Merge pull request #1952 from aastrand/master

Make it possible to play lands using hideaway
This commit is contained in:
LevelX2 2016-05-29 10:18:45 +02:00
commit fc4133e098
2 changed files with 120 additions and 1 deletions

View file

@ -30,12 +30,15 @@ package mage.abilities.effects.common;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author LevelX2
*
@ -68,7 +71,19 @@ public class HideawayPlayEffect extends OneShotEffect {
if (controller.chooseUse(Outcome.PlayForFree, "Do you want to play " + card.getIdName() + " for free now?", source, game)) {
card.setFaceDown(false, game);
int zcc = card.getZoneChangeCounter(game);
if (!controller.playCard(card, game, true, false)) {
/* 702.74. Hideaway, rulings:
* If the removed card is a land, you may play it as a result of the last ability only if it's your turn
* and you haven't already played a land that turn. This counts as your land play for the turn.
*/
if (card.getCardType().contains(CardType.LAND)) {
UUID playerId = controller.getId();
if (!game.getActivePlayerId().equals(playerId) || !game.getPlayer(playerId).canPlayLand()) {
return false;
}
}
if (!controller.playCard(card, game, true, true)) {
if (card.getZoneChangeCounter(game) == zcc) {
card.setFaceDown(true, game);
}