From f464dcfc17eb4b5572b84c76936ed74c2fb52a22 Mon Sep 17 00:00:00 2001 From: Grath <1895280+Grath@users.noreply.github.com> Date: Wed, 2 Jul 2025 12:12:08 -0400 Subject: [PATCH] Fix Dion, Bahamut's Dominant duration. Using Duration.WhileControlled made Dion appear to work when spawned via test server commands, but it would cease to work during subsequent turns or when played manually. --- Mage.Sets/src/mage/cards/d/DionBahamutsDominant.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage.Sets/src/mage/cards/d/DionBahamutsDominant.java b/Mage.Sets/src/mage/cards/d/DionBahamutsDominant.java index 169722a42e3..1916be7d1ce 100644 --- a/Mage.Sets/src/mage/cards/d/DionBahamutsDominant.java +++ b/Mage.Sets/src/mage/cards/d/DionBahamutsDominant.java @@ -47,7 +47,7 @@ public final class DionBahamutsDominant extends CardImpl { MyTurnCondition.instance, "during your turn, {this}" )); ability.addEffect(new ConditionalContinuousEffect( - new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileControlled, filter), + new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter), MyTurnCondition.instance, "and other Knights you control have flying" )); this.addAbility(ability.withFlavorWord("Dragonfire Dive"));