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Tests: fixed EchoTest
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1 changed files with 20 additions and 14 deletions
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@ -1,4 +1,3 @@
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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@ -7,29 +6,27 @@ import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class EchoTest extends CardTestPlayerBase {
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/*
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* I flickered an Avalanche Riders with its Echo trigger on the stack with Restoration Angel.
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* When the trigger resolved, my Riders was sacrificed, even though it should have been
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* considered a new permanent.
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*/
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/*
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* I flickered an Avalanche Riders with its Echo trigger on the stack with Restoration Angel.
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* When the trigger resolved, my Riders was sacrificed, even though it should have been
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* considered a new permanent.
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*/
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@Test
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public void testEchoTriggerChecksIdentity() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// Avalanche Riders Creature - Human Nomad 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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// Avalanche Riders Creature - Human Nomad 2/2 {3}{R}
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// Haste
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// Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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// When Avalanche Riders enters the battlefield, destroy target land.
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addCard(Zone.HAND, playerA, "Avalanche Riders");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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// Restoration Angel {3}{W}
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// Flash
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// Flying
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@ -37,12 +34,19 @@ public class EchoTest extends CardTestPlayerBase {
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// then return that card to the battlefield under your control.
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addCard(Zone.HAND, playerA, "Restoration Angel");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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// cast Avalanche Riders and destroy forest
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Avalanche Riders");
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addTarget(playerA, "Forest");
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// Avalanche Riders go to echo, cast Restoration Angel to restore rider (do not apply echo with 4 mana)
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activateManaAbility(3, PhaseStep.UPKEEP, playerA, "{T}: Add {W}");
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activateManaAbility(3, PhaseStep.UPKEEP, playerA, "{T}: Add {W}");
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activateManaAbility(3, PhaseStep.UPKEEP, playerA, "{T}: Add {W}");
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activateManaAbility(3, PhaseStep.UPKEEP, playerA, "{T}: Add {W}");
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castSpell(3, PhaseStep.UPKEEP, playerA, "Restoration Angel", null, "Echo {3}{R} <i>(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)</i>");
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addTarget(playerA, "Avalanche Riders");
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setChoice(playerA, "Yes"); // raider do restore
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setStopAt(3, PhaseStep.PRECOMBAT_MAIN);
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execute();
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@ -52,7 +56,9 @@ public class EchoTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Avalanche Riders", 1);
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assertPermanentCount(playerA, "Restoration Angel", 1);
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assertPermanentCount(playerB, "Mountain", 0);
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assertPermanentCount(playerB, "Forest", 0);
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assertTappedCount("Plains", true, 4);
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assertTappedCount("Mountain", true, 0);
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}
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