[DFT] small update to max speed mechanic to match comp rules

This commit is contained in:
theelk801 2025-02-14 12:50:36 -05:00
parent ecbab0da9b
commit f5d4c957fc

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@ -7,7 +7,10 @@ import mage.abilities.dynamicvalue.common.ControllerSpeedCount;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.Effect;
import mage.cards.Card;
import mage.constants.*;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.util.CardUtil;
@ -22,7 +25,7 @@ public class MaxSpeedAbility extends StaticAbility {
}
public MaxSpeedAbility(Ability ability) {
super(Zone.ALL, new MaxSpeedAbilityEffect(ability));
super(ability.getZone(), new MaxSpeedAbilityEffect(ability));
}
private MaxSpeedAbility(final MaxSpeedAbility ability) {