adjust Danitha, Benalia's Hope

eliminate superfluous hand/graveyard selection choice

(related to #11213)
This commit is contained in:
xenohedron 2023-09-27 20:51:54 -04:00
parent 41874b0b4b
commit f4ad851233
2 changed files with 139 additions and 25 deletions

View file

@ -0,0 +1,119 @@
package org.mage.test.cards.single.dmu;
import mage.abilities.keyword.DeathtouchAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.player.TestPlayer;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author xenohedron
*/
public class DanithaBenaliasHopeTest extends CardTestPlayerBase {
private static final String danitha = "Danitha, Benalia's Hope"; // {4}{W} 4/4 First strike, vigilance, lifelink
// When Danitha, Benalia's Hope enters the battlefield, you may put an Aura or Equipment card
// from your hand or graveyard onto the battlefield attached to Danitha.
private static final String wings = "Nimbus Wings"; // Enchanted creature gets +1/+2 and has flying.
private static final String flail = "Gorgon Flail"; // Equipped creature gets +1/+1 and has deathtouch.
private static final String swords = "Swords to Plowshares"; // Exile target creature. Its controller gains life equal to its power.
@Test
public void testAuraFromGraveyard() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.GRAVEYARD, playerA, wings);
addCard(Zone.HAND, playerA, danitha);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, danitha);
setChoice(playerA, true); // use ability
setChoice(playerA, wings);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, danitha, 5, 6);
assertAbility(playerA, danitha, FlyingAbility.getInstance(), true);
}
@Test
public void testNothingToAttach() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.HAND, playerA, danitha);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, danitha);
setChoice(playerA, true); // attempt to use ability
setChoice(playerA, TestPlayer.CHOICE_SKIP);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, danitha, 4, 4);
}
@Test
public void testEquipmentFromHand() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.HAND, playerA, flail);
addCard(Zone.HAND, playerA, danitha);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, danitha);
setChoice(playerA, true); // use ability
setChoice(playerA, flail);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPowerToughness(playerA, danitha, 5, 5);
assertAbility(playerA, danitha, DeathtouchAbility.getInstance(), true);
}
@Test
public void testEquipmentFromHandButExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
addCard(Zone.HAND, playerA, flail);
addCard(Zone.HAND, playerA, danitha);
addCard(Zone.HAND, playerA, swords);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, danitha);
setChoice(playerA, true); // use ability
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, swords, danitha);
setChoice(playerA, flail);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, flail, 1);
assertExileCount(playerA, danitha, 1);
assertLife(playerA, 24);
}
@Test
public void testAuraFromGraveyardButExiled() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 6);
addCard(Zone.GRAVEYARD, playerA, wings);
addCard(Zone.HAND, playerA, danitha);
addCard(Zone.HAND, playerA, swords);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, danitha);
setChoice(playerA, true); // use ability
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, swords, danitha);
setChoice(playerA, TestPlayer.CHOICE_SKIP); // no longer can attach Aura
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, wings, 1);
assertExileCount(playerA, danitha, 1);
assertLife(playerA, 24);
}
}