* UI: added playable/activatable cards highlight in all zone and windows (mana abilities, commander, graveyard, revealed, etc);

This commit is contained in:
Oleg Agafonov 2019-06-28 03:30:57 +04:00
parent fe52ffd56a
commit f6123037ec
15 changed files with 302 additions and 192 deletions

View file

@ -633,7 +633,7 @@ public interface Player extends MageItem, Copyable<Player> {
List<Ability> getPlayableOptions(Ability ability, Game game);
Set<UUID> getPlayableInHand(Game game);
Set<UUID> getPlayableObjects(Game game, Zone zone);
LinkedHashMap<UUID, ActivatedAbility> getUseableActivatedAbilities(MageObject object, Zone zone, Game game);

View file

@ -3049,17 +3049,22 @@ public abstract class PlayerImpl implements Player, Serializable {
@Override
public List<Ability> getPlayable(Game game, boolean hidden) {
return getPlayable(game, hidden, Zone.ALL, true);
}
public List<Ability> getPlayable(Game game, boolean hidden, Zone fromZone, boolean hideDuplicatedAbilities) {
List<Ability> playable = new ArrayList<>();
if (!shouldSkipGettingPlayable(game)) {
ManaOptions availableMana = getManaAvailable(game);
availableMana.addMana(manaPool.getMana());
for (ConditionalMana conditionalMana : manaPool.getConditionalMana()) {
availableMana.addMana(conditionalMana);
}
if (hidden) {
boolean fromAll = fromZone.equals(Zone.ALL);
if (hidden && (fromAll || fromZone == Zone.HAND)) {
for (Card card : hand.getUniqueCards(game)) {
for (Ability ability : card.getAbilities(game)) { // gets this activated ability from hand? (Morph?)
if (ability.getZone().match(Zone.HAND)) {
@ -3088,35 +3093,39 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
for (Card card : graveyard.getUniqueCards(game)) {
// Handle split cards in graveyard to support Aftermath
if (card instanceof SplitCard) {
SplitCard splitCard = (SplitCard) card;
getPlayableFromGraveyardCard(game, splitCard.getLeftHalfCard(), splitCard.getLeftHalfCard().getAbilities(), availableMana, playable);
getPlayableFromGraveyardCard(game, splitCard.getRightHalfCard(), splitCard.getRightHalfCard().getAbilities(), availableMana, playable);
getPlayableFromGraveyardCard(game, splitCard, splitCard.getSharedAbilities(), availableMana, playable);
} else {
getPlayableFromGraveyardCard(game, card, card.getAbilities(), availableMana, playable);
}
if (fromAll || fromZone == Zone.GRAVEYARD) {
for (Card card : graveyard.getUniqueCards(game)) {
// Handle split cards in graveyard to support Aftermath
if (card instanceof SplitCard) {
SplitCard splitCard = (SplitCard) card;
getPlayableFromGraveyardCard(game, splitCard.getLeftHalfCard(), splitCard.getLeftHalfCard().getAbilities(), availableMana, playable);
getPlayableFromGraveyardCard(game, splitCard.getRightHalfCard(), splitCard.getRightHalfCard().getAbilities(), availableMana, playable);
getPlayableFromGraveyardCard(game, splitCard, splitCard.getSharedAbilities(), availableMana, playable);
} else {
getPlayableFromGraveyardCard(game, card, card.getAbilities(), availableMana, playable);
}
// Other activated abilities
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
getOtherUseableActivatedAbilities(card, Zone.GRAVEYARD, game, useable);
playable.addAll(useable.values());
// Other activated abilities
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
getOtherUseableActivatedAbilities(card, Zone.GRAVEYARD, game, useable);
playable.addAll(useable.values());
}
}
for (ExileZone exile : game.getExile().getExileZones()) {
for (Card card : exile.getCards(game)) {
if (null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)) {
for (Ability ability : card.getAbilities()) {
if (ability.getZone().match(Zone.HAND)) {
ability.setControllerId(this.getId()); // controller must be set for case owner != caster
if (ability instanceof ActivatedAbility) {
if (((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
playable.add(ability);
if (fromAll || fromZone == Zone.EXILED) {
for (ExileZone exile : game.getExile().getExileZones()) {
for (Card card : exile.getCards(game)) {
if (null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)) {
for (Ability ability : card.getAbilities()) {
if (ability.getZone().match(Zone.HAND)) {
ability.setControllerId(this.getId()); // controller must be set for case owner != caster
if (ability instanceof ActivatedAbility) {
if (((ActivatedAbility) ability).canActivate(playerId, game).canActivate()) {
playable.add(ability);
}
}
ability.setControllerId(card.getOwnerId());
}
ability.setControllerId(card.getOwnerId());
}
}
}
@ -3124,25 +3133,10 @@ public abstract class PlayerImpl implements Player, Serializable {
}
// check to play revealed cards
for (Cards cards : game.getState().getRevealed().values()) {
for (Card card : cards.getCards(game)) {
if (null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)) {
for (ActivatedAbility ability : card.getAbilities().getActivatedAbilities(Zone.HAND)) {
if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) {
playable.add(ability);
}
}
}
}
}
// check if it's possible to play the top card of a library
for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
Player player = game.getPlayer(playerInRangeId);
if (player != null) {
if (/*player.isTopCardRevealed() &&*/player.getLibrary().hasCards()) {
Card card = player.getLibrary().getFromTop(game);
if (card != null && null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, card.getSpellAbility(), getId(), game)) {
if (fromAll) {
for (Cards cards : game.getState().getRevealed().values()) {
for (Card card : cards.getCards(game)) {
if (null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, null, this.getId(), game)) {
for (ActivatedAbility ability : card.getAbilities().getActivatedAbilities(Zone.HAND)) {
if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) {
playable.add(ability);
@ -3153,35 +3147,69 @@ public abstract class PlayerImpl implements Player, Serializable {
}
}
// eliminate duplicate activated abilities
Map<String, Ability> playableActivated = new HashMap<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getUseableActivatedAbilities(permanent, Zone.BATTLEFIELD, game);
for (ActivatedAbility ability : useableAbilities.values()) {
playableActivated.putIfAbsent(ability.toString(), ability);
// check if it's possible to play the top card of a library
if (fromAll || fromZone == Zone.LIBRARY) {
for (UUID playerInRangeId : game.getState().getPlayersInRange(getId(), game)) {
Player player = game.getPlayer(playerInRangeId);
if (player != null) {
if (/*player.isTopCardRevealed() &&*/player.getLibrary().hasCards()) {
Card card = player.getLibrary().getFromTop(game);
if (card != null && null != game.getContinuousEffects().asThough(card.getId(), AsThoughEffectType.PLAY_FROM_NOT_OWN_HAND_ZONE, card.getSpellAbility(), getId(), game)) {
for (ActivatedAbility ability : card.getAbilities().getActivatedAbilities(Zone.HAND)) {
if (ability instanceof SpellAbility || ability instanceof PlayLandAbility) {
playable.add(ability);
}
}
}
}
}
}
}
// eliminate duplicate activated abilities (uses for AI plays)
Map<String, Ability> activatedUnique = new HashMap<>();
List<Ability> activatedAll = new ArrayList<>();
// activated abilities from battlefield objects
if (fromAll || fromZone == Zone.BATTLEFIELD) {
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(playerId)) {
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getUseableActivatedAbilities(permanent, Zone.BATTLEFIELD, game);
for (ActivatedAbility ability : useableAbilities.values()) {
activatedUnique.putIfAbsent(ability.toString(), ability);
activatedAll.add(ability);
}
}
}
// activated abilities from stack objects
for (StackObject stackObject : game.getState().getStack()) {
for (ActivatedAbility ability : stackObject.getAbilities().getActivatedAbilities(Zone.STACK)) {
if (ability != null && canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
playableActivated.put(ability.toString(), ability);
if (fromAll || fromZone == Zone.STACK) {
for (StackObject stackObject : game.getState().getStack()) {
for (ActivatedAbility ability : stackObject.getAbilities().getActivatedAbilities(Zone.STACK)) {
if (ability != null && canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
activatedUnique.put(ability.toString(), ability);
activatedAll.add(ability);
}
}
}
}
// activated abilities from objects in the command zone (emblems or commanders)
for (CommandObject commandObject : game.getState().getCommand()) {
for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {
if (ability.isControlledBy(getId()) && canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
playableActivated.put(ability.toString(), ability);
if (fromAll || fromZone == Zone.COMMAND) {
for (CommandObject commandObject : game.getState().getCommand()) {
for (ActivatedAbility ability : commandObject.getAbilities().getActivatedAbilities(Zone.COMMAND)) {
if (ability.isControlledBy(getId()) && canPlay(ability, availableMana, game.getObject(ability.getSourceId()), game)) {
activatedUnique.put(ability.toString(), ability);
activatedAll.add(ability);
}
}
}
}
playable.addAll(playableActivated.values());
if (hideDuplicatedAbilities) {
playable.addAll(activatedUnique.values());
} else {
playable.addAll(activatedAll);
}
}
return playable;
@ -3195,50 +3223,16 @@ public abstract class PlayerImpl implements Player, Serializable {
* @return A Set of cardIds that are playable
*/
@Override
public Set<UUID> getPlayableInHand(Game game
) {
Set<UUID> playable = new HashSet<>();
if (!shouldSkipGettingPlayable(game)) {
ManaOptions available = getManaAvailable(game);
available.addMana(manaPool.getMana());
public Set<UUID> getPlayableObjects(Game game, Zone zone) {
for (Card card : hand.getCards(game)) {
Abilities:
for (Ability ability : card.getAbilities()) {
if (ability.getZone().match(Zone.HAND)) {
switch (ability.getAbilityType()) {
case PLAY_LAND:
if (game.getContinuousEffects().preventedByRuleModification(GameEvent.getEvent(GameEvent.EventType.PLAY_LAND, ability.getSourceId(), ability.getSourceId(), playerId), ability, game, true)) {
break;
}
if (canPlay((ActivatedAbility) ability, available, card, game)) {
playable.add(card.getId());
break Abilities;
}
break;
case ACTIVATED:
case SPELL:
if (canPlay((ActivatedAbility) ability, available, card, game)) {
playable.add(card.getId());
break Abilities;
}
break;
case STATIC:
if (card.isLand() && ability instanceof AlternativeSourceCosts) {
if (canLandPlayAlternateSourceCostsAbility(card, available, ability, game)) { // e.g. Land with Morph
if (game.canPlaySorcery(getId())) {
playable.add(card.getId());
}
break Abilities;
}
}
}
}
}
List<Ability> playableAbilities = getPlayable(game, true, zone, false); // do not hide duplicated abilities
Set<UUID> playableObjects = new HashSet<>();
for (Ability ability : playableAbilities) {
if (ability.getSourceId() != null) {
playableObjects.add(ability.getSourceId());
}
}
return playable;
return playableObjects;
}
/**