Refactor: Remove Unused triggerId variable (#9237)

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DeepCrimson 2022-07-08 18:31:50 -07:00 committed by GitHub
parent f20210037b
commit f507a6605c
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@ -1542,7 +1542,6 @@ public abstract class PlayerImpl implements Player, Serializable {
GameEvent.EventType.TRIGGERED_ABILITY,
ability.getId(), ability, ability.getControllerId()
));
triggerId = ability.getId();
}
game.removeBookmark(bookmark);
return true;
@ -1551,7 +1550,7 @@ public abstract class PlayerImpl implements Player, Serializable {
restoreState(bookmark, triggeredAbility.getRule(), game); // why restore is needed here? (to remove the triggered ability from the stack because of no possible targets)
GameEvent event = new GameEvent(
GameEvent.EventType.ABILITY_TRIGGERED,
triggerId, ability, ability.getControllerId()
ability.getId(), ability, ability.getControllerId()
);
game.getState().setValue(event.getId().toString(), ability.getTriggerEvent());
game.fireEvent(event);