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* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.
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18 changed files with 77 additions and 37 deletions
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@ -83,7 +83,7 @@ public class BanisherPriestTest extends CardTestPlayerBase {
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* Rockslide Elemental
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* Creature — Elemental 1/1, 2R (3)
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* First strike.
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* Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental..
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* Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
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*/
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addCard(Zone.BATTLEFIELD, playerB, "Rockslide Elemental");
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