* Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn.

This commit is contained in:
LevelX2 2015-06-02 15:01:52 +02:00
parent 3115bbdcb6
commit f9f674b8f7
3 changed files with 150 additions and 8 deletions

View file

@ -2100,12 +2100,9 @@ public abstract class GameImpl implements Game, Serializable {
}
}
// Update players in range of
for (Player leftPlayer :this.getPlayers().values()) {
if (leftPlayer.isInGame()) {
leftPlayer.otherPlayerLeftGame(this);
}
}
// 801.2c The particular players within each players range of influence are determined as each turn begins.
// So no update of range if influence yet
}
@Override