* Power Surge - Fixed some problems.

This commit is contained in:
LevelX2 2016-12-11 15:14:09 +01:00
parent 561f120ce0
commit fb2d3f911e
3 changed files with 79 additions and 129 deletions

View file

@ -37,10 +37,16 @@ import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.WatcherScope;
import mage.constants.Zone;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.players.Player;
import mage.watchers.common.UntappedLandsAtBeginningOfTurnWatcher;
import mage.watchers.Watcher;
/**
*
@ -50,10 +56,9 @@ public class PowerSurge extends CardImpl {
public PowerSurge(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{R}{R}");
// At the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PowerSurgeDamageEffect(), TargetController.ANY, false, true), new UntappedLandsAtBeginningOfTurnWatcher());
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new PowerSurgeDamageEffect(), TargetController.ANY, false, true), new PowerSurgeWatcher());
}
public PowerSurge(final PowerSurge card) {
@ -66,18 +71,16 @@ public class PowerSurge extends CardImpl {
}
}
class PowerSurgeDamageEffect extends OneShotEffect{
public PowerSurgeDamageEffect()
{
class PowerSurgeDamageEffect extends OneShotEffect {
public PowerSurgeDamageEffect() {
super(Outcome.Damage);
}
public PowerSurgeDamageEffect(PowerSurgeDamageEffect copy)
{
public PowerSurgeDamageEffect(PowerSurgeDamageEffect copy) {
super(copy);
}
@Override
public String getText(Mode mode) {
return "{this} deals X damage to that player where X is the number of untapped lands he or she controlled at the beginning of this turn";
@ -87,8 +90,8 @@ class PowerSurgeDamageEffect extends OneShotEffect{
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
UntappedLandsAtBeginningOfTurnWatcher watcher = (UntappedLandsAtBeginningOfTurnWatcher) game.getState().getWatchers().get("UntappedLandsAtBeginningOfTurn");
int damage = watcher.getUntappedLandCount(targetPointer.getFirst(game, source));
PowerSurgeWatcher watcher = (PowerSurgeWatcher) game.getState().getWatchers().get(PowerSurgeWatcher.class.getName());
int damage = watcher.getUntappedLandCount();
player.damage(damage, source.getSourceId(), game, false, true);
return true;
}
@ -100,3 +103,45 @@ class PowerSurgeDamageEffect extends OneShotEffect{
return new PowerSurgeDamageEffect(this);
}
}
class PowerSurgeWatcher extends Watcher {
private static final FilterPermanent filter = new FilterControlledLandPermanent();
static {
filter.add(Predicates.not(new TappedPredicate()));
}
private int untappedLandCount;
public PowerSurgeWatcher() {
super(PowerSurgeWatcher.class.getName(), WatcherScope.GAME);
}
public PowerSurgeWatcher(final PowerSurgeWatcher watcher) {
super(watcher);
untappedLandCount = watcher.untappedLandCount;
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.BEGINNING_PHASE_PRE
&& game.getPhase() != null) {
untappedLandCount = game.getBattlefield().countAll(filter, game.getActivePlayerId(), game);
}
}
public int getUntappedLandCount() {
return untappedLandCount;
}
@Override
public void reset() {
untappedLandCount = 0;
}
@Override
public PowerSurgeWatcher copy() {
return new PowerSurgeWatcher(this);
}
}