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Added test for Sacred Ground.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SacredGroundTest extends CardTestPlayerBase {
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/**
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* Sacred Ground {1}{W}
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* Enchantment
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* Whenever a spell or ability an opponent controls causes a land to be put into your
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* graveyard from the battlefield, return that card to the battlefield.
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*
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*
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* Destroyed land returns to battlefield
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*/
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@Test
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public void landReturnsToBattlefield() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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// Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
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addCard(Zone.HAND, playerA, "Molten Rain");
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// Kabira Crossroads Land
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// Kabira Crossroads enters the battlefield tapped.
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// When Kabira Crossroads enters the battlefield, you gain 2 life.
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// {T}: Add {W}to your mana pool.
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addCard(Zone.HAND, playerB, "Kabira Crossroads");
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addCard(Zone.BATTLEFIELD, playerB, "Sacred Ground");
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addCard(Zone.BATTLEFIELD, playerB, "Plains");
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playLand(2, PhaseStep.POSTCOMBAT_MAIN, playerB, "Kabira Crossroads");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Rain", "Kabira Crossroads");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Molten Rain", 1);
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assertPermanentCount(playerB, "Kabira Crossroads", 1);
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assertLife(playerA, 20);
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assertLife(playerB, 22); // + 2 * 2 life from Kabira Crossroads - 2 Life from Molten Rain
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}
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}
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