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* Landfall - Fixed that it also works for Instant and Soceries copied from opponents. Corrected tooltip text formating.
This commit is contained in:
parent
fa2f7e2055
commit
f8f21bd8ce
12 changed files with 156 additions and 73 deletions
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@ -50,7 +50,7 @@ public class RiverOfTears extends CardImpl {
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super(ownerId, 179, "River of Tears", Rarity.RARE, new CardType[]{CardType.LAND}, "");
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this.expansionSetCode = "FUT";
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// {tap}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
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// {T}: Add {U} to your mana pool. If you played a land this turn, add {B} to your mana pool instead.
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this.addAbility(new ConditionalManaAbility(Zone.BATTLEFIELD, new ConditionalManaEffect(
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new BasicManaEffect(Mana.BlackMana),
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new BasicManaEffect(Mana.BlueMana),
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@ -32,17 +32,13 @@ import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.condition.LockedInCondition;
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import mage.abilities.condition.common.LandfallCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.BoostTargetEffect;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.common.TargetCreaturePermanent;
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import mage.watchers.Watcher;
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import mage.watchers.common.LandfallWatcher;
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/**
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@ -55,11 +51,13 @@ public class Groundswell extends CardImpl {
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super(ownerId, 104, "Groundswell", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{G}");
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this.expansionSetCode = "WWK";
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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this.getSpellAbility().addEffect(new GroundswellEffect(Duration.EndOfTurn));
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// Target creature gets +2/+2 until end of turn.
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//Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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this.getSpellAbility().addWatcher(new LandfallWatcher());
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostTargetEffect(4, 4, Duration.EndOfTurn), new BoostTargetEffect(2, 2, Duration.EndOfTurn),
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new LockedInCondition(LandfallCondition.getInstance()),
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"Target creature gets +2/+2 until end of turn. <br><i>Landfall</i> — If you had a land enter the battlefield under your control this turn, that creature gets +4/44 until end of turn instead"));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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public Groundswell(final Groundswell card) {
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@ -71,39 +69,3 @@ public class Groundswell extends CardImpl {
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return new Groundswell(this);
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}
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}
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class GroundswellEffect extends ContinuousEffectImpl {
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public GroundswellEffect(Duration duration) {
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super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature);
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staticText = "Target creature gets +2/+2 until end of turn.\nLandfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead";
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}
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public GroundswellEffect(final GroundswellEffect effect) {
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super(effect);
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}
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@Override
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public GroundswellEffect copy() {
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return new GroundswellEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
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Permanent target = (Permanent) game.getPermanent(source.getFirstTarget());
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if (target != null) {
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if (watcher != null && watcher.conditionMet()) {
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target.addPower(4);
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target.addToughness(4);
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}
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else{
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target.addPower(2);
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target.addToughness(2);
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}
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return true;
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}
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return false;
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}
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}
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@ -46,7 +46,6 @@ public class MysteriesOfTheDeep extends CardImpl {
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super(ownerId, 33, "Mysteries of the Deep", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{4}{U}");
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this.expansionSetCode = "WWK";
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// Draw two cards.
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// Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.
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this.getSpellAbility().addWatcher(new LandfallWatcher());
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@ -47,7 +47,6 @@ public class RestForTheWeary extends CardImpl {
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super(ownerId, 18, "Rest for the Weary", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{W}");
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this.expansionSetCode = "WWK";
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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this.getSpellAbility().addWatcher(new LandfallWatcher());
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@ -59,7 +59,6 @@ public class SearingBlaze extends CardImpl {
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super(ownerId, 90, "Searing Blaze", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{R}{R}");
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this.expansionSetCode = "WWK";
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// Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls.
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// Landfall - If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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this.getSpellAbility().addTarget(new TargetPlayer());
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@ -50,13 +50,12 @@ public class TombHex extends CardImpl {
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super(ownerId, 69, "Tomb Hex", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{2}{B}");
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this.expansionSetCode = "WWK";
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// Target creature gets -2/-2 until end of turn.
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// Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
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this.getSpellAbility().addWatcher(new LandfallWatcher());
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this.getSpellAbility().addEffect(new ConditionalContinuousEffect(new BoostTargetEffect(-4, -4, Duration.EndOfTurn), new BoostTargetEffect(-2, -2, Duration.EndOfTurn),
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new LockedInCondition(LandfallCondition.getInstance()),
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"Target creature gets -2/-2 until end of turn. Landfall - If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead"));
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"Target creature gets -2/-2 until end of turn. <br><i>Landfall</i> — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead"));
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this.getSpellAbility().addTarget(new TargetCreaturePermanent());
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}
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@ -52,6 +52,8 @@ public class SurrakarMarauder extends CardImpl {
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this.power = new MageInt(2);
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this.toughness = new MageInt(1);
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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// (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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this.addAbility(new LandfallAbility(new GainAbilitySourceEffect(IntimidateAbility.getInstance(), Duration.EndOfTurn), false));
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}
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@ -0,0 +1,115 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.abilities.keyword.IntimidateAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class LandfallTest extends CardTestPlayerBase {
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@Test
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public void testNormalUse() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",3);
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addCard(Zone.HAND, playerA, "Plains");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",2);
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Plains", 4);
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assertGraveyardCount(playerA, "Rest for the Weary", 2);
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assertLife(playerA, 32); // + 8 from 1 turn + 4 from second turn
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assertLife(playerB, 20);
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}
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/**
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* If you Hive Mind an opponent's Rest for the Weary and redirect its target to yourself when it's not your turn,
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* the game spits out this message and rolls back to before Rest for the Weary was cast.
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*
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*/
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@Test
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public void testHiveMind() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains",2);
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// Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.
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addCard(Zone.BATTLEFIELD, playerB, "Hive Mind");
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// Instant - {1}{W}
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// Target player gains 4 life.
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// Landfall - If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.
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addCard(Zone.HAND, playerA, "Rest for the Weary",1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rest for the Weary");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Rest for the Weary", 1);
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assertLife(playerA, 24);
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assertLife(playerB, 24);
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}
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@Test
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public void testSurrakarMarauder() {
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// Landfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Surrakar Marauder",1);
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addCard(Zone.HAND, playerA, "Plains");
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playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plains");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Plains", 1);
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assertAbility(playerA, "Surrakar Marauder", IntimidateAbility.getInstance(), true);
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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}
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}
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@ -34,7 +34,6 @@ import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.Effect;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.permanent.Permanent;
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/**
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@ -44,10 +43,10 @@ import mage.game.permanent.Permanent;
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public class LandfallAbility extends TriggeredAbilityImpl {
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public LandfallAbility(Effect effect, boolean optional) {
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super(Zone.BATTLEFIELD, effect, optional);
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this(Zone.BATTLEFIELD, effect, optional);
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}
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public LandfallAbility ( Zone zone, Effect effect, Boolean optional ) {
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public LandfallAbility (Zone zone, Effect effect, Boolean optional ) {
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super(zone, effect, optional);
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}
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@ -63,15 +62,12 @@ public class LandfallAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
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return true;
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}
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return false;
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return permanent != null && permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId);
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}
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@Override
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public String getRule() {
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return "Landfall - Whenever a land enters the battlefield under your control, " + super.getRule();
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return "<i>Landfall</i> — Whenever a land enters the battlefield under your control, " + super.getRule();
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}
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@Override
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@ -3,13 +3,13 @@ package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.game.Game;
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import mage.watchers.Watcher;
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import mage.watchers.common.LandfallWatcher;
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/**
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* @author Loki
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*/
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public class LandfallCondition implements Condition {
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private static LandfallCondition instance = new LandfallCondition();
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private final static LandfallCondition instance = new LandfallCondition();
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public static LandfallCondition getInstance() {
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return instance;
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@ -20,7 +20,7 @@ public class LandfallCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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Watcher watcher = game.getState().getWatchers().get("LandPlayed", source.getControllerId());
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return watcher.conditionMet();
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LandfallWatcher watcher = (LandfallWatcher) game.getState().getWatchers().get("LandPlayed");
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return watcher != null && watcher.landPlayed(source.getControllerId());
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}
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}
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@ -92,7 +92,7 @@ public abstract class Watcher implements Serializable {
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public boolean conditionMet() {
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return condition;
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}
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public void reset() {
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condition = false;
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}
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@ -1,5 +1,8 @@
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package mage.watchers.common;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.WatcherScope;
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import mage.game.Game;
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@ -13,12 +16,15 @@ import mage.watchers.Watcher;
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*/
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public class LandfallWatcher extends Watcher {
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Set<UUID> playerPlayedLand = new HashSet<>();
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public LandfallWatcher() {
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super("LandPlayed", WatcherScope.PLAYER);
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super("LandPlayed", WatcherScope.GAME);
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}
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public LandfallWatcher(final LandfallWatcher watcher) {
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super(watcher);
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playerPlayedLand.addAll(playerPlayedLand);
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}
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@Override
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@ -28,15 +34,21 @@ public class LandfallWatcher extends Watcher {
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@Override
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public void watch(GameEvent event, Game game) {
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if (condition == true) { //no need to check - condition has already occured
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return;
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}
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if (event.getType() == GameEvent.EventType.ENTERS_THE_BATTLEFIELD) {
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Permanent permanent = game.getPermanent(event.getTargetId());
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if (permanent.getCardType().contains(CardType.LAND) && permanent.getControllerId().equals(this.controllerId)) {
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condition = true;
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if (permanent.getCardType().contains(CardType.LAND) && !playerPlayedLand.contains(event.getPlayerId())) {
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playerPlayedLand.add(event.getPlayerId());
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}
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}
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}
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@Override
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public void reset() {
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playerPlayedLand.clear();
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super.reset();
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}
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public boolean landPlayed(UUID playerId) {
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return playerPlayedLand.contains(playerId);
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}
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}
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