[ACR] update spoiler and reprints

This commit is contained in:
theelk801 2024-06-22 19:30:14 -04:00
parent 0a43ea83e6
commit f7b4b3dd1b
2 changed files with 12 additions and 1 deletions

View file

@ -48,6 +48,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Ezio, Blade of Vengeance", 275, Rarity.MYTHIC, mage.cards.e.EzioBladeOfVengeance.class));
cards.add(new SetCardInfo("Fatal Push", 90, Rarity.UNCOMMON, mage.cards.f.FatalPush.class));
cards.add(new SetCardInfo("Fiery Islet", 112, Rarity.RARE, mage.cards.f.FieryIslet.class));
cards.add(new SetCardInfo("Forest", 109, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Go for the Throat", 91, Rarity.UNCOMMON, mage.cards.g.GoForTheThroat.class));
cards.add(new SetCardInfo("Haystack", 5, Rarity.UNCOMMON, mage.cards.h.Haystack.class));
cards.add(new SetCardInfo("Headsplitter", 289, Rarity.COMMON, mage.cards.h.Headsplitter.class));
@ -58,6 +59,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Hookblade Veteran", 283, Rarity.COMMON, mage.cards.h.HookbladeVeteran.class));
cards.add(new SetCardInfo("Hookblade", 6, Rarity.UNCOMMON, mage.cards.h.Hookblade.class));
cards.add(new SetCardInfo("Hunter's Bow", 41, Rarity.UNCOMMON, mage.cards.h.HuntersBow.class));
cards.add(new SetCardInfo("Island", 103, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Jackdaw", 58, Rarity.RARE, mage.cards.j.Jackdaw.class));
cards.add(new SetCardInfo("Keen-Eyed Raven", 279, Rarity.UNCOMMON, mage.cards.k.KeenEyedRaven.class));
cards.add(new SetCardInfo("Labyrinth Adversary", 290, Rarity.UNCOMMON, mage.cards.l.LabyrinthAdversary.class));
@ -66,10 +68,12 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Mary Read and Anne Bonny", 61, Rarity.RARE, mage.cards.m.MaryReadAndAnneBonny.class));
cards.add(new SetCardInfo("Merciless Harlequin", 287, Rarity.COMMON, mage.cards.m.MercilessHarlequin.class));
cards.add(new SetCardInfo("Mortify", 96, Rarity.UNCOMMON, mage.cards.m.Mortify.class));
cards.add(new SetCardInfo("Mountain", 107, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Murder", 92, Rarity.UNCOMMON, mage.cards.m.Murder.class));
cards.add(new SetCardInfo("Nurturing Peatland", 114, Rarity.RARE, mage.cards.n.NurturingPeatland.class));
cards.add(new SetCardInfo("Origin of the Hidden Ones", 36, Rarity.UNCOMMON, mage.cards.o.OriginOfTheHiddenOnes.class));
cards.add(new SetCardInfo("Path to Exile", 81, Rarity.UNCOMMON, mage.cards.p.PathToExile.class));
cards.add(new SetCardInfo("Plains", 101, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Poison-Blade Mentor", 288, Rarity.UNCOMMON, mage.cards.p.PoisonBladeMentor.class));
cards.add(new SetCardInfo("Propaganda", 85, Rarity.UNCOMMON, mage.cards.p.Propaganda.class));
cards.add(new SetCardInfo("Raven Clan War-Axe", 297, Rarity.RARE, mage.cards.r.RavenClanWarAxe.class));
@ -87,6 +91,7 @@ public final class AssassinsCreed extends ExpansionSet {
cards.add(new SetCardInfo("Submerged Boneyard", 301, Rarity.UNCOMMON, mage.cards.s.SubmergedBoneyard.class));
cards.add(new SetCardInfo("Sunbaked Canyon", 111, Rarity.RARE, mage.cards.s.SunbakedCanyon.class));
cards.add(new SetCardInfo("Surtr, Fiery Jotun", 293, Rarity.RARE, mage.cards.s.SurtrFieryJotun.class));
cards.add(new SetCardInfo("Swamp", 105, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Sword of Feast and Famine", 99, Rarity.MYTHIC, mage.cards.s.SwordOfFeastAndFamine.class));
cards.add(new SetCardInfo("Sword of Light and Shadow", 100, Rarity.MYTHIC, mage.cards.s.SwordOfLightAndShadow.class));
cards.add(new SetCardInfo("Tax Collector", 9, Rarity.UNCOMMON, mage.cards.t.TaxCollector.class));

View file

@ -53084,7 +53084,7 @@ Fall of the First Civilization|Assassin's Creed|4|U|{2}{W}|Enchantment - Saga|||
Haystack|Assassin's Creed|5|U|{1}{W}|Artifact|||{2}, {T}: Target creature you control phases out.|
Hookblade|Assassin's Creed|6|U|{1}{W}|Artifact - Equipment|||When Hookblade enters the battlefield, attach it to target creature you control.$Equipped creature gets +1/+0.$As long as it's your turn, equipped creature has flying.$Equip {2}|
Layla Hassan|Assassin's Creed|7|R|{3}{W}|Legendary Creature - Human Assassin|3|4|First strike$When Layla Hassan enters the battlefield and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.|
Senu, Keen-Eyed Protector|Assassin's Creed|8|R|{1}{W}|Legendary Creature - Bird Scout|2|1|Flying, vigilance${T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry {2}.$When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.|
Senu, Keen-Eyed Protector|Assassin's Creed|8|R|{1}{W}|Legendary Creature - Bird Scout|2|1|Flying, vigilance${T}, Exile Senu, Keen-Eyed Protector: You gain 2 life and scry 2.$When a legendary creature you control attacks and isn't blocked, if Senu is exiled, put it onto the battlefield attacking.|
Tax Collector|Assassin's Creed|9|U|{1}{W}|Creature - Human Advisor|2|2|When Tax Collector enters the battlefield, choose one --$* Tax -- Until your next turn, spells your opponents cast cost {1} more to cast.$* Arrest -- Detain target creature an opponent controls.|
Templar Knight|Assassin's Creed|10|U|{1}{W}|Creature - Human Knight|3|1|Vigilance${W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle.$A deck can have any number of cards named Templar Knight.|
What Must Be Done|Assassin's Creed|11|R|{3}{W}{W}|Sorcery|||Choose one --$* Let the World Burn -- Destroy all artifacts and creatures.$* Release Juno -- Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature.|
@ -53097,6 +53097,7 @@ Eagle Vision|Assassin's Creed|17|U|{4}{U}|Sorcery|||Freerunning {1}{U}$Draw thre
Escape Detection|Assassin's Creed|18|U|{1}{U}{U}|Instant|||Freerunning--Return a blue creature you control to its owner's hand.$Return target creature to its owner's hand.$Draw a card.|
Evie Frye|Assassin's Creed|19|R|{1}{U}|Legendary Creature - Human Assassin|2|1|Partner with Jacob Frye${1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.|
Leonardo da Vinci|Assassin's Creed|20|M|{2}{U}|Legendary Creature - Human Artificer|3|3|{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand.${2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.|
Loyal Inventor|Assassin's Creed|21|U|{2}{U}|Creature Human Artificer|2|3|Vigilance$When Loyal Inventor enters the battlefield, you may search your library for an artifact card, reveal it, then shuffle. Put that card into your hand if you control an Assassin. Otherwise, put that card on top of your library.|
Assassin Initiate|Assassin's Creed|22|U|{B}|Creature - Human Assassin|1|1|{1}: Assassin Initiate gains your choice of flying, deathtouch, or lifelink until end of turn.|
Chain Assassination|Assassin's Creed|23|U|{2}{B}{B}|Instant|||Freerunning {1}{B}$Destroy target creature. If another creature died this turn, draw a card.|
Desmond Miles|Assassin's Creed|24|R|{1}{B}|Legendary Creature - Human Assassin|1|3|Menace$Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.$Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.|
@ -53176,6 +53177,11 @@ Reconstruct History|Assassin's Creed|97|U|{2}{R}{W}|Sorcery|||Return up to one t
Terminate|Assassin's Creed|98|U|{B}{R}|Instant|||Destroy target creature. It can't be regenerated.|
Sword of Feast and Famine|Assassin's Creed|99|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from black and from green.$Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.$Equip {2}|
Sword of Light and Shadow|Assassin's Creed|100|M|{3}|Artifact - Equipment|||Equipped creature gets +2/+2 and has protection from white and from black.$Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.$Equip {2}|
Plains|Assassin's Creed|101|C||Basic Land - Plains|||({T}: Add {W}.)|
Island|Assassin's Creed|103|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Assassin's Creed|105|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Assassin's Creed|107|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Assassin's Creed|109|C||Basic Land - Forest|||({T}: Add {G}.)|
Sunbaked Canyon|Assassin's Creed|111|R||Land|||{T}, Pay 1 life: Add {R} or {W}.${1}, {T}, Sacrifice Sunbaked Canyon: Draw a card.|
Fiery Islet|Assassin's Creed|112|R||Land|||{T}, Pay 1 life: Add {U} or {R}.${1}, {T}, Sacrifice Fiery Islet: Draw a card.|
Nurturing Peatland|Assassin's Creed|114|R||Land|||{T}, Pay 1 life: Add {B} or {G}.${1}, {T}, Sacrifice Nurturing Peatland: Draw a card.|