[MKM] update spoiler and reprints

This commit is contained in:
theelk801 2024-01-24 22:28:52 -05:00
parent 5e6c8e795d
commit f728afe02a
2 changed files with 27 additions and 2 deletions

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@ -12,7 +12,7 @@ import java.util.List;
*/
public final class MurdersAtKarlovManor extends ExpansionSet {
private static final List<String> unfinished = Arrays.asList("Alley Assailant", "Aurelia's Vindicator", "Basilica Stalker", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Bubble Smuggler", "Concealed Weapon", "Coveted Falcon", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Exit Specialist", "Expose the Culprit", "Faerie Snoop", "Flourishing Bloom-Kin", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Greenbelt Radical", "Hunted Bonebrute", "Lumbering Laundry", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Offender at Large", "Pyrotechnic Performer", "Rakish Scoundrel", "Riftburst Hellion", "Sanguine Savior", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper", "Vengeful Creeper");
private static final List<String> unfinished = Arrays.asList("Alley Assailant", "Aurelia's Vindicator", "Basilica Stalker", "Bolrac-Clan Basher", "Branch of Vitu-Ghazi", "Bubble Smuggler", "Concealed Weapon", "Coveted Falcon", "Crowd-Control Warden", "Culvert Ambusher", "Defenestrated Phantom", "Dog Walker", "Essence of Antiquity", "Exit Specialist", "Expose the Culprit", "Faerie Snoop", "Flourishing Bloom-Kin", "Fugitive Codebreaker", "Gadget Technician", "Granite Witness", "Greenbelt Radical", "Hunted Bonebrute", "Lumbering Laundry", "Mistway Spy", "Museum Nightwatch", "Nervous Gardener", "Nightdrinker Moroii", "Offender at Large", "Pyrotechnic Performer", "Rakish Scoundrel", "Riftburst Hellion", "Sanguine Savior", "Shady Informant", "Undercover Crocodelf", "Unyielding Gatekeeper", "Vengeful Creeper");
private static final MurdersAtKarlovManor instance = new MurdersAtKarlovManor();
@ -87,6 +87,7 @@ public final class MurdersAtKarlovManor extends ExpansionSet {
cards.add(new SetCardInfo("Meddling Youths", 219, Rarity.UNCOMMON, mage.cards.m.MeddlingYouths.class));
cards.add(new SetCardInfo("Meticulous Archive", 264, Rarity.RARE, mage.cards.m.MeticulousArchive.class));
cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Murder", 95, Rarity.COMMON, mage.cards.m.Murder.class));
cards.add(new SetCardInfo("Museum Nightwatch", 25, Rarity.COMMON, mage.cards.m.MuseumNightwatch.class));
cards.add(new SetCardInfo("Nervous Gardener", 169, Rarity.COMMON, mage.cards.n.NervousGardener.class));
cards.add(new SetCardInfo("Nightdrinker Moroii", 96, Rarity.UNCOMMON, mage.cards.n.NightdrinkerMoroii.class));

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@ -51714,16 +51714,21 @@ Haazda Vigilante|Murders at Karlov Manor|18|C|{4}{W}|Creature - Giant Soldier|4|
Inside Source|Murders at Karlov Manor|19|C|{2}{W}|Creature - Human Citizen|1|1|When Inside Source enters the battlefield, create a 2/2 white and blue Detective creature token.${3}, {T}: Target Detective you control gets +2/+0 and gains vigilance until end of turn. Activate only as a sorcery.|
Karlov Watchdog|Murders at Karlov Manor|20|U|{3}{W}|Creature - Dog|3|2|Vigilance$Permanents your opponents control can't be turned face up during your turn.$Whenever you attack with three or more creatures, creatures you control get +1/+1 until end of turn.|
Krovod Haunch|Murders at Karlov Manor|21|U|{W}|Artifact - Food Equipment|||Equipped creature gets +2/+0.${2}, {T}, Sacrifice Krovod Haunch: You gain 3 life.$When Krovod Haunch is put into a graveyard from the battlefield, you may pay {1}{W}. If you do, create two 1/1 white Dog creature tokens.$Equip {2}|
Make Your Move|Murders at Karlov Manor|22|C|{2}{W}|Instant|||Destroy target artifact, enchantment, or creature with power 4 or greater.|
Makeshift Binding|Murders at Karlov Manor|23|C|{2}{W}|Enchantment|||When Makeshift Binding enters the battlefield, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.|
Marketwatch Phantom|Murders at Karlov Manor|24|C|{1}{W}|Creature - Spirit Detective|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, Marketwatch Phantom gains flying until end of turn.|
Museum Nightwatch|Murders at Karlov Manor|25|C|{3}{W}|Creature - Centaur Soldier|3|2|When Museum Nightwatch dies, create a 2/2 white and blue Detective creature token.$Disguise {1}{W}|
Neighborhood Guardian|Murders at Karlov Manor|26|U|{1}{W}|Creature - Unicorn|2|2|Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.|
No Witnesses|Murders at Karlov Manor|27|R|{2}{W}{W}|Sorcery|||Each player who controls the most creatures investigates. Then destroy all creatures.|
Not on My Watch|Murders at Karlov Manor|28|U|{1}{W}|Instant|||Exile target attacking creature.|
Novice Inspector|Murders at Karlov Manor|29|C|{W}|Creature - Human Detective|1|2|When Novice Inspector enters the battlefield, investigate.|
On the Job|Murders at Karlov Manor|30|C|{2}{W}{W}|Instant|||Creatures you control get +2/+1 until end of turn. Investigate.|
Sanctuary Wall|Murders at Karlov Manor|32|U|{1}{W}|Artifact Creature - Wall|0|4|Defender${2}{W}, {T}: Tap target creature. You may put a stun counter on it. If you do, put a stun counter on Sanctuary Wall.|
Seasoned Consultant|Murders at Karlov Manor|33|C|{1}{W}|Creature - Human Detective|1|3|Whenever you attack with three or more creatures, Seasoned Consultant gets +2/+0 until end of turn.|
Tenth District Hero|Murders at Karlov Manor|34|R|{1}{W}|Creature - Human|2|3|{1}{W}, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.${2}{W}, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."|
Unyielding Gatekeeper|Murders at Karlov Manor|35|R|{1}{W}|Creature - Elephant Cleric|3|2|Disguise {1}{W}$When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.|
Wojek Investigator|Murders at Karlov Manor|36|R|{2}{W}|Creature - Angel Detective|2|4|Flying, vigilance$At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you.|
Wrench|Murders at Karlov Manor|37|U|{W}|Artifact - Clue Equipment|||Equipped creature gets +1/+1 and has vigilance and "{3}, {T}: Tap target creature."${2}, Sacrifice Wrench: Draw a card.$Equip {2}|
Agency Outfitter|Murders at Karlov Manor|38|U|{4}{U}{U}|Creature - Sphinx Detective|4|3|Flying$When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.|
Behind the Mask|Murders at Karlov Manor|39|C|{U}|Instant|||As an additional cost to cast this spell, you may collect evidence 6.$Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.|
Benthic Criminologists|Murders at Karlov Manor|40|C|{4}{U}|Creature - Merfolk Wizard|4|5|Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.|
@ -51732,7 +51737,9 @@ Burden of Proof|Murders at Karlov Manor|42|U|{1}{U}|Enchantment - Aura|||Flash$E
Candlestick|Murders at Karlov Manor|43|U|{U}|Artifact - Clue Equipment|||Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."${2}, Sacrifice Candlestick: Draw a card.$Equip {2}|
Case of the Filched Falcon|Murders at Karlov Manor|44|U|{U}|Enchantment - Case|||When this Case enters the battlefield, investigate.$To solve -- You control three or more artifacts.$Solved -- {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.|
Case of the Ransacked Lab|Murders at Karlov Manor|45|R|{2}{U}|Enchantment - Case|||Instant and sorcery spells you cast cost {1} less to cast.$To solve -- You've cast four or more instant and sorcery spells this turn.$Solved -- Whenever you cast an instant or sorcery spell, draw a card.|
Cold Case Cracker|Murders at Karlov Manor|46|C|{3}{U}|Creature - Spirit Detective|3|3|Flying$When Cold Case Cracker dies, investigate.|
Conspiracy Unraveler|Murders at Karlov Manor|47|M|{5}{U}{U}|Creature - Sphinx Detective|6|6|Flying$You may collect evidence 10 rather than pay the mana cost for spells that you cast.|
Coveted Falcon|Murders at Karlov Manor|48|R|{1}{U}{U}|Artifact Creature - Bird|1|4|Flying$Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.$Disguise {1}{U}$When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.|
Crimestopper Sprite|Murders at Karlov Manor|49|C|{2}{U}|Creature - Faerie Detective|2|2|As an additional cost to cast this spell, you may collect evidence 6.$Flying$When Crimestopper Sprite enters the battlefield, tap target creature. If evidence was collected, put a stun counter on it.|
Cryptic Coat|Murders at Karlov Manor|50|R|{2}{U}|Artifact - Equipment|||When Cryptic Coat enters the battlefield, cloak the top card of your library, then attach Cryptic Coat to it.$Equipped creature gets +1/+0 and can't be blocked.${1}{U}: Return Cryptic Coat to its owner's hand.|
Curious Inquiry|Murders at Karlov Manor|51|U|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate."|
@ -51754,14 +51761,17 @@ Out Cold|Murders at Karlov Manor|66|C|{3}{U}|Instant|||This spell can't be count
Proft's Eidetic Memory|Murders at Karlov Manor|67|R|{1}{U}|Legendary Enchantment|||When Proft's Eidetic Memory enters the battlefield, draw a card.$You have no maximum hand size.$At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.|
Projektor Inspector|Murders at Karlov Manor|68|C|{2}{U}|Creature - Human Detective|3|2|Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.|
Reasonable Doubt|Murders at Karlov Manor|69|C|{1}{U}|Instant|||Counter target spell unless its controller pays {2}.$Suspect up to one target creature.|
Reenact the Crime|Murders at Karlov Manor|70|R|{1}{U}{U}{U}|Instant|||Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.|
Steamcore Scholar|Murders at Karlov Manor|71|R|{2}{U}|Creature - Weird Detective|2|2|Flying, vigilance$When Steamcore Scholar enters the battlefield, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.|
Surveillance Monitor|Murders at Karlov Manor|73|U|{3}{U}|Creature - Vedalken Detective|3|3|When Surveillance Monitor enters the battlefield, you may collect evidence 4.$Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.|
Unauthorized Exit|Murders at Karlov Manor|74|C|{1}{U}|Instant|||Return target nonland permanent to its owner's hand. Surveil 1.|
Agency Coroner|Murders at Karlov Manor|75|C|{4}{B}|Creature - Ogre Cleric|3|6|{2}{B}, Sacrifice another creature: Draw a card. If the sacrificed creature was suspected, draw two cards instead.|
Alley Assailant|Murders at Karlov Manor|76|C|{2}{B}|Creature - Vampire Rogue|3|3|Alley Assailant enters the battlefield tapped.$Disguise {4}{B}{B}$When Alley Assailant is turned face up, target opponent loses 3 life and you gain 3 life.|
Barbed Servitor|Murders at Karlov Manor|77|R|{3}{B}|Artifact Creature - Construct|1|1|Indestructible$When Barbed Servitor enters the battlefield, suspect it.$Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.$Whenever Barbed Servitor is dealt damage, target opponent loses that much life.|
Basilica Stalker|Murders at Karlov Manor|78|C|{5}{B}|Creature - Vampire Detective|3|4|Flying$Whenever Basilica Stalker deals combat damage to a player, you gain 1 life and surveil 1.$Disguise {4}{B}|
Case of the Gorgon's Kiss|Murders at Karlov Manor|79|U|{B}|Enchantment - Case|||When this Case enters the battlefield, destroy up to one target creature that was dealt damage this turn.$To solve -- Three or more creature cards were put into graveyards from anywhere this turn.$Solved -- This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.|
Case of the Stashed Skeleton|Murders at Karlov Manor|80|R|{1}{B}|Enchantment - Case|||When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it.$To solve -- You control no suspected Skeletons.$Solved -- {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.|
Cerebral Confiscation|Murders at Karlov Manor|81|C|{2}{B}|Sorcery|||Choose one --$* Target opponent discards two cards.$* Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.|
Clandestine Meddler|Murders at Karlov Manor|82|U|{2}{B}|Creature - Vampire Rogue|3|2|When Clandestine Meddler enters the battlefield, suspect up to one other target creature you control.$Whenever one or more suspected creatures you control attack, surveil 1.|
Deadly Cover-Up|Murders at Karlov Manor|83|R|{3}{B}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.|
Extract a Confession|Murders at Karlov Manor|84|C|{1}{B}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6.$Each opponent sacrifices a creature. If evidence was collected, instead each opponent sacrifices a creature with the greatest power among creatures they control.|
@ -51773,6 +51783,7 @@ Lead Pipe|Murders at Karlov Manor|90|U|{B}|Artifact - Clue Equipment|||Equipped
Long Goodbye|Murders at Karlov Manor|92|U|{1}{B}|Instant|||This spell can't be countered.$Destroy target creature or planeswalker with mana value 3 or less.|
Macabre Reconstruction|Murders at Karlov Manor|93|C|{3}{B}|Sorcery|||This spell costs {2} less to cast if a creature card was put into your graveyard from anywhere this turn.$Return up to two target creature cards from your graveyard to your hand.|
Massacre Girl, Known Killer|Murders at Karlov Manor|94|M|{2}{B}{B}|Legendary Creature - Human Assassin|4|4|Menace$Creatures you control have wither.$Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.|
Murder|Murders at Karlov Manor|95|C|{1}{B}{B}|Instant|||Destroy target creature.|
Nightdrinker Moroii|Murders at Karlov Manor|96|U|{3}{B}|Creature - Vampire|4|2|Flying$When Nightdrinker Moroii enters the battlefield, you lose 3 life.$Disguise {B}{B}|
Outrageous Robbery|Murders at Karlov Manor|97|R|{X}{B}{B}|Instant|||Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.|
Persuasive Interrogators|Murders at Karlov Manor|98|U|{4}{B}{B}|Creature - Gorgon Detective|5|6|When Persuasive Interrogators enters the battlefield, investigate.$Whenever you sacrifice a Clue, target opponent gets two poison counters.|
@ -51780,21 +51791,26 @@ Polygraph Orb|Murders at Karlov Manor|99|U|{4}{B}|Artifact|||When Polygraph Orb
Presumed Dead|Murders at Karlov Manor|100|U|{1}{B}|Instant|||Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it."|
Repeat Offender|Murders at Karlov Manor|101|C|{1}{B}|Creature - Human Assassin|2|1|{2}{B}: If Repeat Offender is suspected, put a +1/+1 counter on it. Otherwise, suspect it.|
Rot Farm Mortipede|Murders at Karlov Manor|102|C|{3}{B}|Creature - Insect|3|4|Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn.|
Slice from the Shadows|Murders at Karlov Manor|103|C|{X}{B}|Instant|||This spell can't be countered.$Target creature gets -X/-X until end of turn.|
Snarling Gorehound|Murders at Karlov Manor|105|C|{B}|Creature - Dog|1|1|Menace$Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1.|
Soul Enervation|Murders at Karlov Manor|106|U|{3}{B}|Enchantment|||Flash$When Soul Enervation enters the battlefield, target creature gets -4/-4 until end of turn.$Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.|
Toxin Analysis|Murders at Karlov Manor|107|C|{B}|Instant|||Target creature gains deathtouch and lifelink until end of turn. Investigate.|
Undercity Eliminator|Murders at Karlov Manor|108|U|{3}{B}{B}|Creature - Gorgon Assassin|3|3|When Undercity Eliminator enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target creature an opponent controls.|
Unscrupulous Agent|Murders at Karlov Manor|109|C|{1}{B}|Creature - Elf Detective|1|1|When Unscrupulous Agent enters the battlefield, target opponent exiles a card from their hand.|
Vein Ripper|Murders at Karlov Manor|110|M|{3}{B}{B}{B}|Creature - Vampire Assassin|6|5|Flying$Ward--Sacrifice a creature.$Whenever a creature dies, target opponent loses 2 life and you gain 2 life.|
Anzrag's Rampage|Murders at Karlov Manor|111|R|{3}{R}{R}|Sorcery|||Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.|
Bolrac-Clan Basher|Murders at Karlov Manor|112|U|{4}{R}{R}|Creature - Cyclops Warrior|3|2|Double strike, trample$Disguise {3}{R}{R}|
Case of the Burning Masks|Murders at Karlov Manor|113|U|{1}{R}{R}|Enchantment - Case|||When this Case enters the battlefield, it deals 3 damage to target creature an opponent controls.$To solve -- Three or more sources you controlled dealt damage this turn.$Solved -- Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.|
Case of the Crimson Pulse|Murders at Karlov Manor|114|R|{2}{R}|Enchantment - Case|||When this Case enters the battlefield, discard a card, then draw two cards.$To solve -- You have no cards in hand.$Solved -- At the beginning of your upkeep, discard your hand, then draw two cards.|
Caught Red-Handed|Murders at Karlov Manor|115|U|{4}{R}|Instant|||This spell can't be countered.$Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it.|
The Chase Is On|Murders at Karlov Manor|116|C|{2}{R}|Instant|||Target creature gets +3/+0 and gains first strike until end of turn. Investigate.|
Concealed Weapon|Murders at Karlov Manor|117|U|{1}{R}|Artifact - Equipment|||Equipped creature gets +3/+0.$Disguise {2}{R}$When Concealed Weapon is turned face up, attach it to target creature you control.$Equip {1}{R}|
Connecting the Dots|Murders at Karlov Manor|118|R|{1}{R}|Enchantment|||Whenever a creature you control attacks, exile the top card of your library face down.${1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands.|
Convenient Target|Murders at Karlov Manor|119|U|{R}|Enchantment - Aura|||Enchant creature$When Convenient Target enters the battlefield, suspect enchanted creature.$Enchanted creature gets +1/+1.${2}{R}: Return Convenient Target from your graveyard to your hand.|
Cornered Crook|Murders at Karlov Manor|120|U|{4}{R}|Creature - Viashino Warrior|5|4|When Cornered Crook enters the battlefield, you may sacrifice an artifact. When you do, Cornered Crook deals 3 damage to any target.|
Crime Novelist|Murders at Karlov Manor|121|U|{2}{R}|Creature - Goblin Bard|1|3|Whenever you sacrifice an artifact, put a +1/+1 counter on Crime Novelist and add {R}.|
Demand Answers|Murders at Karlov Manor|122|C|{1}{R}|Instant|||As an additional cost to cast this spell, sacrifice an artifact or discard a card.$Draw two cards.|
Expedited Inheritance|Murders at Karlov Manor|123|M|{R}{R}|Enchantment|||Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. Until the end of their next turn, they may play those cards.|
Expose the Culprit|Murders at Karlov Manor|124|U|{1}{R}|Instant|||Choose one or both --$* Turn target face-down creature face up.$* Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them.|
Felonious Rage|Murders at Karlov Manor|125|C|{R}|Instant|||Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.|
Frantic Scapegoat|Murders at Karlov Manor|126|U|{R}|Creature - Goat|1|1|Haste$When Frantic Scapegoat enters the battlefield, suspect it.$Whenever one or more other creatures enter the battlefield under your control, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.|
@ -51816,11 +51832,14 @@ Reckless Detective|Murders at Karlov Manor|141|U|{1}{R}|Creature - Devil Detecti
Red Herring|Murders at Karlov Manor|142|C|{1}{R}|Artifact Creature - Clue Fish|2|2|Haste$Red Herring attacks each combat if able.${2}, Sacrifice Red Herring: Draw a card.|
Rubblebelt Braggart|Murders at Karlov Manor|143|C|{4}{R}|Creature - Viashino Warrior|5|5|Whenever Rubblebelt Braggart attacks, if it's not suspected, you may suspect it.|
Shock|Murders at Karlov Manor|144|C|{R}|Instant|||Shock deals 2 damage to any target.|
Suspicious Detonation|Murders at Karlov Manor|145|C|{4}{R}|Sorcery|||This spell costs {3} less to cast if you've sacrificed an artifact this turn.$This spell can't be countered.$Suspicious Detonation deals 4 damage to target creature.|
Torch the Witness|Murders at Karlov Manor|146|U|{X}{R}|Sorcery|||Torch the Witness deals twice X damage to target creature. If excess damage was dealt to that creature this way, investigate.|
Vengeful Tracker|Murders at Karlov Manor|147|U|{1}{R}|Creature - Human Detective|2|2|Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.|
Aftermath Analyst|Murders at Karlov Manor|148|U|{1}{G}|Creature - Elf Detective|1|3|When Aftermath Analyst enters the battlefield, mill three cards.${3}{G}, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.|
Airtight Alibi|Murders at Karlov Manor|149|C|{2}{G}|Enchantment - Aura|||Flash$Enchant creature$When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.$Enchanted creature gets +2/+2 and can't become suspected.|
Analyze the Pollen|Murders at Karlov Manor|150|R|{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 8.$Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.|
Archdruid's Charm|Murders at Karlov Manor|151|R|{G}{G}{G}|Instant|||Choose one --$* Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.$* Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.$* Exile target artifact or enchantment.|
Audience with Trostani|Murders at Karlov Manor|152|R|{2}{G}|Sorcery|||Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.|
Axebane Ferox|Murders at Karlov Manor|153|R|{2}{G}{G}|Creature - Beast|4|4|Deathtouch, haste$Ward--Collect evidence 4.|
Bite Down on Crime|Murders at Karlov Manor|154|C|{3}{G}|Sorcery|||As an additional cost to cast this spell, you may collect evidence 6. This spell costs {2} less to cast if evidence was collected.$Target creature you control gets +2/+0 until end of turn. It deals damage equal to its power to target creature you don't control.|
Case of the Locked Hothouse|Murders at Karlov Manor|155|R|{3}{G}|Enchantment - Case|||You may play an additional land on each of your turns.$To solve -- You control seven or more lands.$Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.|
@ -51840,6 +51859,7 @@ Nervous Gardener|Murders at Karlov Manor|169|C|{1}{G}|Creature - Dryad|2|2|Disgu
Pick Your Poison|Murders at Karlov Manor|170|C|{G}|Sorcery|||Choose one --$* Each opponent sacrifices an artifact.$* Each opponent sacrifices an enchantment.$* Each opponent sacrifices a creature with flying.|
Pompous Gadabout|Murders at Karlov Manor|171|U|{2}{G}|Creature - Human Citizen|4|2|Pompous Gadabout has hexproof as long as it's your turn.$Pompous Gadabout can't be blocked by creatures that don't have a name.|
The Pride of Hull Clade|Murders at Karlov Manor|172|M|{10}{G}|Legendary Creature - Crocodile Elk Turtle|2|15|This spell costs {X} less to cast, where X is the total toughness of creatures you control.$Defender${2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.|
Rope|Murders at Karlov Manor|173|U|{G}|Artifact - Clue Equipment|||Equipped creature gets +1/+2, has reach, and can't be blocked by more than one creature.${2}, Sacrifice Rope: Draw a card.$Equip {3}|
Rubblebelt Maverick|Murders at Karlov Manor|174|C|{G}|Creature - Human Detective|1|1|When Rubblebelt Maverick enters the battlefield, surveil 2.${G}, Exile Rubblebelt Maverick from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.|
Sample Collector|Murders at Karlov Manor|175|U|{2}{G}|Creature - Troll Detective|2|3|Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control.|
Sharp-Eyed Rookie|Murders at Karlov Manor|176|R|{1}{G}|Creature - Human Detective|2|2|Vigilance$Whenever a creature enters the battlefield under your control, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate.|
@ -51858,6 +51878,8 @@ Aurelia, the Law Above|Murders at Karlov Manor|188|R|{3}{R}{W}|Legendary Creatur
Blood Spatter Analysis|Murders at Karlov Manor|189|R|{B}{R}|Enchantment|||When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.$Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.|
Break Out|Murders at Karlov Manor|190|U|{R}{G}|Sorcery|||Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.|
Buried in the Garden|Murders at Karlov Manor|191|U|{2}{G}{W}|Enchantment - Aura|||Enchant land$When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.$Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.|
Coerced to Kill|Murders at Karlov Manor|192|U|{3}{U}{B}|Enchantment - Aura|||Enchant creature$You control enchanted creature.$Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.|
Crowd-Control Warden|Murders at Karlov Manor|193|C|{3}{G}{W}|Creature - Centaur Soldier|4|4|As Crowd-Control Warden enters the battlefield or is turned face up, put X +1/+1 counters on it, where X is the number of other creatures you control.$Disguise {3}{G/W}{G/W}|
Curious Cadaver|Murders at Karlov Manor|194|U|{2}{U}{B}|Creature - Zombie Detective|3|1|Flying$When you sacrifice a Clue, return Curious Cadaver from your graveyard to your hand.|
Deadly Complication|Murders at Karlov Manor|195|U|{1}{B}{R}|Sorcery|||Choose one or both --$* Destroy target creature.$* Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.|
Detective's Satchel|Murders at Karlov Manor|196|U|{2}{U}{R}|Artifact|||When Detective's Satchel enters the battlefield, investigate twice.${T}: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only if you sacrifice an artifact this turn.|
@ -51884,6 +51906,7 @@ Lazav, Wearer of Faces|Murders at Karlov Manor|216|R|{U}{B}|Legendary Creature -
Leyline of the Guildpact|Murders at Karlov Manor|217|R|{G/W}{G/U}{B/G}{R/G}|Enchantment|||If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.$Each nonland permanent you control is all colors.$Lands you control are every basic land type in addition to their other types.|
Lightning Helix|Murders at Karlov Manor|218|U|{R}{W}|Instant|||Lightning Helix deals 3 damage to any target and you gain 3 life.|
Meddling Youths|Murders at Karlov Manor|219|U|{3}{R}{W}|Creature - Human Detective|4|5|Haste$Whenever you attack with three or more creatures, investigate.|
Niv-Mizzet, Guildpact|Murders at Karlov Manor|220|R|{W}{U}{B}{R}{G}|Legendary Creature - Dragon Avatar|6|6|Flying, hexproof from multicolored$Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.|
No More Lies|Murders at Karlov Manor|221|U|{W}{U}|Instant|||Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.|
Officious Interrogation|Murders at Karlov Manor|222|R|{W}{U}|Instant|||This spell costs {W}{U} more to cast for each target beyond the first.$Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.|
Private Eye|Murders at Karlov Manor|223|U|{1}{W}{U}|Creature - Homunculus Detective|3|3|Other Detectives you control get +1/+1.$Whenever you draw your second card each turn, target Detective can't be blocked this turn.|
@ -51906,11 +51929,13 @@ Urgent Necropsy|Murders at Karlov Manor|240|M|{2}{B}{G}|Instant|||As an addition
Vannifar, Evolved Enigma|Murders at Karlov Manor|241|M|{2}{G}{U}|Legendary Creature - Elf Ooze Wizard|3|4|At the beginning of combat on your turn, choose one --$* Cloak a card from your hand.$* Put a +1/+1 counter on each colorless creature you control.|
Warleader's Call|Murders at Karlov Manor|242|R|{1}{R}{W}|Enchantment|||Creatures you control get +1/+1.$Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.|
Wispdrinker Vampire|Murders at Karlov Manor|243|U|{2}{W}{B}|Creature - Vampire Rogue|2|4|Flying$Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.${5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.|
Worldsoul's Rage|Murders at Karlov Manor|244|R|{X}{R}{G}|Sorcery|||Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.|
Cease // Desist|Murders at Karlov Manor|246|U|{1}{B/G}|Instant|||Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.$<strong>Desist</strong>${4}{G/W}{G/W}$<strong>Sorcery</strong>$Destroy all artifacts and enchantments.|
Flotsam // Jetsam|Murders at Karlov Manor|247|U|{1}{G/U}|Instant|||Mill three cards. Investigate.$<strong>Jetsam</strong>${4}{U/B}{U/B}$<strong>Sorcery</strong>$Each opponent mills three cards, then you may cast a spell from each opponent's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.|
Fuss // Bother|Murders at Karlov Manor|248|U|{2}{R/W}|Instant|||Put a +1/+1 counter on each attacking creature you control.$<strong>Bother</strong>${4}{W/U}{W/U}$<strong>Sorcery</strong>$Create three 1/1 colorless Thopter artifact creature tokens with flying. Surveil 2.|
Push // Pull|Murders at Karlov Manor|250|U|{1}{W/B}|Sorcery|||Destroy target tapped creature.$<strong>Pull</strong>${4}{B/R}{B/R}$<strong>Sorcery</strong>$Put up to two target creature cards from a single graveyard onto the battlefield under your control. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.|
Cryptex|Murders at Karlov Manor|251|R|{2}|Artifact|||{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on Cryptex.$Sacrifice Cryptex: Surveil 3, then draw three cards. Activate only if Cryptex has five or more unlock counters on it.|
Gravestone Strider|Murders at Karlov Manor|252|C|{2}|Artifact Creature - Golem|1|3|{1}: Add one mana of any color. Activate only once each turn.${2}, Exile Gravestone Strider from your graveyard: Exile target card from a graveyard.|
Lumbering Laundry|Murders at Karlov Manor|253|U|{5}|Artifact Creature - Golem|4|5|{2}: Until end of turn, you may look at face-down creatures you don't control any time.$Disguise {5}|
Magnetic Snuffler|Murders at Karlov Manor|254|U|{5}|Artifact Creature - Construct|4|4|When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.$Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.|
Magnifying Glass|Murders at Karlov Manor|255|C|{3}|Artifact|||{T}: Add {C}.${4}, {T}: Investigate.|
@ -51935,7 +51960,6 @@ Island|Murders at Karlov Manor|279|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Murders at Karlov Manor|281|C||Basic Land - Swamp|||({T}: Add {B}.)|
Mountain|Murders at Karlov Manor|283|C||Basic Land - Mountain|||({T}: Add {R}.)|
Forest|Murders at Karlov Manor|285|C||Basic Land - Forest|||({T}: Add {G}.)|
Coveted Falcon|Murders at Karlov Manor|393|R|{1}{U}{U}|Artifact Creature - Bird|1|4|Flying$Whenever Coveted Falcon attacks, gain control of target permanent you own but don't control.$Disguise {1}{U}$When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.|
Melek, Reforged Researcher|Murders at Karlov Manor|430|M|{3}{U}{R}|Legendary Creature - Weird Detective|*|*|Melek, Reforged Researcher's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard.$The first instant or sorcery spell you cast each turn costs {3} less to cast.|
Tomik, Wielder of Law|Murders at Karlov Manor|431|M|{1}{W}{B}|Legendary Creature - Human Advisor|2|4|Affinity for planeswalkers$Flying, vigilance$Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.|
Voja, Jaws of the Conclave|Murders at Karlov Manor|432|M|{2}{R}{G}{W}|Legendary Creature - Wolf|5|5|Vigilance, trample, ward {3}$Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.|