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* Renegade Krasis - Fixed that check if Renegade Krasis was evolved did not always work correctly.
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5 changed files with 81 additions and 69 deletions
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@ -25,11 +25,11 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -37,15 +37,12 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class EvolveTest extends CardTestPlayerBase {
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@Test
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public void testCreatureComesIntoPlay() {
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// Cloudfin Raptor gets one +1/+1 because Mindeye Drake comes into play
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Cloudfin Raptor", 1);
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@ -70,7 +67,6 @@ public class EvolveTest extends CardTestPlayerBase {
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public void testCreatureComesIntoPlayNoCounter() {
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// Experiment One gets no counter because Kird Ape is 1/1 with no Forest in play
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1);
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@ -95,7 +91,6 @@ public class EvolveTest extends CardTestPlayerBase {
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public void testCreatureComesStrongerIntoPlayCounter() {
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// Experiment One gets a counter because Kird Ape is 2/2 with a Forest in play
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1);
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@ -121,7 +116,6 @@ public class EvolveTest extends CardTestPlayerBase {
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public void testEvolveWithMasterBiomance() {
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// Experiment One gets a counter because Kird Ape is 2/2 with a Forest in play
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Experiment One", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Master Biomancer", 1);
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@ -145,20 +139,18 @@ public class EvolveTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "Experiment One", 3, 3);
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}
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@Test
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public void testMultipleCreaturesComeIntoPlay() {
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// Cloudfin Raptor gets one +1/+1 because itself and other creatur return from exile
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
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addCard(Zone.BATTLEFIELD, playerA, "Judge's Familiar", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Cloudfin Raptor", 1);
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addCard(Zone.HAND, playerA, "Mizzium Mortars", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 6);
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addCard(Zone.HAND, playerB, "Banisher Priest", 2);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Banisher Priest");
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addTarget(playerB, "Cloudfin Raptor");
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@ -174,7 +166,7 @@ public class EvolveTest extends CardTestPlayerBase {
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assertLife(playerB, 20);
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assertPermanentCount(playerB, "Banisher Priest", 0);
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assertGraveyardCount(playerB, 2);
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assertGraveyardCount(playerA, 1);
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@ -182,26 +174,22 @@ public class EvolveTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, "Judge's Familiar", 1);
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assertPowerToughness(playerA, "Cloudfin Raptor", 1, 2);
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}
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}
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@Test
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public void testMultipleCreaturesComeIntoPlaySuddenDisappearance() {
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// Sudden Disappearance
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// Sorcery {5}{W}
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// Exile all nonland permanents target player controls. Return the exiled cards
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// Exile all nonland permanents target player controls. Return the exiled cards
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// to the battlefield under their owner's control at the beginning of the next end step.
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// Battering Krasis (2/1) and Crocanura (1/3) get both a +1/+1 counter each other because they come into play at the same time
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addCard(Zone.BATTLEFIELD, playerA, "Battering Krasis", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Crocanura", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 6);
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addCard(Zone.HAND, playerB, "Sudden Disappearance", 2);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Sudden Disappearance", playerA);
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@ -210,7 +198,7 @@ public class EvolveTest extends CardTestPlayerBase {
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerB, 1);
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assertGraveyardCount(playerA, 0);
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@ -219,9 +207,58 @@ public class EvolveTest extends CardTestPlayerBase {
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assertPowerToughness(playerA, "Battering Krasis", 3, 2);
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assertPowerToughness(playerA, "Crocanura", 2, 4);
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}
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}
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/*
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* Renegade Krasis's ability when trigger it evolves is not triggered under
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* case.
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*
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* I control Renegade Krasis and two Ivy Lane Denizen. (Renegade Krasis and
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* one of Ivy Lane Denizen have a +1/+1 counter on it)
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* I cast Adaptive Snapjaw.
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* When it resolves, there are three abilities on going to stack,
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* Renegade Krasis's Evolve Ability, two Ivy Lane Denizen ability.
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* I take two Ivy Lane Denizen on to the stack and then Renegade Krasis's Evolve
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* Ability, so resolving Renegade Krasis's Evolve Ability is first . (Maybe
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* Ivy Lane Denizen's target is any.) When Renegade Krasis's Evolve Ability
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* resolves, +1/+1 counter is placed on it, but doesn't triggers Renegade
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* Krasis's second ability.
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*/
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@Test
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public void testRenegadeKrasis() {
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// Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness
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// than this creature, put a +1/+1 counter on this creature.)
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// Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
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addCard(Zone.BATTLEFIELD, playerA, "Renegade Krasis", 1); // 3/2
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addCard(Zone.BATTLEFIELD, playerA, "Ivy Lane Denizen", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 9);
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// Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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addCard(Zone.HAND, playerA, "Ivy Lane Denizen", 1); // {3}{G} - Creature 2/3
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// Evolve
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addCard(Zone.HAND, playerA, "Adaptive Snapjaw", 1); // {4}{G} - Creature 6/2
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ivy Lane Denizen");
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addTarget(playerA, "Ivy Lane Denizen");
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setChoice(playerA, "Evolve");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Adaptive Snapjaw");
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addTarget(playerA, "Adaptive Snapjaw");
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addTarget(playerA, "Adaptive Snapjaw");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Renegade Krasis", 1);
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assertPermanentCount(playerA, "Ivy Lane Denizen", 2);
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assertPermanentCount(playerA, "Adaptive Snapjaw", 1);
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assertPowerToughness(playerA, "Adaptive Snapjaw", 9, 5); // +2 from Ivys +1 from add to all with +1/+1 counter
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assertPowerToughness(playerA, "Renegade Krasis", 5, 4); // +1 Evolve by Ivy +1 Evolve by Snapjaw
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assertPowerToughness(playerA, "Ivy Lane Denizen", 2, 3, Filter.ComparisonScope.Any);
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assertPowerToughness(playerA, "Ivy Lane Denizen", 5, 6, Filter.ComparisonScope.Any); // +1 from Other Ivy + 2 from Krasis
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}
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}
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