Implemented Dreadhorde Invasion

This commit is contained in:
Evan Kranzler 2019-03-31 13:32:34 -04:00
parent cb2d7396e7
commit fb20ac0998
3 changed files with 63 additions and 2 deletions

View file

@ -37,7 +37,7 @@ public class AmassEffect extends OneShotEffect {
public AmassEffect(int amassNumber) {
this(new StaticValue(amassNumber));
staticText = "Amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) +
staticText = "amass " + amassNumber + ". <i>(Put " + CardUtil.numberToText(amassNumber) +
" +1/+1 counter" + (amassNumber > 1 ? "s" : "") +
"on an Army you control. If you dont control one, " +
"create a 0/0 black Zombie Army creature token first.)</i>";
@ -46,7 +46,7 @@ public class AmassEffect extends OneShotEffect {
public AmassEffect(DynamicValue amassNumber) {
super(Outcome.BoostCreature);
this.amassNumber = amassNumber;
staticText = "Amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" +
staticText = "amass X, where X is the number of " + amassNumber.getMessage() + ". <i>(Put X +1/+1 counters" +
"on an Army you control. If you dont control one, " +
"create a 0/0 black Zombie Army creature token first.)</i>";
}