* Bloodlord of Vaasgoth - Fixed that it did not apply bloodthirst properly to other vampires (fixes #1792).

This commit is contained in:
LevelX2 2016-04-08 13:45:12 +02:00
parent cdb37813ca
commit f56e9b1de1
3 changed files with 14 additions and 8 deletions

View file

@ -65,15 +65,16 @@ public class BloodthirstTest extends CardTestPlayerBase {
*/
@Test
public void testBloodlord() {
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 8);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// Bloodthirst 3
// Whenever you cast a Vampire creature spell, it gains bloodthirst 3
addCard(Zone.BATTLEFIELD, playerA, "Bloodlord of Vaasgoth");
addCard(Zone.HAND, playerA, "Bloodlord of Vaasgoth"); // {3}{B}{B}
addCard(Zone.HAND, playerA, "Barony Vampire"); // 3/2 {2}{B}
addCard(Zone.HAND, playerA, "Lightning Bolt");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bloodlord of Vaasgoth");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Barony Vampire");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
@ -89,6 +90,9 @@ public class BloodthirstTest extends CardTestPlayerBase {
}
}
Assert.assertTrue("Baron Vampire is missing the bloodthirst ability", bloodthirstFound);
assertPermanentCount(playerA, "Bloodlord of Vaasgoth", 1);
assertPowerToughness(playerA, "Bloodlord of Vaasgoth", 6, 6);
assertPermanentCount(playerA, "Barony Vampire", 1);
assertPowerToughness(playerA, "Barony Vampire", 6, 5);
}