Ability refactor: face down;

This commit is contained in:
Oleg Agafonov 2020-05-28 23:02:20 +04:00
parent eea808d2d6
commit f3f1c29926
8 changed files with 137 additions and 47 deletions

View file

@ -40,6 +40,7 @@ public class TurnFaceUpAbility extends SpecialAction {
this.usesStack = false;
this.abilityType = AbilityType.SPECIAL_ACTION;
this.setRuleVisible(false); // will be made visible only to controller in CardView
this.setWorksFaceDown(true);
}
public TurnFaceUpAbility(final TurnFaceUpAbility ability) {

View file

@ -1,11 +1,5 @@
package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
@ -13,23 +7,20 @@ import mage.abilities.common.TurnFaceUpAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.MorphAbility;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.*;
/**
*
* @author LevelX2
*/
public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl implements SourceEffect {
protected Map<UUID,Ability> turnFaceUpAbilityMap = new HashMap<>();
protected Map<UUID, Ability> turnFaceUpAbilityMap = new HashMap<>();
protected FilterPermanent filter;
public BecomesFaceDownCreatureAllEffect(FilterPermanent filter) {
@ -40,7 +31,7 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
public BecomesFaceDownCreatureAllEffect(final BecomesFaceDownCreatureAllEffect effect) {
super(effect);
for (Map.Entry<UUID,Ability> entry: effect.turnFaceUpAbilityMap.entrySet()) {
for (Map.Entry<UUID, Ability> entry : effect.turnFaceUpAbilityMap.entrySet()) {
this.turnFaceUpAbilityMap.put(entry.getKey(), entry.getValue());
}
this.filter = effect.filter.copy();
@ -54,16 +45,16 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
@Override
public void init(Ability source, Game game) {
super.init(source, game);
for (Permanent perm: game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
for (Permanent perm : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
if (!perm.isFaceDown(game) && !perm.isTransformable()) {
affectedObjectList.add(new MageObjectReference(perm, game));
perm.setFaceDown(true, game);
// check for Morph
Card card = game.getCard(perm.getId());
if (card != null) {
for (Ability ability: card.getAbilities()) {
for (Ability ability : card.getAbilities()) {
if (ability instanceof MorphAbility) {
this.turnFaceUpAbilityMap.put(card.getId(), new TurnFaceUpAbility(((MorphAbility)ability).getMorphCosts()));
this.turnFaceUpAbilityMap.put(card.getId(), new TurnFaceUpAbility(((MorphAbility) ability).getMorphCosts()));
}
}
}
@ -74,7 +65,7 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
boolean targetExists = false;
for (MageObjectReference mor: affectedObjectList) {
for (MageObjectReference mor : affectedObjectList) {
Permanent permanent = mor.getPermanent(game);
if (permanent != null && permanent.isFaceDown(game)) {
targetExists = true;
@ -92,27 +83,35 @@ public class BecomesFaceDownCreatureAllEffect extends ContinuousEffectImpl imple
break;
case AbilityAddingRemovingEffects_6:
Card card = game.getCard(permanent.getId()); //
List<Ability> abilities = new ArrayList<>();
List<Ability> abilitiesToRemove = new ArrayList<>();
for (Ability ability : permanent.getAbilities()) {
// keep gained abilities from other sources, removes only own (card text)
if (card != null && !card.getAbilities().contains(ability)) {
// gained abilities from other sources won't be removed
continue;
}
// TODO: Add flag "works also face down" to ability and use it to control ability removement instead of instanceof check
// 701.33c
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
//
// so keep all tune face up abilities and other face down compatible
if (ability.getWorksFaceDown()) {
ability.setRuleVisible(false);
continue;
}
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureAllEffect) {
continue;
}
}
abilities.add(ability);
abilitiesToRemove.add(ability);
}
permanent.getAbilities().removeAll(abilities);
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
if (turnFaceUpAbilityMap.containsKey(permanent.getId())) {
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), game);
permanent.addAbility(turnFaceUpAbilityMap.get(permanent.getId()), source.getSourceId(), game);
}
break;
case PTChangingEffects_7:

View file

@ -1,8 +1,5 @@
package mage.abilities.effects.common.continuous;
import java.util.ArrayList;
import java.util.List;
import mage.MageObjectReference;
import mage.ObjectColor;
import mage.abilities.Ability;
@ -12,14 +9,13 @@ import mage.abilities.costs.Costs;
import mage.abilities.costs.CostsImpl;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.cards.Card;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.*;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.ArrayList;
import java.util.List;
/**
* This effect lets the card be a 2/2 face-down creature, with no text, no name,
* no subtypes, and no mana cost, if it's face down on the battlefield. And it
@ -149,21 +145,31 @@ public class BecomesFaceDownCreatureEffect extends ContinuousEffectImpl implemen
Card card = game.getCard(permanent.getId()); //
List<Ability> abilitiesToRemove = new ArrayList<>();
for (Ability ability : permanent.getAbilities()) {
// keep gained abilities from other sources, removes only own (card text)
if (card != null && !card.getAbilities().contains(ability)) {
// gained abilities from other sources won't be removed
continue;
}
// 701.33c
// If a card with morph is manifested, its controller may turn that card face up using
// either the procedure described in rule 702.36e to turn a face-down permanent with morph face up
// or the procedure described above to turn a manifested permanent face up.
//
// so keep all tune face up abilities and other face down compatible
if (ability.getWorksFaceDown()) {
ability.setRuleVisible(false);
continue;
} else if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
}
if (!ability.getRuleVisible() && !ability.getEffects().isEmpty()) {
if (ability.getEffects().get(0) instanceof BecomesFaceDownCreatureEffect) {
continue;
}
}
abilitiesToRemove.add(ability);
}
permanent.getAbilities().removeAll(abilitiesToRemove);
permanent.removeAbilities(abilitiesToRemove, source.getSourceId(), game);
if (turnFaceUpAbility != null) {
permanent.addAbility(turnFaceUpAbility, source.getSourceId(), game);
}

View file

@ -156,6 +156,7 @@ public interface Permanent extends Card, Controllable {
void addAbility(Ability ability, UUID sourceId, Game game);
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId);
void removeAllAbilities(UUID sourceId, Game game);

View file

@ -365,7 +365,6 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
}
@Override
@Deprecated // use addAbility(Ability ability, UUID sourceId, Game game) instead
public void addAbility(Ability ability, UUID sourceId, Game game, boolean createNewId) {
// singleton abilities -- only one instance
// other abilities -- any amount of instances