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[DFT] small update to max speed mechanic to match comp rules
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1 changed files with 5 additions and 2 deletions
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@ -7,7 +7,10 @@ import mage.abilities.dynamicvalue.common.ControllerSpeedCount;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.Effect;
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import mage.cards.Card;
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import mage.constants.*;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.util.CardUtil;
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@ -22,7 +25,7 @@ public class MaxSpeedAbility extends StaticAbility {
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}
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public MaxSpeedAbility(Ability ability) {
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super(Zone.ALL, new MaxSpeedAbilityEffect(ability));
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super(ability.getZone(), new MaxSpeedAbilityEffect(ability));
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}
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private MaxSpeedAbility(final MaxSpeedAbility ability) {
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