* Landfall - Fixed that it also works for Instant and Soceries copied from opponents. Corrected tooltip text formating.

This commit is contained in:
LevelX2 2015-05-30 10:14:15 +02:00
parent fa2f7e2055
commit f8f21bd8ce
12 changed files with 156 additions and 73 deletions

View file

@ -0,0 +1,115 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.IntimidateAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LandfallTest extends CardTestPlayerBase {
@Test
public void testNormalUse() {
addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
addCard(Zone.HAND, playerA, "Plains");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary",2);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 4);
assertGraveyardCount(playerA, "Rest for the Weary", 2);
assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
assertLife(playerB, 20);
}
/**
* If you Hive Mind an opponent's Rest for the Weary and redirect its target to yourself when it's not your turn,
* the game spits out this message and rolls back to before Rest for the Weary was cast.
*
*/
@Test
public void testHiveMind() {
addCard(Zone.BATTLEFIELD, playerA, "Plains",2);
// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary",1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rest for the Weary", 1);
assertLife(playerA, 24);
assertLife(playerB, 24);
}
@Test
public void testSurrakarMarauder() {
// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder",1);
addCard(Zone.HAND, playerA, "Plains");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 1);
assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}