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don't use <i/> to end italic text
it's not correct html, and causes all following text to render italic. only visible on a few cards, because reminder text typically comes at the end of line.
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692c7d2812
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23 changed files with 29 additions and 29 deletions
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@ -82,7 +82,7 @@ public class SuspendTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Jhoira of the Ghitu", 1);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend <i>(At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)</i>.");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend");
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setChoice(playerA, "Silvercoat Lion");
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setStopAt(11, PhaseStep.PRECOMBAT_MAIN);
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@ -52,7 +52,7 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
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// Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
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addCard(Zone.BATTLEFIELD, playerA, "Omnath, Locus of Mana", 1);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
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setChoice(playerA, "Green");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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@ -75,12 +75,12 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
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// Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
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addCard(Zone.BATTLEFIELD, playerA, "Omnath, Locus of Mana", 1);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
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setChoice(playerA, "Green");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Untap another target permanent.","Nykthos, Shrine to Nyx");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
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setChoice(playerA, "Green");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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@ -106,12 +106,12 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
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// If unused mana would empty from your mana pool, that mana becomes colorless instead.
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addCard(Zone.BATTLEFIELD, playerA, "Kruphix, God of Horizons", 1); // 1 G devotion
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
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setChoice(playerA, "Green");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Untap another target permanent.","Nykthos, Shrine to Nyx");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
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setChoice(playerA, "Green");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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