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* Blinding Beam - Fixed that the players creatures don't untap effect lasted until end of game instead until the next untap phase of target player.
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2 changed files with 15 additions and 8 deletions
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@ -37,6 +37,7 @@ import mage.game.permanent.Permanent;
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import mage.target.Target;
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import java.util.UUID;
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import mage.util.CardUtil;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -81,9 +82,9 @@ public class TapTargetEffect extends OneShotEffect<TapTargetEffect> {
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Target target = mode.getTargets().get(0);
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if (target.getMaxNumberOfTargets() > 1) {
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if (target.getMaxNumberOfTargets() == target.getNumberOfTargets()) {
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return "tap " + target.getNumberOfTargets() + " target " + target.getTargetName() + "s";
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return "tap " + CardUtil.numberToText(target.getNumberOfTargets()) + " target " + target.getTargetName() + "s";
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} else {
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return "tap up to " + target.getMaxNumberOfTargets() + " target " + target.getTargetName() + "s";
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return "tap up to " + CardUtil.numberToText(target.getMaxNumberOfTargets()) + " target " + target.getTargetName() + "s";
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}
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} else if (target.getMaxNumberOfTargets() == 0){
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return "tap X target " + mode.getTargets().get(0).getTargetName();
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