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* Power Surge - Fixed some problems.
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3 changed files with 79 additions and 129 deletions
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@ -37,10 +37,16 @@ import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.TargetController;
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import mage.constants.WatcherScope;
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import mage.constants.Zone;
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import mage.filter.FilterPermanent;
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import mage.filter.common.FilterControlledLandPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.players.Player;
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import mage.watchers.common.UntappedLandsAtBeginningOfTurnWatcher;
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import mage.watchers.Watcher;
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/**
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*
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@ -50,10 +56,9 @@ public class PowerSurge extends CardImpl {
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public PowerSurge(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{R}{R}");
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// At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PowerSurgeDamageEffect(), TargetController.ANY, false, true), new UntappedLandsAtBeginningOfTurnWatcher());
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this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PowerSurgeDamageEffect(), TargetController.ANY, false, true), new PowerSurgeWatcher());
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}
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public PowerSurge(final PowerSurge card) {
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@ -66,18 +71,16 @@ public class PowerSurge extends CardImpl {
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}
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}
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class PowerSurgeDamageEffect extends OneShotEffect{
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public PowerSurgeDamageEffect()
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{
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class PowerSurgeDamageEffect extends OneShotEffect {
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public PowerSurgeDamageEffect() {
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super(Outcome.Damage);
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}
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public PowerSurgeDamageEffect(PowerSurgeDamageEffect copy)
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{
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public PowerSurgeDamageEffect(PowerSurgeDamageEffect copy) {
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super(copy);
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}
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@Override
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public String getText(Mode mode) {
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return "{this} deals X damage to that player where X is the number of untapped lands he or she controlled at the beginning of this turn";
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@ -87,8 +90,8 @@ class PowerSurgeDamageEffect extends OneShotEffect{
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(targetPointer.getFirst(game, source));
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if (player != null) {
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UntappedLandsAtBeginningOfTurnWatcher watcher = (UntappedLandsAtBeginningOfTurnWatcher) game.getState().getWatchers().get("UntappedLandsAtBeginningOfTurn");
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int damage = watcher.getUntappedLandCount(targetPointer.getFirst(game, source));
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PowerSurgeWatcher watcher = (PowerSurgeWatcher) game.getState().getWatchers().get(PowerSurgeWatcher.class.getName());
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int damage = watcher.getUntappedLandCount();
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player.damage(damage, source.getSourceId(), game, false, true);
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return true;
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}
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@ -100,3 +103,45 @@ class PowerSurgeDamageEffect extends OneShotEffect{
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return new PowerSurgeDamageEffect(this);
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}
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}
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class PowerSurgeWatcher extends Watcher {
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private static final FilterPermanent filter = new FilterControlledLandPermanent();
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static {
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filter.add(Predicates.not(new TappedPredicate()));
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}
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private int untappedLandCount;
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public PowerSurgeWatcher() {
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super(PowerSurgeWatcher.class.getName(), WatcherScope.GAME);
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}
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public PowerSurgeWatcher(final PowerSurgeWatcher watcher) {
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super(watcher);
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untappedLandCount = watcher.untappedLandCount;
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (event.getType() == GameEvent.EventType.BEGINNING_PHASE_PRE
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&& game.getPhase() != null) {
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untappedLandCount = game.getBattlefield().countAll(filter, game.getActivePlayerId(), game);
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}
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}
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public int getUntappedLandCount() {
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return untappedLandCount;
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}
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@Override
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public void reset() {
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untappedLandCount = 0;
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}
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@Override
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public PowerSurgeWatcher copy() {
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return new PowerSurgeWatcher(this);
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}
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}
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