* Rally the Ancestors - Fixed that creatures cards were moved to exile also if already in the graveyard. Problem was that the zoneChangeCounter was not raised as a permanent card left the battlefield. So some more fixes were neccessary for implementations that are based on this fixed zoneChangeCounter of permanents leaving the battlefield. I guess there will be some more bugs caused by this change but I guess this is the correct way to go.

This commit is contained in:
LevelX2 2015-01-31 19:17:22 +01:00
parent dbbbbc0279
commit faa2b0a0bf
18 changed files with 77 additions and 37 deletions

View file

@ -83,7 +83,7 @@ public class BanisherPriestTest extends CardTestPlayerBase {
* Rockslide Elemental
* Creature Elemental 1/1, 2R (3)
* First strike.
* Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental..
* Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
*/
addCard(Zone.BATTLEFIELD, playerB, "Rockslide Elemental");