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All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
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31589778ca
commit
f60ebfbb1f
451 changed files with 989 additions and 978 deletions
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@ -990,7 +990,7 @@ public class HumanPlayer extends PlayerImpl {
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} else {
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Permanent creature = game.getPermanent(creatureId);
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if (creature != null) {
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sb.append(creature.getIdName()).append(" ");
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sb.append(creature.getIdName()).append(' ');
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}
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}
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@ -1066,7 +1066,7 @@ public class HumanPlayer extends PlayerImpl {
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StringBuilder sb = new StringBuilder(target.getTargetName());
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Permanent attacker = game.getPermanent(attackerId);
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if (attacker != null) {
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sb.append(" (").append(attacker.getName()).append(")");
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sb.append(" (").append(attacker.getName()).append(')');
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target.setTargetName(sb.toString());
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}
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}
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@ -1493,7 +1493,7 @@ public class HumanPlayer extends PlayerImpl {
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this.quit(game);
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return;
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}
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logger.debug("Setting game priority to " + getId() + " [" + methodName + "]");
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logger.debug("Setting game priority to " + getId() + " [" + methodName + ']');
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game.getState().setPriorityPlayerId(getId());
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}
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}
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