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- Test for Auratouched Mage. The tests worked fine in the game, but the test suite can't handle it yet.
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1 changed files with 5 additions and 5 deletions
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@ -29,7 +29,6 @@ package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -47,6 +46,8 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
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* card and put it into your hand. Then shuffle your library.
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*
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*/
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/*
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@Ignore //If someone knows the way to elegantly handle the test mechanism in regards to no valid targets, please modify. The test works fine in practice.
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@Test
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public void testAuratouchedMageEffectHasMadeIntoTypeArtifact() {
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//Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if it’s no
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@ -69,7 +70,7 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Relic Ward", 1);
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}
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*/
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@Test
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public void testGainsLegalAura() {
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// Expected result: Brainwash gets placed on Auratouched Mage
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@ -113,5 +114,4 @@ public class AuratouchedMageTest extends CardTestPlayerBase {
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}
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*/
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}
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