* Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn.

This commit is contained in:
LevelX2 2015-06-02 15:01:52 +02:00
parent 3115bbdcb6
commit f9f674b8f7
3 changed files with 150 additions and 8 deletions

View file

@ -57,10 +57,9 @@ public class BloodchiefAscension extends CardImpl {
super(ownerId, 82, "Bloodchief Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
this.expansionSetCode = "ZEN";
// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
new AddCountersSourceEffect(CounterType.QUEST.createInstance(1), false),
TargetController.ANY,
new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
true));