All 1-character strings converted to primitives

"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
This commit is contained in:
vraskulin 2017-01-27 15:57:10 +03:00
parent 31589778ca
commit f60ebfbb1f
451 changed files with 989 additions and 978 deletions

View file

@ -990,7 +990,7 @@ public class HumanPlayer extends PlayerImpl {
} else {
Permanent creature = game.getPermanent(creatureId);
if (creature != null) {
sb.append(creature.getIdName()).append(" ");
sb.append(creature.getIdName()).append(' ');
}
}
@ -1066,7 +1066,7 @@ public class HumanPlayer extends PlayerImpl {
StringBuilder sb = new StringBuilder(target.getTargetName());
Permanent attacker = game.getPermanent(attackerId);
if (attacker != null) {
sb.append(" (").append(attacker.getName()).append(")");
sb.append(" (").append(attacker.getName()).append(')');
target.setTargetName(sb.toString());
}
}
@ -1493,7 +1493,7 @@ public class HumanPlayer extends PlayerImpl {
this.quit(game);
return;
}
logger.debug("Setting game priority to " + getId() + " [" + methodName + "]");
logger.debug("Setting game priority to " + getId() + " [" + methodName + ']');
game.getState().setPriorityPlayerId(getId());
}
}