[LTR] Implement Gandalf's Sanction

This commit is contained in:
theelk801 2023-06-14 22:01:10 -04:00
parent 4d10ec0cf2
commit f7baa2a338
3 changed files with 57 additions and 6 deletions

View file

@ -2,6 +2,8 @@ package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
@ -13,13 +15,18 @@ import mage.players.Player;
*/
public class DamageWithExcessEffect extends OneShotEffect {
private final int amount;
private final DynamicValue amount;
public DamageWithExcessEffect(int amount) {
this(StaticValue.get(amount));
}
public DamageWithExcessEffect(DynamicValue amount) {
super(Outcome.Damage);
this.amount = amount;
this.staticText = "{this} deals " + amount + " damage to target creature. " +
"Excess damage is dealt to that creature's controller instead";
this.staticText = "{this} deals " + amount + " damage to target creature" +
(amount instanceof StaticValue ? "" : ", where X is " + amount.getMessage()) +
". Excess damage is dealt to that creature's controller instead";
}
private DamageWithExcessEffect(final DamageWithExcessEffect effect) {
@ -39,12 +46,13 @@ public class DamageWithExcessEffect extends OneShotEffect {
if (permanent == null || sourceObject == null) {
return false;
}
int damage = amount.calculate(game, source, this);
int lethal = permanent.getLethalDamage(source.getSourceId(), game);
lethal = Math.min(lethal, amount);
lethal = Math.min(lethal, damage);
permanent.damage(lethal, source.getSourceId(), source, game);
Player player = game.getPlayer(permanent.getControllerId());
if (player != null && lethal < amount) {
player.damage(amount - lethal, source.getSourceId(), source, game);
if (player != null && lethal < damage) {
player.damage(damage - lethal, source.getSourceId(), source, game);
}
return true;
}