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* Fixed card movement handling for face down cards.
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parent
5ee01868a9
commit
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8 changed files with 53 additions and 47 deletions
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@ -143,10 +143,10 @@ class NecropotenceEffect extends OneShotEffect {
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Card card = controller.getLibrary().removeFromTop(game);
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if (controller.moveCardToExileWithInfo(card, null, "", source.getSourceId(), game, Zone.LIBRARY, false)) {
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card.setFaceDown(true, game);
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Effect returnToHandeffect = new ReturnToHandTargetEffect(false);
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returnToHandeffect.setText("put that face down card into your hand");
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returnToHandeffect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandeffect, TargetController.YOU);
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Effect returnToHandEffect = new ReturnToHandTargetEffect(false);
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returnToHandEffect.setText("put that face down card into your hand");
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returnToHandEffect.setTargetPointer(new FixedTarget(card.getId(), card.getZoneChangeCounter(game)));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect, TargetController.YOU);
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delayedAbility.setSourceId(source.getSourceId());
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delayedAbility.setControllerId(source.getControllerId());
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delayedAbility.setSourceObject(source.getSourceObject(game), game);
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@ -103,7 +103,7 @@ class VillainousWealthEffect extends OneShotEffect {
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if (player != null) {
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Cards cardsToExile = new CardsImpl();
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cardsToExile.addAll(player.getLibrary().getTopCards(game, source.getManaCostsToPay().getX()));
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controller.moveCards(cardsToExile, null, Zone.EXILED, source, game, true);
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controller.moveCards(cardsToExile, null, Zone.EXILED, source, game);
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if (controller.chooseUse(Outcome.PlayForFree, "Cast cards exiled with " + mageObject.getLogName() + " without paying its mana cost?", source, game)) {
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OuterLoop:
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while (cardsToExile.count(filter, game) > 0) {
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@ -153,7 +153,7 @@ class LobotomyEffect extends OneShotEffect {
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}
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if (!cardsToExile.isEmpty()) {
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controller.moveCards(cardsToExile, null, Zone.EXILED, source, game, true);
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controller.moveCards(cardsToExile, null, Zone.EXILED, source, game);
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}
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targetPlayer.shuffleLibrary(game);
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return true;
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@ -27,6 +27,7 @@
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*/
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package mage.sets.tempest;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -110,7 +111,11 @@ class ScrollRackEffect extends OneShotEffect {
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}
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// Put that many cards from the top of your library into your hand.
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if (amountExiled > 0) {
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controller.moveCards(controller.getLibrary().getTopCards(game, amountExiled), null, Zone.HAND, source, game, false);
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Set<Card> cards = controller.getLibrary().getTopCards(game, amountExiled);
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for (Card card : cards) {
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card.setFaceDown(true, game);
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}
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controller.moveCards(cards, null, Zone.HAND, source, game);
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}
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// Then look at the exiled cards and put them on top of your library in any order
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controller.putCardsOnTopOfLibrary(game.getExile().getExileZone(source.getSourceId()), game, source, true);
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