don't use <i/> to end italic text

it's not correct html, and causes all following text to render italic.

only visible on a few cards, because reminder text typically comes at
the end of line.
This commit is contained in:
Neil Gentleman 2015-11-24 22:06:23 -08:00
parent 692c7d2812
commit f83cb32ed3
23 changed files with 29 additions and 29 deletions

View file

@ -82,7 +82,7 @@ public class SuspendTest extends CardTestPlayerBase {
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerA, "Jhoira of the Ghitu", 1);
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend <i>(At the beginning of your upkeep, remove a time counter from that card. When the last is removed, cast it without paying its mana cost. If it's a creature, it has haste.)</i>.");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend");
setChoice(playerA, "Silvercoat Lion");
setStopAt(11, PhaseStep.PRECOMBAT_MAIN);

View file

@ -52,7 +52,7 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
// Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
addCard(Zone.BATTLEFIELD, playerA, "Omnath, Locus of Mana", 1);
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
setChoice(playerA, "Green");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
@ -75,12 +75,12 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
// Omnath, Locus of Mana gets +1/+1 for each green mana in your mana pool.
addCard(Zone.BATTLEFIELD, playerA, "Omnath, Locus of Mana", 1);
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
setChoice(playerA, "Green");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Untap another target permanent.","Nykthos, Shrine to Nyx");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
setChoice(playerA, "Green");
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
@ -106,12 +106,12 @@ public class NykthosShrineToNyxTest extends CardTestPlayerBase {
// If unused mana would empty from your mana pool, that mana becomes colorless instead.
addCard(Zone.BATTLEFIELD, playerA, "Kruphix, God of Horizons", 1); // 1 G devotion
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
setChoice(playerA, "Green");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Untap another target permanent.","Nykthos, Shrine to Nyx");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. <i>(Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)</i>.");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2},{T}: Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color.");
setChoice(playerA, "Green");
setStopAt(1, PhaseStep.BEGIN_COMBAT);