* Landfall - Fixed that it also works for Instant and Soceries copied from opponents. Corrected tooltip text formating.

This commit is contained in:
LevelX2 2015-05-30 10:14:15 +02:00
parent fa2f7e2055
commit f8f21bd8ce
12 changed files with 156 additions and 73 deletions

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@ -50,7 +50,7 @@ public class RiverOfTears extends CardImpl {
super(ownerId, 179, "River of Tears", Rarity.RARE, new CardType[]{CardType.LAND}, "");
this.expansionSetCode = "FUT";
// {tap}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
// {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
this.addAbility(new ConditionalManaAbility(Zone.BATTLEFIELD, new ConditionalManaEffect(
new BasicManaEffect(Mana.BlackMana),
new BasicManaEffect(Mana.BlueMana),

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@ -32,17 +32,13 @@ import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.SubLayer;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.condition.common.LandfallCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.cards.CardImpl;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetCreaturePermanent;
import mage.watchers.Watcher;
import mage.watchers.common.LandfallWatcher;
/**
@ -55,11 +51,13 @@ public class Groundswell extends CardImpl {
super(ownerId, 104, "Groundswell", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{G}");
this.expansionSetCode = "WWK";
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
this.getSpellAbility().addEffect(new GroundswellEffect(Duration.EndOfTurn));
// Target creature gets +2/+2 until end of turn.
//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
this.getSpellAbility().addWatcher(new LandfallWatcher());
this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostTargetEffect(4, 4, Duration.EndOfTurn), new BoostTargetEffect(2, 2, Duration.EndOfTurn),
new LockedInCondition(LandfallCondition.getInstance()),
"Target creature gets +2/+2 until end of turn. <br><i>Landfall</i> &mdash; If you had a land enter the battlefield under your control this turn, that creature gets +4/44 until end of turn instead"));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
public Groundswell(final Groundswell card) {
@ -71,39 +69,3 @@ public class Groundswell extends CardImpl {
return new Groundswell(this);
}
}
class GroundswellEffect extends ContinuousEffectImpl {
public GroundswellEffect(Duration duration) {
super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
staticText = "Target creature gets +2/+2 until end of turn.\nLandfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead";
}
public GroundswellEffect(final GroundswellEffect effect) {
super(effect);
}
@Override
public GroundswellEffect copy() {
return new GroundswellEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
Permanent target = (Permanent) game.getPermanent(source.getFirstTarget());
if (target != null) {
if (watcher != null && watcher.conditionMet()) {
target.addPower(4);
target.addToughness(4);
}
else{
target.addPower(2);
target.addToughness(2);
}
return true;
}
return false;
}
}

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@ -46,7 +46,6 @@ public class MysteriesOfTheDeep extends CardImpl {
super(ownerId, 33, "Mysteries of the Deep", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{4}{U}");
this.expansionSetCode = "WWK";
// Draw two cards.
// Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
this.getSpellAbility().addWatcher(new LandfallWatcher());

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@ -47,7 +47,6 @@ public class RestForTheWeary extends CardImpl {
super(ownerId, 18, "Rest for the Weary", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{W}");
this.expansionSetCode = "WWK";
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
this.getSpellAbility().addWatcher(new LandfallWatcher());

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@ -59,7 +59,6 @@ public class SearingBlaze extends CardImpl {
super(ownerId, 90, "Searing Blaze", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
this.expansionSetCode = "WWK";
// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
this.getSpellAbility().addTarget(new TargetPlayer());

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@ -50,13 +50,12 @@ public class TombHex extends CardImpl {
super(ownerId, 69, "Tomb Hex", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{B}");
this.expansionSetCode = "WWK";
// Target creature gets -2/-2 until end of turn.
// Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
this.getSpellAbility().addWatcher(new LandfallWatcher());
this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostTargetEffect(-4, -4, Duration.EndOfTurn), new BoostTargetEffect(-2, -2, Duration.EndOfTurn),
new LockedInCondition(LandfallCondition.getInstance()),
"Target creature gets -2/-2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead"));
"Target creature gets -2/-2 until end of turn. <br><i>Landfall</i> &mdash; If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead"));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}

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@ -52,6 +52,8 @@ public class SurrakarMarauder extends CardImpl {
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
// (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
this.addAbility(new LandfallAbility(new GainAbilitySourceEffect(IntimidateAbility.getInstance(), Duration.EndOfTurn), false));
}

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@ -0,0 +1,115 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.IntimidateAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class LandfallTest extends CardTestPlayerBase {
@Test
public void testNormalUse() {
addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
addCard(Zone.HAND, playerA, "Plains");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary",2);
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(2, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 4);
assertGraveyardCount(playerA, "Rest for the Weary", 2);
assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
assertLife(playerB, 20);
}
/**
* If you Hive Mind an opponent's Rest for the Weary and redirect its target to yourself when it's not your turn,
* the game spits out this message and rolls back to before Rest for the Weary was cast.
*
*/
@Test
public void testHiveMind() {
addCard(Zone.BATTLEFIELD, playerA, "Plains",2);
// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
// Instant - {1}{W}
// Target player gains 4 life.
// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
addCard(Zone.HAND, playerA, "Rest for the Weary",1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Rest for the Weary", 1);
assertLife(playerA, 24);
assertLife(playerB, 24);
}
@Test
public void testSurrakarMarauder() {
// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder",1);
addCard(Zone.HAND, playerA, "Plains");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Plains", 1);
assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}

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@ -34,7 +34,6 @@ import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
/**
@ -44,10 +43,10 @@ import mage.game.permanent.Permanent;
public class LandfallAbility extends TriggeredAbilityImpl {
public LandfallAbility(Effect effect, boolean optional) {
super(Zone.BATTLEFIELD, effect, optional);
this(Zone.BATTLEFIELD, effect, optional);
}
public LandfallAbility ( Zone zone, Effect effect, Boolean optional ) {
public LandfallAbility (Zone zone, Effect effect, Boolean optional ) {
super(zone, effect, optional);
}
@ -63,15 +62,12 @@ public class LandfallAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
return true;
}
return false;
return permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId);
}
@Override
public String getRule() {
return "Landfall - Whenever a land enters the battlefield under your control, " + super.getRule();
return "<i>Landfall</i> &mdash; Whenever a land enters the battlefield under your control, " + super.getRule();
}
@Override

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@ -3,13 +3,13 @@ package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.game.Game;
import mage.watchers.Watcher;
import mage.watchers.common.LandfallWatcher;
/**
* @author Loki
*/
public class LandfallCondition implements Condition {
private static LandfallCondition instance = new LandfallCondition();
private final static LandfallCondition instance = new LandfallCondition();
public static LandfallCondition getInstance() {
return instance;
@ -20,7 +20,7 @@ public class LandfallCondition implements Condition {
@Override
public boolean apply(Game game, Ability source) {
Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
return watcher.conditionMet();
LandfallWatcher watcher = (LandfallWatcher) game.getState().getWatchers().get("LandPlayed");
return watcher != null && watcher.landPlayed(source.getControllerId());
}
}

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@ -92,7 +92,7 @@ public abstract class Watcher implements Serializable {
public boolean conditionMet() {
return condition;
}
public void reset() {
condition = false;
}

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@ -1,5 +1,8 @@
package mage.watchers.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.WatcherScope;
import mage.game.Game;
@ -13,12 +16,15 @@ import mage.watchers.Watcher;
*/
public class LandfallWatcher extends Watcher {
Set<UUID> playerPlayedLand = new HashSet<>();
public LandfallWatcher() {
super("LandPlayed", WatcherScope.PLAYER);
super("LandPlayed", WatcherScope.GAME);
}
public LandfallWatcher(final LandfallWatcher watcher) {
super(watcher);
playerPlayedLand.addAll(playerPlayedLand);
}
@Override
@ -28,15 +34,21 @@ public class LandfallWatcher extends Watcher {
@Override
public void watch(GameEvent event, Game game) {
if (condition == true) { //no need to check - condition has already occured
return;
}
if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
condition = true;
if (permanent.getCardType().contains(CardType.LAND) && !playerPlayedLand.contains(event.getPlayerId())) {
playerPlayedLand.add(event.getPlayerId());
}
}
}
@Override
public void reset() {
playerPlayedLand.clear();
super.reset();
}
public boolean landPlayed(UUID playerId) {
return playerPlayedLand.contains(playerId);
}
}