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- added test for Gisa, Glorious Resurrector
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.abilities.flicker;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author jeffwadsworth
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*/
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public class GisaGloriousResurrectorBlinkedTest extends CardTestPlayerBase {
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@Test
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public void testNormalCastAndRetrieve() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.BATTLEFIELD, playerA, "Gisa, Glorious Resurrector");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain"); // mana for Lightning Bolt
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// The Memnite dies and gets exiled. It should be put onto the battlefield under playerA's control during the next upkeep
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Memnite");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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// should be under playerA control
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assertPermanentCount(playerA, "Memnite", 1);
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}
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@Test
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public void testBlinkedGisa() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerB, "Memnite");
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addCard(Zone.BATTLEFIELD, playerA, "Gisa, Glorious Resurrector");
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.HAND, playerA, "Flicker");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2); // mana for Lightning Bolt
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2); // mana for Flicker
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// The Memnite dies and gets exiled. It should be put onto the battlefield under playerA's control during the next upkeep
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Memnite");
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// Blink the Gisa, Glorious Resurrector
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Flicker", "Gisa, Glorious Resurrector");
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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// exiled Memnite stays in exile zone
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assertPermanentCount(playerA, "Memnite", 0);
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}
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}
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