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* Opalescence - Fixed that the dependent effect (613.7) Opalescence was applied before the effect of Enchanted Evening if Opalescence was cast earlier.
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9 changed files with 515 additions and 239 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.continuous;
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import mage.abilities.Ability;
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import mage.constants.AbilityType;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class DependentEffectsTest extends CardTestPlayerBase {
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/**
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* Opalescence plus Enchanted Evening are still not wiping any lands.
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*/
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@Test
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public void testLandsAreDestroyed() {
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// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
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addCard(Zone.HAND, playerA, "Opalescence", 1); // {2}{W}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 9);
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addCard(Zone.BATTLEFIELD, playerA, "War Horn", 1);
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// All permanents are enchantments in addition to their other types.
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addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Opalescence");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Enchanted Evening");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
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assertPowerToughness(playerA, "War Horn", 3, 3);
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assertPermanentCount(playerA, "Island", 0);
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assertPermanentCount(playerB, "Plains", 0);
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}
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/**
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* Opalescense is dependent on Enchanted Evening, so it will be applied
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* after it regardless of timestamp.
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*
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* Tokens can also have mana costs, and as a consequence of that, converted
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* mana costs. A token created with Rite of Replication would have the mana
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* cost of the creature it targeted. Most tokens do not have mana costs
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* though.
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*
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* Tokens with no mana costs would be 0/0, as you said, and would indeed be
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* put into owner's graveyard next time State Based Actionas are performed.
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* Tokens with mana costs would naturally have whatever power and toughness
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* their CMC indicated.
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*/
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@Test
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public void testTokensAreDestroyed() {
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// Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
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addCard(Zone.BATTLEFIELD, playerA, "Opalescence", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 9);
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// Kicker {5}
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// Put a token that's a copy of target creature onto the battlefield. If Rite of Replication was kicked, put five of those tokens onto the battlefield instead.
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addCard(Zone.HAND, playerA, "Rite of Replication", 1); // This token can have a cmc
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// All permanents are enchantments in addition to their other types.
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addCard(Zone.HAND, playerA, "Enchanted Evening"); // {3}{W/U}{W/U}
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addCard(Zone.BATTLEFIELD, playerB, "Cobblebrute", 1); // 5/2 cmc = 4
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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// Put two 1/1 white Soldier creature tokens onto the battlefield.
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addCard(Zone.HAND, playerB, "Raise the Alarm"); // Instant {1}{W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rite of Replication", "Cobblebrute");
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setChoice(playerA, "No"); // no kicker
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Raise the Alarm");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Enchanted Evening");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Rite of Replication", 1);
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assertGraveyardCount(playerB, "Raise the Alarm", 1);
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assertPowerToughness(playerA, "Enchanted Evening", 5, 5);
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assertPowerToughness(playerB, "Cobblebrute", 4, 4);
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assertPowerToughness(playerA, "Cobblebrute", 4, 4);
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assertPermanentCount(playerB, "Soldier", 0);
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assertPermanentCount(playerA, "Island", 0);
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assertPermanentCount(playerB, "Plains", 0);
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}
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@Test
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public void testYixlidJailerAndNecroticOozeBasic() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
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addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
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// {2}{1},{T}: Tap target creature.
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addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
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// {T}: Target attacking creature gets +1/+1 until end of turn.
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addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
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int numberOfActivatedAbilities = 0;
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for (Ability ability : necroticOoze.getAbilities(currentGame)) {
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if (ability.getAbilityType().equals(AbilityType.ACTIVATED)) {
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numberOfActivatedAbilities++;
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}
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}
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Assert.assertEquals("Two abilities for Necrotic Ooze", 2, numberOfActivatedAbilities);
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}
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@Test
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public void testYixlidJailerAndNecroticOozeLooseAll() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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// As long as Necrotic Ooze is on the battlefield, it has all activated abilities of all creature cards in all graveyards
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addCard(Zone.BATTLEFIELD, playerA, "Necrotic Ooze", 1);
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// {2}{1},{T}: Tap target creature.
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addCard(Zone.GRAVEYARD, playerA, "Akroan Jailer", 1);
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// {T}: Target attacking creature gets +1/+1 until end of turn.
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addCard(Zone.GRAVEYARD, playerB, "Anointer of Champions", 1);
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// Cards in graveyards lose all abilities.
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addCard(Zone.HAND, playerA, "Yixlid Jailer", 1); // Creature - {1}{B}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Yixlid Jailer");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Yixlid Jailer", 1);
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Permanent necroticOoze = getPermanent("Necrotic Ooze", playerA);
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int numberOfActivatedAbilities = 0;
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for (Ability ability : necroticOoze.getAbilities(currentGame)) {
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if (ability.getAbilityType().equals(AbilityType.ACTIVATED)) {
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numberOfActivatedAbilities++;
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}
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}
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Assert.assertEquals("All abilities from cards in graveyard are removed - so no abilities for Necrotic Ooze", 0, numberOfActivatedAbilities);
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}
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}
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