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* Stranglehold - Fixed the not working abilities.
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2 changed files with 72 additions and 4 deletions
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@ -30,6 +30,7 @@ package mage.sets.commander;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.CardImpl;
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@ -37,6 +38,7 @@ import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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@ -53,10 +55,10 @@ public class Stranglehold extends CardImpl {
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this.expansionSetCode = "CMD";
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// Your opponents can't search libraries.
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this.getSpellAbility().addEffect(new OpponentsCantSearchLibarariesEffect());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new OpponentsCantSearchLibarariesEffect()));
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// If an opponent would begin an extra turn, that player skips that turn instead.
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this.getSpellAbility().addEffect(new StrangleholdSkipExtraTurnsEffect());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new StrangleholdSkipExtraTurnsEffect()));
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}
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public Stranglehold(final Stranglehold card) {
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@ -103,7 +105,7 @@ class OpponentsCantSearchLibarariesEffect extends ContinuousRuleModifyingEffectI
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public boolean checksEventType(GameEvent event, Game game) {
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return EventType.SEARCH_LIBRARY.equals(event.getType());
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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@ -0,0 +1,66 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.rules;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CantSearchTest extends CardTestPlayerBase {
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/**
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* Stranglehold doesn´t stop your opponents from searching libraries, at the
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* moment it doesn´t work at all. Opponents were able to search their and my
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* library in multiple gammes.
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*/
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@Test
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public void testStranglehold() {
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// Your opponents can't search libraries.
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// If an opponent would begin an extra turn, that player skips that turn instead.
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addCard(Zone.BATTLEFIELD, playerB, "Stranglehold");
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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addCard(Zone.HAND, playerA, "Rampant Growth", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Rampant Growth");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertGraveyardCount(playerA, "Rampant Growth", 1);
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assertPermanentCount(playerA, 2); // only the two forests
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}
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}
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