diff --git a/Mage.Sets/src/mage/cards/a/AspiringChampion.java b/Mage.Sets/src/mage/cards/a/AspiringChampion.java index 3e337350ca7..05f78213b32 100644 --- a/Mage.Sets/src/mage/cards/a/AspiringChampion.java +++ b/Mage.Sets/src/mage/cards/a/AspiringChampion.java @@ -30,7 +30,7 @@ public final class AspiringChampion extends CardImpl { this.toughness = new MageInt(3); // Menace - this.addAbility(new MenaceAbility()); + this.addAbility(new MenaceAbility(false)); // Ruinous Ascension -- When Aspiring Champion deals combat damage to a player, sacrifice it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, then shuffle the rest into your library. If that creature is a Demon, it deals damage equal to its power to each opponent. this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(