInRange(sourceAbility.getControllerId(), game)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.map(player -> player.getCounters())
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.flatMap(counters -> counters.values().stream())
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.mapToInt(counter -> counter.getCount())
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.sum();
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return onPermanents + onPlayers;
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}
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@Override
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public LumberingMegaslothValue copy() {
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return this;
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}
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@Override
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public String toString() {
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return "1";
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}
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@Override
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public String getMessage() {
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return "counters among players and permanents";
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}
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}
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@ -172,6 +172,7 @@ public final class Fallout extends ExpansionSet {
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cards.add(new SetCardInfo("Lily Bowen, Raging Grandma", 927, Rarity.RARE, mage.cards.l.LilyBowenRagingGrandma.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lily Bowen, Raging Grandma", 927, Rarity.RARE, mage.cards.l.LilyBowenRagingGrandma.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Lord of the Undead", 345, Rarity.RARE, mage.cards.l.LordOfTheUndead.class));
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cards.add(new SetCardInfo("Lord of the Undead", 345, Rarity.RARE, mage.cards.l.LordOfTheUndead.class));
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cards.add(new SetCardInfo("Loyal Apprentice", 190, Rarity.UNCOMMON, mage.cards.l.LoyalApprentice.class));
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cards.add(new SetCardInfo("Loyal Apprentice", 190, Rarity.UNCOMMON, mage.cards.l.LoyalApprentice.class));
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cards.add(new SetCardInfo("Lumbering Megasloth", 80, Rarity.UNCOMMON, mage.cards.l.LumberingMegasloth.class));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 108, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 108, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 417, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 417, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 636, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("MacCready, Lamplight Mayor", 636, Rarity.RARE, mage.cards.m.MacCreadyLamplightMayor.class, NON_FULL_USE_VARIOUS));
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@ -0,0 +1,43 @@
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package org.mage.test.cards.single.pip;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class LumberingMegaslothTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.l.LumberingMegasloth Lumbering Megasloth} {10}{G}{G}
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* Creature — Sloth Mutant
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* This spell costs {1} less to cast for each counter among players and permanents.
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* Trample
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* Lumbering Megasloth enters the battlefield tapped.
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* <p>
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* 8/8
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*/
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private static final String sloth = "Lumbering Megasloth";
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@Test
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public void test_Reduction() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, sloth);
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addCard(Zone.BATTLEFIELD, playerA, "Adaptive Shimmerer"); // enters with 3 +1/+1
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addCard(Zone.HAND, playerA, "Aether Herder"); // {3}{G}, etb: you get {E}{E}
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addCard(Zone.BATTLEFIELD, playerB, "Arlinn Kord"); // PW with 3 loyalty counters
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 4 + 4); // 4 for Herder, then 4 for sloth as 9 counters total.
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Aether Herder", true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, sloth);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, sloth, 1);
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assertTappedCount("Forest", true, 8);
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}
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}
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