Some fine tuning to enlarged and popup view. Deck editor card size is saved now. Some minor changes.

This commit is contained in:
LevelX2 2016-10-14 17:00:56 +02:00
parent 12e2b0b085
commit fa0fe09192
8 changed files with 183 additions and 131 deletions

View file

@ -93,7 +93,7 @@ public abstract class SearchTargetGraveyardHandLibraryForCardNameAndExileEffect
// cards in Graveyard
int cardsCount = (cardName.isEmpty() ? 0 : targetPlayer.getGraveyard().count(filter, game));
if (cardsCount > 0) {
filter.setMessage("card named " + cardName + " in the graveyard of " + targetPlayer.getLogName());
filter.setMessage("card named " + cardName + " in the graveyard of " + targetPlayer.getName());
TargetCard target = new TargetCard((graveyardExileOptional ? 0 : cardsCount), cardsCount, Zone.GRAVEYARD, filter);
if (controller.choose(Outcome.Exile, targetPlayer.getGraveyard(), target, game)) {
controller.moveCards(new CardsImpl(target.getTargets()), Zone.EXILED, source, game);
@ -102,7 +102,7 @@ public abstract class SearchTargetGraveyardHandLibraryForCardNameAndExileEffect
// cards in Hand
cardsCount = (cardName.isEmpty() ? 0 : targetPlayer.getHand().count(filter, game));
filter.setMessage("card named " + cardName + " in the hand of " + targetPlayer.getLogName());
filter.setMessage("card named " + cardName + " in the hand of " + targetPlayer.getName());
TargetCard target = new TargetCard(0, cardsCount, Zone.HAND, filter);
if (controller.choose(Outcome.Exile, targetPlayer.getHand(), target, game)) {
controller.moveCards(new CardsImpl(target.getTargets()), Zone.EXILED, source, game);