From f6889805733a87a6b434f16319106f53cf9a7cef Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Thu, 7 Apr 2016 23:41:16 +0200 Subject: [PATCH] Phyrexian Dreadnought - Fixed that it can't be sacrificed if it's phased out. --- Mage/src/main/java/mage/game/permanent/PermanentImpl.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage/src/main/java/mage/game/permanent/PermanentImpl.java b/Mage/src/main/java/mage/game/permanent/PermanentImpl.java index fe35761b5bb..7e5de9d2bc5 100644 --- a/Mage/src/main/java/mage/game/permanent/PermanentImpl.java +++ b/Mage/src/main/java/mage/game/permanent/PermanentImpl.java @@ -1025,7 +1025,7 @@ public abstract class PermanentImpl extends CardImpl implements Permanent { @Override public boolean sacrifice(UUID sourceId, Game game) { //20091005 - 701.13 - if (!game.replaceEvent(GameEvent.getEvent(EventType.SACRIFICE_PERMANENT, objectId, sourceId, controllerId))) { + if (isPhasedIn() && !game.replaceEvent(GameEvent.getEvent(EventType.SACRIFICE_PERMANENT, objectId, sourceId, controllerId))) { // Commander replacement effect or Rest in Peace (exile instead of graveyard) in play does not prevent successful sacrifice // so the return value of the moveToZone is not taken into account here moveToZone(Zone.GRAVEYARD, sourceId, game, false);