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[FIN] update spoiler
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@ -57189,12 +57189,14 @@ Summon: Shiva|Final Fantasy|78|U|{3}{U}{U}|Enchantment Creature - Saga Elemental
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Cecil, Dark Knight|Final Fantasy|91|R|{B}|Legendary Creature - Human Knight|2|3|Deathtouch$Darkness -- Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.|
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Cecil, Redeemed Paladin|Final Fantasy|91|R||Legendary Creature - Human Knight|4|4|Lifelink$Protect -- Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.|
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Tonberry|Final Fantasy|122|U|{B}|Creature - Salamander Horror|2|1|This creature enters tapped with a stun counter on it.$Chef's Knife -- During your turn, this creature has first strike and deathtouch.|
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Zell Dincht|Final Fantasy|170|R|{2}{R}|Legendary Creature - Human Monk|0|3|You may play an additional land on each of your turns.$Zell Dincht gets +1/+0 for each land you control.$At the beginning of your end step, return a land you control to its owner's hand.|
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Jumbo Cactuar|Final Fantasy|191|R|{5}{G}{G}|Creature - Plant|1|7|10,000 Needles -- Whenever this creature attacks, it gets +9999/+0 until end of turn.|
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Sazh's Chocobo|Final Fantasy|200|U|{G}|Creature - Bird|0|1|Landfall -- Whenever a land you control enters, put a +1/+1 counter on this creature.|
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Emet-Selch, Unsundered|Final Fantasy|218|M|{1}{U}{B}|Legendary Creature - Elder Wizard|2|4|Vigilance$Whenever Emet-Selch enters or attacks, draw a card, then discard a card.$At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.|
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Hades, Sorcerer of Eld|Final Fantasy|218|M||Legendary Creature - Avatar|6|6|Vigilance$Echo of the Lost -- During your turn, you may play cards from your graveyard.$If a card or token would be put into your graveyard from anywhere, exile it instead.|
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Garland, Knight of Cornelia|Final Fantasy|221|U|{B}{R}|Legendary Creature - Human Knight|3|2|Whenever you cast a noncreature spell, surveil 1.${3}{B}{B}{R}{R}: Return this card from your graveyard to the battlefield transformed. Activate only as a sorcery.|
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Chaos, the Endless|Final Fantasy|221|U||Legendary Creature - Demon|5|5|Flying$When Chaos dies, put it on the bottom of its owner's library.|
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Gladiolus Amicitia|Final Fantasy|224|U|{4}{R}{G}|Legendary Creature - Human Warrior|6|6|When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle.$Landfall -- Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.|
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Sin, Spira's Punishment|Final Fantasy|242|R|{4}{B}{G}{U}|Legendary Creature - Leviathan Avatar|7|7|Flying$Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.|
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Cloud, Planet's Champion|Final Fantasy|552|M|{3}{R}{W}|Legendary Creature - Human Soldier Mercenary|4|4|During your turn, as long as Cloud is equipped, it has double strike and indestructible.$Equip abilities you activate that target Cloud cost {2} less to activate.|
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Sephiroth, Planet's Heir|Final Fantasy|553|M|{4}{U}{B}|Legendary Creature - Human Avatar Soldier|4|4|Vigilance$When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn.$Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.|
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