diff --git a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java
index c620eae53ce..9488e5781a0 100644
--- a/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java
+++ b/Mage.Sets/src/mage/sets/DuskmournHouseOfHorror.java
@@ -26,13 +26,13 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
cards.add(new SetCardInfo("Doomsday Excruciator", 94, Rarity.RARE, mage.cards.d.DoomsdayExcruciator.class));
cards.add(new SetCardInfo("Enduring Tenacity", 95, Rarity.RARE, mage.cards.e.EnduringTenacity.class));
cards.add(new SetCardInfo("Fear of Missing Out", 136, Rarity.RARE, mage.cards.f.FearOfMissingOut.class));
- cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, NON_FULL_USE_VARIOUS));
- cards.add(new SetCardInfo("Island", 273, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
+ cards.add(new SetCardInfo("Island", 273, Rarity.LAND, mage.cards.basiclands.Island.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Leyline of Hope", 18, Rarity.RARE, mage.cards.l.LeylineOfHope.class));
- cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
- cards.add(new SetCardInfo("Plains", 272, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
+ cards.add(new SetCardInfo("Plains", 272, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Screaming Nemesis", 157, Rarity.MYTHIC, mage.cards.s.ScreamingNemesis.class));
- cards.add(new SetCardInfo("Swamp", 274, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));
+ cards.add(new SetCardInfo("Swamp", 274, Rarity.LAND, mage.cards.basiclands.Swamp.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("The Wandering Rescuer", 41, Rarity.MYTHIC, mage.cards.t.TheWanderingRescuer.class));
cards.add(new SetCardInfo("Toby, Beastie Befriender", 35, Rarity.RARE, mage.cards.t.TobyBeastieBefriender.class));
}
diff --git a/Utils/mtg-cards-data.txt b/Utils/mtg-cards-data.txt
index 98e1b855813..3798a7bf648 100644
--- a/Utils/mtg-cards-data.txt
+++ b/Utils/mtg-cards-data.txt
@@ -53989,18 +53989,39 @@ Jukai Liberator|Alchemy: Kamigawa|27|R|{2}{G}|Creature - Snake Ninja|3|3|Ninjuts
Runaway Growth|Alchemy: Kamigawa|28|R|{3}{G}|Enchantment - Aura|||Starting intensity 1$Enchant land$Whenever enchanted land is tapped for mana, its controller adds an additional amount of {G} equal to Runaway Growth's intensity. Then Runaway Growth intensifies by 1.|
Forceful Cultivator|Alchemy: Kamigawa|29|M|{2}{G}{G}|Creature - Snake Shaman|2|3|This spell costs {2} less to cast if there are no land cards in your hand.$When Forceful Cultivator enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.|
Imperial Blademaster|Alchemy: Kamigawa|30|R|{1}{R}{W}|Creature - Human Samurai|2|3|Double strike$Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook.|
+Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.$Porcelain Gallery${4}{W}{W}$Enchantment -- Room$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Creatures you control have base power and toughness each equal to the number of creatures you control.|
+Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
+Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
+Overlord of the Mistmoors|Duskmourn: House of Horror|23|M|{5}{W}{W}|Enchantment Creature - Avatar Horror|6|6|Impending 4--{2}{W}{W}$Whenever Overlord of the Mistmoors enters or attacks, create two 2/1 white Insect creature tokens with flying.|
+Split Up|Duskmourn: House of Horror|32|R|{1}{W}{W}|Sorcery|||Choose one --$* Destroy all tapped creatures.$* Destroy all untapped creatures.|
Toby, Beastie Befriender|Duskmourn: House of Horror|35|R|{2}{W}|Legendary Creature - Human Wizard|1|1|When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone."$As long as you control four or more creature tokens, creature tokens you control have flying.|
+Unwanted Remake|Duskmourn: House of Horror|39|U|{W}|Instant|||Destroy target creature. Its controller manifests dread.|
+Veteran Survivor|Duskmourn: House of Horror|40|U|{W}|Creature - Human Survivor|2|1|Survival -- At the beginning of your second main phase, if Veteran Survivor is tapped, exile up to one target card from a graveyard.$As long as there are three or more cards exiled with Veteran Survivor, it gets +3/+3 and has hexproof.|
The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creature - Human Samurai Noble|3|4|Flash$Convoke$Double strike$Other tapped creatures you control have hexproof.|
+Scrabbling Skullcrab|Duskmourn: House of Horror|71|U|{U}|Creature - Crab Skeleton|0|3|Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.|
Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
+Demonic Counsel|Duskmourn: House of Horror|92|R|{1}{B}|Sorcery|||Search your library for a Demon card, reveal it, put it into your hand, then shuffle.$Delirium -- If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.|
Doomsday Excruciator|Duskmourn: House of Horror|94|R|{B}{B}{B}{B}{B}{B}|Creature - Demon|6|6|Flying$When Doomsday Excruciator enters, if it was cast, each player exiles all but the bottom six cards of their library face down.$At the beginning of your upkeep, draw a card.|
Enduring Tenacity|Duskmourn: House of Horror|95|R|{2}{B}{B}|Enchantment Creature - Snake Glimmer|4|3|Whenever you gain life, target opponent loses that much life.$When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
+Fear of Lost Teeth|Duskmourn: House of Horror|97|C|{B}|Enchantment Creature - Nightmare|1|1|When Fear of Lost Teeth dies, it deals 1 damage to any target and you gain 1 life.|
Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
+Valgavoth, Terror Eater|Duskmourn: House of Horror|120|M|{6}{B}{B}{B}|Legendary Creature - Elder Demon|9|9|Flying, lifelink$Ward--Sacrifice three nonland permanents.$If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.$During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.|
Chainsaw|Duskmourn: House of Horror|128|R|{1}{R}|Artifact - Equipment|||When Chainsaw enters, it deals 3 damage to up to one target creature.$Whenever one or more creatures die, put a rev counter on Chainsaw.$Equipped creature gets +X/+0, where X is the number of rev counters on Chainsaw.$Equip {3}|
Cursed Recording|Duskmourn: House of Horror|131|R|{2}{R}{R}|Artifact|||Whenever you cast an instant or sorcery spell, put a time counter on Cursed Recording. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you.${T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.|
Fear of Missing Out|Duskmourn: House of Horror|136|R|{1}{R}|Enchantment Creature - Nightmare|2|3|When Fear of Missing Out enters, discard a card, then draw a card.$Delirium -- Whenever Fear of Missing Out attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.|
+Norin, Swift Survivalist|Duskmourn: House of Horror|145|U|{R}|Legendary Creature - Human Coward|2|1|Norin, Swift Survivalist can't block.$Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.|
+Razorkin Needlehead|Duskmourn: House of Horror|153|R|{R}{R}|Creature - Human Assassin|2|2|Razorkin Needlehead has first strike during your turn.$Whenever an opponent draws a card, Razorkin Needlehead deals 1 damage to them.|
Screaming Nemesis|Duskmourn: House of Horror|157|M|{2}{R}|Creature - Spirit|3|3|Haste$Whenever Screaming Nemesis is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.|
+Hauntwoods Shrieker|Duskmourn: House of Horror|182|M|{1}{G}{G}|Creature - Beast Mutant|3|3|Whenever Hauntwoods Shrieker attacks, manifest dread.${1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.|
Overlord of the Hauntwoods|Duskmourn: House of Horror|194|M|{3}{G}{G}|Enchantment Creature - Avatar Horror|6|5|Impending 4--{1}{G}{G}$Whenever Overlord of the Hauntwoods enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.|
+Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana|
+The Jolly Balloon Man|Duskmourn: House of Horror|219|R|{1}{R}{W}|Legendary Creature - Human Clown|1|4|Haste${1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.|
+Kaito, Bane of Nightmares|Duskmourn: House of Horror|220|M|{2}{U}{B}|Legendary Planeswalker - Kaito|4|Ninjutsu {1}{U}{B}$During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof.$+1: You get an emblem with "Ninjas you control get +1/+1."$0: Surveil 2. Then draw a card for each opponent who lost life this turn.$-2: Tap target creature. Put two stun counters on it.|
+Peer Past the Veil|Duskmourn: House of Horror|226|R|{2}{R}{G}|Instant|||Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.|
+Winter, Misanthropic Guide|Duskmourn: House of Horror|240|R|{1}{B}{R}{G}|Legendary Creature - Human Warlock|3|4|Ward {2}$At the beginning of your upkeep, each player draws two cards.$Delirium -- As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.|
+Zimone, All-Questioning|Duskmourn: House of Horror|241|R|{1}{G}{U}|Legendary Creature - Human Wizard|1|1|At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it.|
+Valgavoth's Lair|Duskmourn: House of Horror|271|R||Enchantment Land|||Hexproof$Valgavoth's Lair enters tapped. As it enters, choose a color.${T}: Add one mana of the chosen color.|
Plains|Duskmourn: House of Horror|272|C||Basic Land - Plains|||({T}: Add {W}.)|
Island|Duskmourn: House of Horror|273|C||Basic Land - Island|||({T}: Add {U}.)|
Swamp|Duskmourn: House of Horror|274|C||Basic Land - Swamp|||({T}: Add {B}.)|