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* Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn.
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3 changed files with 150 additions and 8 deletions
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@ -57,10 +57,9 @@ public class BloodchiefAscension extends CardImpl {
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super(ownerId, 82, "Bloodchief Ascension", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{B}");
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this.expansionSetCode = "ZEN";
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// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
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this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
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new AddCountersSourceEffect(CounterType.QUEST.createInstance(), false),
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new AddCountersSourceEffect(CounterType.QUEST.createInstance(1), false),
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TargetController.ANY,
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new OpponentLostLifeCondition(Condition.ComparisonType.GreaterThan, 1),
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true));
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