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Add The Big Idea (UST)
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Mage.Sets/src/mage/cards/t/TheBigIdea.java
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173
Mage.Sets/src/mage/cards/t/TheBigIdea.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.t;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.BrainiacToken;
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import mage.players.Player;
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import mage.target.common.TargetControlledCreaturePermanent;
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/**
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*
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* @author spjspj
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*/
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public class TheBigIdea extends CardImpl {
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private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent(SubType.BRAINIAC, "Brainiac creatures");
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public TheBigIdea(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{R}");
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addSuperType(SuperType.LEGENDARY);
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this.subtype.add(SubType.BRAINIAC);
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this.subtype.add(SubType.VILLAIN);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// 2{BR}{BR}, T: Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TheBigIdeaEffect(), new ManaCostsImpl("{2}{B/R}{B/R}"));
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ability.addCost(new TapSourceCost());
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this.addAbility(ability);
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// Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new TheBigIdeaReplacementEffect(), new TapTargetCost(new TargetControlledCreaturePermanent(3, 3, filter, true))));
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}
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public TheBigIdea(final TheBigIdea card) {
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super(card);
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}
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@Override
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public TheBigIdea copy() {
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return new TheBigIdea(this);
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}
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}
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class TheBigIdeaReplacementEffect extends ReplacementEffectImpl {
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TheBigIdeaReplacementEffect() {
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super(Duration.EndOfTurn, Outcome.Damage);
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staticText = "The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results";
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}
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TheBigIdeaReplacementEffect(final TheBigIdeaReplacementEffect effect) {
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super(effect);
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}
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@Override
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public TheBigIdeaReplacementEffect copy() {
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return new TheBigIdeaReplacementEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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if (event.getData() != null) {
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String data = event.getData();
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int numSides = Integer.parseInt(data);
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if (numSides != 6) {
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return false;
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}
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}
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if (controller != null) {
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discard();
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int amount = controller.rollDice(game, 6);
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event.setAmount(event.getAmount() + amount);
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return true;
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}
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return false;
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}
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@Override
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public boolean checksEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ROLL_DICE;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (!this.used) {
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return source.getControllerId().equals(event.getPlayerId());
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}
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return false;
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}
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}
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class TheBigIdeaEffect extends OneShotEffect {
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public TheBigIdeaEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Roll a six-sided dice. Create a number of 1/1 red Brainiac creature tokens equal to the result";
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}
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public TheBigIdeaEffect(final TheBigIdeaEffect effect) {
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super(effect);
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}
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@Override
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public TheBigIdeaEffect copy() {
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return new TheBigIdeaEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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if (controller != null && permanent != null) {
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int amount = controller.rollDice(game, 6);
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return new CreateTokenEffect(new BrainiacToken(), amount).apply(game, source);
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}
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return false;
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}
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}
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@ -328,6 +328,7 @@ public enum SubType {
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VAMPIRE("Vampire", SubTypeSet.CreatureType),
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VEDALKEN("Vedalken", SubTypeSet.CreatureType),
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VIASHINO("Viashino", SubTypeSet.CreatureType),
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VILLAIN("Villain", SubTypeSet.CreatureType, true), // Unstable
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VOLVER("Volver", SubTypeSet.CreatureType),
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//W
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WALL("Wall", SubTypeSet.CreatureType),
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@ -0,0 +1,48 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com AS IS AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.permanent.token;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.MageInt;
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/**
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*
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* @author spjspj
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*/
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public class BrainiacToken extends Token {
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public BrainiacToken() {
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super("Brainiac", "1/1 red Brainiac creature token");
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cardType.add(CardType.CREATURE);
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color.setRed(true);
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subtype.add(SubType.BRAINIAC);
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power = new MageInt(1);
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toughness = new MageInt(1);
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}
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}
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@ -32777,3 +32777,6 @@ Wall of Fortune|Unstable|50|C|{1}{U}|Artifact Creature - Wall|0|4|Defender$You m
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Wild Crocodile|Unstable|125|C|{1}{G}|Host Creature - Crocodile|1|1|When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.|
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Willing Test Subject|Unstable|126|C|{2}{G}|Creature- Spider Monkey Scientist|2|2|Reach$Whenever you roll a 4 or higher on a die, put a +1/+1 counter on Willing Test Subject.$6: Roll a six-sided die.|
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Garbage Elemental|Unstable|82|U|{4}{R}|Creature - Elemental|3|2|Battle cry <i>(Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)</i>$When Garbage Elemental enters the battlefield, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.|
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Oddly Uneven|Unstable|15|R|{3}{W}{W}|Sorcery|||Choose one --$* Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)$* Destroy each creature with an even number of words in its name.|
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capital offense|Unstable|52|C|{2}{B}{B}|Instant|||target creature gets -x/-x until end of turn, where x is the number of times a capital letter appears in its rules text. (ignore reminder text and flavor text.)
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Very Cryptic Command|Unstable|49|R|{1}{U}{U}{U}|Instant|||Choose two - Return target permanent to its controller’s hand.; Draw two cards, then discard a card.; Change the target of target spell with a single target.; Turn over target nontoken creature.|
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