[FIN] update spoiler

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theelk801 2025-05-28 21:58:44 -04:00
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@ -57690,7 +57690,7 @@ Louisoix's Sacrifice|Final Fantasy|59|R|{U}|Instant|||As an additional cost to c
The Lunar Whale|Final Fantasy|60|R|{3}{U}|Legendary Artifact - Vehicle|3|5|Flying$You may look at the top card of your library any time.$As long as The Lunar Whale attacked this turn, you may play the top card of your library.$Crew 1| The Lunar Whale|Final Fantasy|60|R|{3}{U}|Legendary Artifact - Vehicle|3|5|Flying$You may look at the top card of your library any time.$As long as The Lunar Whale attacked this turn, you may play the top card of your library.$Crew 1|
Magic Damper|Final Fantasy|61|C|{U}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.| Magic Damper|Final Fantasy|61|C|{U}|Instant|||Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.|
Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.| Matoya, Archon Elder|Final Fantasy|62|R|{2}{U}|Legendary Creature - Human Warlock|1|4|Whenever you scry or surveil, draw a card.|
Memories Returning|Final Fantasy|63|R|{2}{U}{U}|Sorcery|||Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.$Flashback {7}{U}{U}.| Memories Returning|Final Fantasy|63|R|{2}{U}{U}|Sorcery|||Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.$Flashback {7}{U}{U}|
The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2| The Prima Vista|Final Fantasy|64|U|{4}{U}|Legendary Artifact - Vehicle|5|3|Flying$Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn.$Crew 2|
Qiqirn Merchant|Final Fantasy|65|C|{2}{U}|Creature - Beast Citizen|1|4|{1}, {T}: Draw a card, then discard a card.${7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.| Qiqirn Merchant|Final Fantasy|65|C|{2}{U}|Creature - Beast Citizen|1|4|{1}, {T}: Draw a card, then discard a card.${7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.|
Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.| Quistis Trepe|Final Fantasy|66|U|{2}{U}|Legendary Creature - Human Wizard|2|2|Blue Magic -- When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.|
@ -57794,6 +57794,7 @@ Self-Destruct|Final Fantasy|157|U|{1}{R}|Instant|||Target creature you control d
Sidequest: Play Blitzball|Final Fantasy|158|U|{2}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.$At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.| Sidequest: Play Blitzball|Final Fantasy|158|U|{2}{R}|Enchantment|||At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.$At the end of combat on your turn, if a player was dealt 6 or more combat damage this turn, transform this enchantment, then attach it to a creature you control.|
World Champion, Celestial Weapon|Final Fantasy|158|U||Legendary Artifact - Equipment|||Double Overdrive -- Equipped creature gets +2/+0 and has double strike.$Equip {3}| World Champion, Celestial Weapon|Final Fantasy|158|U||Legendary Artifact - Equipment|||Double Overdrive -- Equipped creature gets +2/+0 and has double strike.$Equip {3}|
Sorceress's Schemes|Final Fantasy|159|U|{3}{R}|Sorcery|||Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.$Flashback {4}{R}| Sorceress's Schemes|Final Fantasy|159|U|{3}{R}|Sorcery|||Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.$Flashback {4}{R}|
Summon: Brynhildr|Final Fantasy|160|R|{1}{R}|Enchantment Creature - Saga Knight|2|1|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Chain -- Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.$II, III -- Gestalt Mode -- When you next cast a creature spell this turn, it gains haste until end of turn.|
Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.| Summon: Esper Ramuh|Final Fantasy|161|U|{2}{R}{R}|Enchantment Creature - Saga Wizard|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I -- Judgment Bolt -- This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.$II, III -- Wizards you control get +1/+0 until end of turn.|
Summon: G.F. Cerberus|Final Fantasy|162|R|{2}{R}{R}|Enchantment Creature - Saga Dog|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Surveil 1.$II -- Double -- When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.$III -- Triple -- When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.| Summon: G.F. Cerberus|Final Fantasy|162|R|{2}{R}{R}|Enchantment Creature - Saga Dog|3|3|(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Surveil 1.$II -- Double -- When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.$III -- Triple -- When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.|
Suplex|Final Fantasy|164|C|{1}{R}|Sorcery|||Choose one --$* Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.$* Exile target artifact.| Suplex|Final Fantasy|164|C|{1}{R}|Sorcery|||Choose one --$* Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead.$* Exile target artifact.|
@ -57894,6 +57895,8 @@ Adventurer's Airship|Final Fantasy|252|C|{3}|Artifact - Vehicle|3|2|Flying$When
Aettir and Priwen|Final Fantasy|253|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}| Aettir and Priwen|Final Fantasy|253|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}|
Buster Sword|Final Fantasy|255|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}| Buster Sword|Final Fantasy|255|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
Elixir|Final Fantasy|256|U|{1}|Artifact|||This artifact enters tapped.${5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.| Elixir|Final Fantasy|256|U|{1}|Artifact|||This artifact enters tapped.${5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.|
Excalibur II|Final Fantasy|257|R|{1}|Legendary Artifact - Equipment|||Whenever you gain life, put a charge counter on Excalibur II.$Equipped creature gets +1/+1 for each charge counter on Excalibur II.$Equip {3}|
Genji Glove|Final Fantasy|258|R|{5}|Artifact - Equipment|||Equipped creature has double strike.$Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.$Equip {3}|
Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact enters, draw a card.${2}, {T}, Sacrifice this artifact: You gain 3 life.| Instant Ramen|Final Fantasy|259|C|{2}|Artifact - Food|||Flash$When this artifact enters, draw a card.${2}, {T}, Sacrifice this artifact: You gain 3 life.|
Iron Giant|Final Fantasy|260|C|{7}|Artifact Creature - Demon|6|6|Vigilance, reach, trample| Iron Giant|Final Fantasy|260|C|{7}|Artifact Creature - Demon|6|6|Vigilance, reach, trample|
Lion Heart|Final Fantasy|261|U|{4}|Artifact - Equipment|||When this Equipment enters, it deals 2 damage to any target.$Equipped creature gets +2/+1.$Equip {2}| Lion Heart|Final Fantasy|261|U|{4}|Artifact - Equipment|||When this Equipment enters, it deals 2 damage to any target.$Equipped creature gets +2/+1.$Equip {2}|
@ -57980,7 +57983,7 @@ Moogles' Valor|Final Fantasy|326|R|{3}{W}{W}|Instant|||For each creature you con
Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.| Stiltzkin, Moogle Merchant|Final Fantasy|327|R|{W}|Legendary Creature - Moogle|1|2|Lifelink${2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.|
Ultima|Final Fantasy|328|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and creatures. End the turn.| Ultima|Final Fantasy|328|R|{3}{W}{W}|Sorcery|||Destroy all artifacts and creatures. End the turn.|
The Wind Crystal|Final Fantasy|330|R|{2}{W}{W}|Legendary Artifact|||White spells you cast cost {1} less to cast.$If you would gain life, you gain twice that much life instead.${4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.| The Wind Crystal|Final Fantasy|330|R|{2}{W}{W}|Legendary Artifact|||White spells you cast cost {1} less to cast.$If you would gain life, you gain twice that much life instead.${4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.|
Memories Returning|Final Fantasy|331|R|{2}{U}{U}|Sorcery|||Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.$Flashback {7}{U}{U}.| Memories Returning|Final Fantasy|331|R|{2}{U}{U}|Sorcery|||Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand.$Flashback {7}{U}{U}|
Stolen Uniform|Final Fantasy|332|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.| Stolen Uniform|Final Fantasy|332|U|{U}|Instant|||Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.|
The Water Crystal|Final Fantasy|333|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.| The Water Crystal|Final Fantasy|333|R|{2}{U}{U}|Legendary Artifact|||Blue spells you cast cost {1} less to cast.$If an opponent would mill one or more cards, they mill that many cards plus four instead.${4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.|
Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.| Dark Confidant|Final Fantasy|334|M|{1}{B}|Creature - Human Wizard|2|1|At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.|
@ -58001,6 +58004,7 @@ Sin, Spira's Punishment|Final Fantasy|348|R|{4}{B}{G}{U}|Legendary Creature - Le
Tellah, Great Sage|Final Fantasy|349|R|{3}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.| Tellah, Great Sage|Final Fantasy|349|R|{3}{U}{R}|Legendary Creature - Human Wizard|3|3|Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.|
Aettir and Priwen|Final Fantasy|350|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}| Aettir and Priwen|Final Fantasy|350|M|{6}|Legendary Artifact - Equipment|||Equipped creature has base power and toughness X/X, where X is your life total.$Equip {5}|
Buster Sword|Final Fantasy|351|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}| Buster Sword|Final Fantasy|351|M|{3}|Artifact - Equipment|||Equipped creature gets +3/+2.$Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.$Equip {2}|
Excalibur II|Final Fantasy|352|R|{1}|Legendary Artifact - Equipment|||Whenever you gain life, put a charge counter on Excalibur II.$Equipped creature gets +1/+1 for each charge counter on Excalibur II.$Equip {3}|
The Masamune|Final Fantasy|353|R|{3}|Legendary Artifact - Equipment|||As long as equipped creature is attacking, it has first strike and must be blocked if able.$Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."$Equip {2}| The Masamune|Final Fantasy|353|R|{3}|Legendary Artifact - Equipment|||As long as equipped creature is attacking, it has first strike and must be blocked if able.$Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."$Equip {2}|
Balamb Garden, SeeD Academy|Final Fantasy|354|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.| Balamb Garden, SeeD Academy|Final Fantasy|354|R||Land - Town|||This land enters tapped.$Add {G} or {U}.${5}{G}{U}, {T}: Transform this land. This ability costs {1} less to activate for each other Town you control.|
Balamb Garden, Airborne|Final Fantasy|354|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1| Balamb Garden, Airborne|Final Fantasy|354|R||Legendary Artifact - Vehicle|5|4|Flying$Whenever Balamb Garden attacks, draw a card.$Crew 1|