[TMT] update spoiler

This commit is contained in:
theelk801 2026-01-21 15:38:27 -05:00
parent 91908e0ad2
commit f8e3693b89
2 changed files with 50 additions and 5 deletions

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@ -21,9 +21,11 @@ public final class TeenageMutantNinjaTurtles extends ExpansionSet {
this.hasBasicLands = true;
cards.add(new SetCardInfo("April O'Neil, Hacktivist", 29, Rarity.RARE, mage.cards.a.AprilONeilHacktivist.class));
cards.add(new SetCardInfo("Armaggon, Future Shark", 58, Rarity.RARE, mage.cards.a.ArmaggonFutureShark.class));
cards.add(new SetCardInfo("Bebop & Rocksteady", 140, Rarity.RARE, mage.cards.b.BebopAndRocksteady.class));
cards.add(new SetCardInfo("Broadcast Takeover", 86, Rarity.MYTHIC, mage.cards.b.BroadcastTakeover.class));
cards.add(new SetCardInfo("Casey Jones, Jury-Rig Justiciar", 87, Rarity.UNCOMMON, mage.cards.c.CaseyJonesJuryRigJusticiar.class));
cards.add(new SetCardInfo("Casey Jones, Vigilante", 88, Rarity.RARE, mage.cards.c.CaseyJonesVigilante.class));
cards.add(new SetCardInfo("Chrome Dome", 172, Rarity.RARE, mage.cards.c.ChromeDome.class));
cards.add(new SetCardInfo("Cool but Rude", 89, Rarity.RARE, mage.cards.c.CoolButRude.class));
cards.add(new SetCardInfo("Does Machines", 34, Rarity.RARE, mage.cards.d.DoesMachines.class));
@ -33,11 +35,13 @@ public final class TeenageMutantNinjaTurtles extends ExpansionSet {
cards.add(new SetCardInfo("Groundchuck & Dirtbag", 115, Rarity.RARE, mage.cards.g.GroundchuckAndDirtbag.class));
cards.add(new SetCardInfo("Island", 254, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Island", 311, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Kitsune's Technique", 42, Rarity.RARE, mage.cards.k.KitsunesTechnique.class));
cards.add(new SetCardInfo("Krang, Master Mind", 43, Rarity.RARE, mage.cards.k.KrangMasterMind.class));
cards.add(new SetCardInfo("Krang, Utrom Warlord", 175, Rarity.MYTHIC, mage.cards.k.KrangUtromWarlord.class));
cards.add(new SetCardInfo("Leonardo's Technique", 18, Rarity.RARE, mage.cards.l.LeonardosTechnique.class));
cards.add(new SetCardInfo("Leonardo, Cutting Edge", 15, Rarity.RARE, mage.cards.l.LeonardoCuttingEdge.class));
cards.add(new SetCardInfo("Leonardo, Sewer Samurai", 17, Rarity.MYTHIC, mage.cards.l.LeonardoSewerSamurai.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Leonardo, Sewer Samurai", 301, Rarity.MYTHIC, mage.cards.l.LeonardoSewerSamurai.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Krang, Utrom Warlord", 175, Rarity.MYTHIC, mage.cards.k.KrangUtromWarlord.class));
cards.add(new SetCardInfo("Michelangelo, Weirdness to 11", 121, Rarity.RARE, mage.cards.m.MichelangeloWeirdnessTo11.class));
cards.add(new SetCardInfo("Mountain", 256, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Mountain", 313, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
@ -51,13 +55,14 @@ public final class TeenageMutantNinjaTurtles extends ExpansionSet {
cards.add(new SetCardInfo("Sally Pride, Lioness Leader", 24, Rarity.RARE, mage.cards.s.SallyPrideLionessLeader.class));
cards.add(new SetCardInfo("Shark Shredder, Killer Clone", 73, Rarity.RARE, mage.cards.s.SharkShredderKillerClone.class));
cards.add(new SetCardInfo("Slash, Reptile Rampager", 108, Rarity.RARE, mage.cards.s.SlashReptileRampager.class));
cards.add(new SetCardInfo("Splinter, Radical Rat", 169, Rarity.RARE, mage.cards.s.SplinterRadicalRat.class));
cards.add(new SetCardInfo("Splinter's Technique", 80, Rarity.RARE, mage.cards.s.SplintersTechnique.class));
cards.add(new SetCardInfo("Splinter, Radical Rat", 169, Rarity.RARE, mage.cards.s.SplinterRadicalRat.class));
cards.add(new SetCardInfo("Super Shredder", 83, Rarity.MYTHIC, mage.cards.s.SuperShredder.class));
cards.add(new SetCardInfo("Swamp", 255, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Swamp", 312, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Transdimensional Bovine", 134, Rarity.RARE, mage.cards.t.TransdimensionalBovine.class));
cards.add(new SetCardInfo("Triceraton Commander", 25, Rarity.MYTHIC, mage.cards.t.TriceratonCommander.class));
cards.add(new SetCardInfo("Turtle Power!", 135, Rarity.RARE, mage.cards.t.TurtlePower.class));
cards.add(new SetCardInfo("Weather Maker", 182, Rarity.RARE, mage.cards.w.WeatherMaker.class));
}
}

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@ -61313,35 +61313,75 @@ Kratos, Stoic Father|Secret Lair Drop|2213|M|{2}{R}{W}|Legendary Creature - God
Nathan Drake, Treasure Hunter|Secret Lair Drop|2216|M|{U}{B}{R}|Legendary Creature - Human Rogue|3|2|First strike$You may spend mana as though it were mana of any color to cast spells you don't own or to activate abilities of permanents you control but don't own.$Whenever Nathan Drake attacks, exile the top card of each player's library. You may cast a spell from among those cards.|
Aloy, Savior of Meridian|Secret Lair Drop|2221|M|{3}{G}{U}|Legendary Creature - Human Warrior|3|5|Vigilance, reach$In You, All Things Are Possible -- Whenever one or more artifact creatures you control attack, discover X, where X is the greatest power among them.|
Jin Sakai, Ghost of Tsushima|Secret Lair Drop|2226|M|{1}{W}{U}{B}|Legendary Creature - Human Samurai|2|4|Whenever Jin Sakai deals combat damage to a player, draw a card.$Whenever a creature you control attacks a player, if no other creatures are attacking that player, choose one --$* Standoff -- It gains double strike until end of turn.$* Ghost -- It can't be blocked this turn.|
Agent Bishop, Man in Black|Teenage Mutant Ninja Turtles|2|R|{2}{W}|Legendary Creature - Human Soldier|1|2|At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.|
Leader's Talent|Teenage Mutant Ninja Turtles|13|R|{1}{W}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever you attack, put a +1/+1 counter on target attacking creature.${2}{W}: Level 2$Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life.${3}{W}: Level 3$Whenever you cast a spell, put a +1/+1 counter on each creature you control.|
Leonardo, Cutting Edge|Teenage Mutant Ninja Turtles|15|R|{1}{W}|Legendary Creature - Mutant Ninja Turtle|1|1|Sneak {W}$Lifelink$Whenever you gain life, put a +1/+1 counter on Leonardo.|
Leonardo, Sewer Samurai|Teenage Mutant Ninja Turtles|17|M|{3}{W}|Legendary Creature - Mutant Ninja Turtle Samurai|3|3|Sneak {2}{W}{W}$Double strike$During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it.|
Leonardo's Technique|Teenage Mutant Ninja Turtles|18|R|{3}{W}|Sorcery|||Sneak {1}{W}$Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.|
Prehistoric Pet|Teenage Mutant Ninja Turtles|22|R|{W}|Creature - Dinosaur Ninja|1|2|This creature can't be blocked by creatures with greater power.${1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.|
Sally Pride, Lioness Leader|Teenage Mutant Ninja Turtles|24|R|{3}{W}{W}|Legendary Creature - Cat Mutant Rebel|2|4|When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control.$Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.|
Triceraton Commander|Teenage Mutant Ninja Turtles|25|M|{X}{X}{W}{W}|Creature - Dinosaur Soldier|2|2|Flying$Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn.$When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.|
Turncoat Kunoichi|Teenage Mutant Ninja Turtles|26|R|{2}{W}|Creature - Mutant Ninja Fox|3|2|Sneak {2}{W}{B}$When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.|
Turtles Forever|Teenage Mutant Ninja Turtles|27|R|{3}{W}|Instant|||Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.|
April O'Neil, Hacktivist|Teenage Mutant Ninja Turtles|29|R|{3}{U}|Legendary Creature - Human Scientist|1|5|At the beginning of your end step, draw a card for each card type among spells you've cast this turn.|
Does Machines|Teenage Mutant Ninja Turtles|34|R|{1}{U}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When this Class enters, mill two cards, draw two cards, then discard two cards.${1}{U}: Level 2$When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.${4}{U}: Level 3$At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.|
Donatello, Gadget Master|Teenage Mutant Ninja Turtles|35|R|{2}{U}|Legendary Creature - Mutant Ninja Turtle|3|2|Sneak {1}{U}$Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.|
Donatello, Mutant Mechanic|Teenage Mutant Ninja Turtles|36|M|{3}{U}|Legendary Creature - Mutant Ninja Turtle|3|5|{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.$Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.|
Kitsune, Dragon's Daughter|Teenage Mutant Ninja Turtles|41|R|{4}{U}{U}|Legendary Creature - Fox Warlock Avatar|6|6|Vigilance$Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.|
Kitsune's Technique|Teenage Mutant Ninja Turtles|42|R|{4}{U}{U}|Instant|||Sneak {1}{U}$Target opponent mills half their library, rounded up.|
Krang, Master Mind|Teenage Mutant Ninja Turtles|43|R|{6}{U}{U}|Legendary Artifact Creature - Utrom Warrior|1|4|Affinity for artifacts$When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.$Krang gets +1/+0 for each other artifact you control.|
Mondo Gecko|Teenage Mutant Ninja Turtles|46|M|{1}{U}{U}|Legendary Creature - Lizard Mutant|2|3|{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.$Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.|
Renet, Temporal Apprentice|Teenage Mutant Ninja Turtles|50|R|{3}{U}{U}|Legendary Creature - Human Wizard|4|3|Flash$When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.|
Turtles in Time|Teenage Mutant Ninja Turtles|55|M|{5}{U}{U}|Sorcery|||Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards.$Exile Turtles in Time.|
Armaggon, Future Shark|Teenage Mutant Ninja Turtles|58|R|{6}{B}{B}|Legendary Creature - Shark Horror Mutant|9|6|Flash$When Armaggon enters, destroy up to three target creatures.|
The Cloning of Shredder|Teenage Mutant Ninja Turtles|60|M|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types.$II, III -- Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.|
Madame Null, Power Broker|Teenage Mutant Ninja Turtles|66|R|{2}{B}|Legendary Creature - Demon Advisor|1|3|Deathtouch$Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.|
Ninja Teen|Teenage Mutant Ninja Turtles|67|R|{2}{B}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever a creature you control leaves the battlefield, each opponent loses 1 life.${1}{B}: Level 2$Creatures you control get +1/+0 and have menace.${B}: Level 3$Creature cards in your graveyard have sneak {3}{B}.$You may cast creature spells from your graveyard using their sneak abilities.|
Rat King, Verminister|Teenage Mutant Ninja Turtles|71|R|{1}{B}|Legendary Creature - Rat Avatar|1|1|Disappear -- At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King.${T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.|
Savanti Romero, Time's Exile|Teenage Mutant Ninja Turtles|72|R|{3}{B}{B}|Legendary Creature - Demon Wizard|4|4|Trample$At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.|
Shark Shredder, Killer Clone|Teenage Mutant Ninja Turtles|73|R|{2}{B}{B}|Legendary Creature - Shark Octopus Ninja|4|4|Sneak {3}{B}{B}$First strike$Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.|
South Wind Avatar|Teenage Mutant Ninja Turtles|78|R|{3}{B}|Creature - Snake Spirit Avatar|3|4|Deathtouch$Whenever another creature you control dies, you gain life equal to its toughness.$Whenever you gain life, each opponent loses 1 life.|
Splinter's Technique|Teenage Mutant Ninja Turtles|80|R|{3}{B}|Sorcery|||Sneak {1}{B}$Search your library for a card, put that card into your hand, then shuffle.|
Super Shredder|Teenage Mutant Ninja Turtles|83|M|{1}{B}|Legendary Creature - Mutant Ninja Human|1|1|Menace$Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.|
Broadcast Takeover|Teenage Mutant Ninja Turtles|86|M|{2}{R}{R}{R}|Sorcery|||Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.|
Casey Jones, Jury-Rig Justiciar|Teenage Mutant Ninja Turtles|87|U|{1}{R}|Legendary Creature - Human Berserker|2|1|Haste$When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.|
Casey Jones, Vigilante|Teenage Mutant Ninja Turtles|88|R|{1}{R}{R}|Legendary Creature - Human Berserker|4|3|When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.|
Cool but Rude|Teenage Mutant Ninja Turtles|89|R|{1}{R}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$Whenever you attack, you may discard a card. If you do, draw a card.${1}{R}: Level 2$Whenever you discard a card, this Class deals 2 damage to each opponent.${1}{R}: Level 3$When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.|
Improvised Arsenal|Teenage Mutant Ninja Turtles|92|R|{1}{R}|Artifact - Equipment|||Equipped creature gets +1/+0 for each artifact you control.${4}{R}: Create a token that's a copy of this Equipment.$Equip {R}|
Raphael, Ninja Destroyer|Teenage Mutant Ninja Turtles|102|M|{2}{R}{R}|Legendary Creature - Mutant Ninja Turtle|4|4|Raphael must be blocked if able.$Enrage -- Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.|
Raphael, the Nightwatcher|Teenage Mutant Ninja Turtles|103|R|{2}{R}{R}|Legendary Creature - Mutant Ninja Turtle|2|3|Sneak {1}{R}{R}$Attacking creatures you control have double strike.|
Raphael's Technique|Teenage Mutant Ninja Turtles|105|R|{4}{R}{R}|Instant|||Sneak {2}{R}$Each player may discard their hand and draw seven cards.|
Slash, Reptile Rampager|Teenage Mutant Ninja Turtles|108|R|{3}{R}{R}|Legendary Creature - Mutant Berserker Turtle|7|5|Alliance - Whenever another creature you control enters, Slash deals 2 damage to each opponent.$Whenever Slash attacks, create a 2/2 red Mutant creature token.|
Ravenous Robots|Teenage Mutant Ninja Turtles|106|R|{1}{R}|Artifact Creature - Robot|2|1|Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token.${R}, {T}: Creature tokens you control gain haste until end of turn.|
Slash, Reptile Rampager|Teenage Mutant Ninja Turtles|108|R|{3}{R}{R}|Legendary Creature - Mutant Berserker Turtle|7|5|Alliance -- Whenever another creature you control enters, Slash deals 2 damage to each opponent.$Whenever Slash attacks, create a 2/2 red Mutant creature token.|
Groundchuck & Dirtbag|Teenage Mutant Ninja Turtles|115|R|{4}{G}{G}|Legendary Creature - Ox Mole Mutant|8|8|Trample$Whenever you tap a land for mana, add {G}.|
Michelangelo, Weirdness to 11|Teenage Mutant Ninja Turtles|121|R|{1}{G}|Legendary Creature - Mutant Ninja Turtle|1|1|When Michelangelo enters, create a Mutagen token.$If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 are put on it instead.|
Leatherhead, Swamp Stalker|Teenage Mutant Ninja Turtles|117|R|{2}{G}{G}|Legendary Creature - Crocodile Mutant Rogue|5|4|Trample$Leatherhead enters with a hexproof counter on her.$Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.|
Michelangelo, Improviser|Teenage Mutant Ninja Turtles|119|M|{3}{G}|Legendary Creature - Mutant Ninja Turtle|4|4|Sneak {2}{G}{G}$Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.|
Michelangelo, Weirdness to 11|Teenage Mutant Ninja Turtles|121|R|{1}{G}|Legendary Creature - Mutant Ninja Turtle|1|1|When Michelangelo enters, create a Mutagen token.$If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.|
Michelangelo's Technique|Teenage Mutant Ninja Turtles|122|R|{4}{G}|Sorcery|||Sneak {3}{G}$Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.|
Mutagen Man, Living Ooze|Teenage Mutant Ninja Turtles|124|R|{X}{G}{G}|Legendary Creature - Ooze Mutant|2|3|Trample$Activated abilities of artifact tokens you control cost {1} less to activate.$When Mutagen Man enters, create X Mutagen tokens.|
Party Dude|Teenage Mutant Ninja Turtles|128|R|{G}|Enchantment - Class|||(Gain the next level as a sorcery to add its ability.)$When this Class enters, each player creates a Food token.${1}{G}: Level 2$Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card.${4}{G}: Level 3$Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.|
Transdimensional Bovine|Teenage Mutant Ninja Turtles|134|R|{2}{G}|Creature - Ox Avatar|0|4|Flying${T}: Add two mana of any one color.|
Turtle Power!|Teenage Mutant Ninja Turtles|135|R|{2}{G}|Enchantment|||Flash$Turtles you control get +2/+2.|
Bebop & Rocksteady|Teenage Mutant Ninja Turtles|140|R|{1}{B/G}{B/G}|Legendary Creature - Boar Rhino Mutant|7|5|Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.|
Dark Leo & Shredder|Teenage Mutant Ninja Turtles|142|M|{W}{B}|Legendary Creature - Mutant Ninja Turtle Human|1|3|Sneak {W}{B}$Attacking Ninjas you control have deathtouch.$Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.|
Don & Leo, Problem Solvers|Teenage Mutant Ninja Turtles|143|R|{3}{W/U}{W/U}|Legendary Creature - Mutant Ninja Turtle|4|6|Vigilance$At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.|
Don & Raph, Hard Science|Teenage Mutant Ninja Turtles|144|R|{1}{U/R}{U/R}|Legendary Creature - Mutant Ninja Turtle|2|4|Menace$Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.|
Krang & Shredder|Teenage Mutant Ninja Turtles|153|R|{4}{U/B}{U/B}|Legendary Creature - Utrom Human Ninja|6|7|Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.$Disappear -- At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.|
The Last Ronin|Teenage Mutant Ninja Turtles|154|M|{4}{B}{G}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Destroy all creatures.$II -- Mill four cards. When you do, return target creature card from your graveyard to your hand.$III -- Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.|
Mikey & Don, Party Planners|Teenage Mutant Ninja Turtles|157|R|{2}{G/U}{G/U}|Legendary Creature - Mutant Ninja Turtle|3|3|Ward {2}$You may look at the top card of your library any time.$You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.|
Mikey & Leo, Chaos & Order|Teenage Mutant Ninja Turtles|158|R|{G/W}{G/W}|Legendary Creature - Mutant Ninja Turtle|2|2|Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.|
North Wind Avatar|Teenage Mutant Ninja Turtles|162|M|{2}{U}{U}{R}|Creature - Dragon Spirit Avatar|5|5|Flying$When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.|
Splinter, Radical Rat|Teenage Mutant Ninja Turtles|169|R|{1}{W/B}{W/B}|Legendary Creature - Mutant Ninja Rat|2|4|If any ability of a Ninja creature you control triggers, that ability triggers an additional time.${1}{U}: Target Ninja can't be blocked this turn.|
Raph & Leo, Sibling Rivals|Teenage Mutant Ninja Turtles|166|R|{1}{R/W}{R/W}|Legendary Creature - Mutant Ninja Turtle|2|4|Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.|
Raph & Mikey, Troublemakers|Teenage Mutant Ninja Turtles|167|R|{5}{R/G}{R/G}|Legendary Creature - Mutant Ninja Turtle|7|7|Trample, haste$Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.|
Splinter, Radical Rat|Teenage Mutant Ninja Turtles|169|R|{1}{W/B}{W/B}|Legendary Creature - Mutant Ninja Rat|2|4|If an ability of a Ninja creature you control triggers, that ability triggers an additional time.${1}{U}: Target Ninja can't be blocked this turn.|
Tokka & Rahzar, Terrible Twos|Teenage Mutant Ninja Turtles|171|R|{B/R}{B/R}|Legendary Creature - Turtle Wolf Mutant|3|2|This spell can't be countered.$Menace$Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.|
Chrome Dome|Teenage Mutant Ninja Turtles|172|R|{2}|Artifact Creature - Robot Ninja|1|3|Other artifact creatures you control get +1/+0.${5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.|
Krang, Utrom Warlord|Teenage Mutant Ninja Turtles|175|M|{9}|Legendary Artifact Creature - Utrom Robot|9|9|Flying, trample, indestructible, haste$Other artifact creatures you control have flying, trample, indestructible, and haste.|
The Ooze|Teenage Mutant Ninja Turtles|177|R|{2}|Legendary Artifact|||Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it.${T}: Exile target card from a graveyard. Create a Mutagen token.|
Technodrome|Teenage Mutant Ninja Turtles|179|M|{2}|Artifact Creature - Construct|3|3|Reach, trample$This creature can't attack or block unless its power is 6 or greater.${T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.|
Turtle Van|Teenage Mutant Ninja Turtles|181|R|{3}|Artifact - Vehicle|4|4|Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it.$Crew 1|
Weather Maker|Teenage Mutant Ninja Turtles|182|R|{3}|Artifact|||Landfall -- Whenever a land you control enters, put a charge counter on this artifact.${T}: Add one mana of any color.${T}, Remove two charge counters from this artifact: Add {C}{C}.${T}, Remove three charge counters from this artifact: It deals 3 damage to any target.|
Northampton Farm|Teenage Mutant Ninja Turtles|188|R||Land|||{T}: Add {C}.${1}, {T}: Exile target creature you own.${2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.|
Plains|Teenage Mutant Ninja Turtles|253|C||Basic Land - Plains|||({T}: Add {W}.)|
Island|Teenage Mutant Ninja Turtles|254|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Teenage Mutant Ninja Turtles|255|C||Basic Land - Swamp|||({T}: Add {B}.)|