From f53776725a697ea9f48b98eb63acb927e2c73f2c Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 15 Apr 2014 00:37:30 +0200 Subject: [PATCH] * Spellheart Chimera - Fixed that power / toughness calulation was only made while on battlefield instead correctly in every zone. --- Mage.Sets/src/mage/sets/theros/SpellheartChimera.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/sets/theros/SpellheartChimera.java b/Mage.Sets/src/mage/sets/theros/SpellheartChimera.java index b649a58a366..946f48e0fd7 100644 --- a/Mage.Sets/src/mage/sets/theros/SpellheartChimera.java +++ b/Mage.Sets/src/mage/sets/theros/SpellheartChimera.java @@ -69,7 +69,7 @@ public class SpellheartChimera extends CardImpl { // Trample this.addAbility(TrampleAbility.getInstance()); // Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard. - this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpellheartChimeraEffect())); + this.addAbility(new SimpleStaticAbility(Zone.ALL, new SpellheartChimeraEffect())); } public SpellheartChimera(final SpellheartChimera card) { @@ -87,7 +87,7 @@ class SpellheartChimeraEffect extends ContinuousEffectImpl