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* Fixed that removed players (e.g. by lethal damage) changed the players in range wrongly immediatly instead of at the start of the next turn.
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3 changed files with 150 additions and 8 deletions
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@ -2100,12 +2100,9 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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// Update players in range of
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for (Player leftPlayer :this.getPlayers().values()) {
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if (leftPlayer.isInGame()) {
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leftPlayer.otherPlayerLeftGame(this);
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}
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}
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// 801.2c The particular players within each player‘s range of influence are determined as each turn begins.
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// So no update of range if influence yet
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}
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@Override
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