* Blinding Beam - Fixed that the players creatures don't untap effect lasted until end of game instead until the next untap phase of target player.

This commit is contained in:
LevelX2 2013-08-28 15:12:38 +02:00
parent d7b7f6c234
commit f4c0412c8c
2 changed files with 15 additions and 8 deletions

View file

@ -37,6 +37,7 @@ import mage.game.permanent.Permanent;
import mage.target.Target;
import java.util.UUID;
import mage.util.CardUtil;
/**
* @author BetaSteward_at_googlemail.com
@ -81,9 +82,9 @@ public class TapTargetEffect extends OneShotEffect<TapTargetEffect> {
Target target = mode.getTargets().get(0);
if (target.getMaxNumberOfTargets() > 1) {
if (target.getMaxNumberOfTargets() == target.getNumberOfTargets()) {
return "tap " + target.getNumberOfTargets() + " target " + target.getTargetName() + "s";
return "tap " + CardUtil.numberToText(target.getNumberOfTargets()) + " target " + target.getTargetName() + "s";
} else {
return "tap up to " + target.getMaxNumberOfTargets() + " target " + target.getTargetName() + "s";
return "tap up to " + CardUtil.numberToText(target.getMaxNumberOfTargets()) + " target " + target.getTargetName() + "s";
}
} else if (target.getMaxNumberOfTargets() == 0){
return "tap X target " + mode.getTargets().get(0).getTargetName();